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RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: ForeverZer0 on November 03, 2010, 11:07:24 am

Title: [XP] WeatherCreator
Post by: ForeverZer0 on November 03, 2010, 11:07:24 am
WeatherCreator
Authors: ForeverZer0
Version: 1.0
Type: Script Generator
Key Term: Scripting Tool



Introduction

This is a program created to create weather effects for Zer0 Advanced Weather 2.0 and higher. IT WILL NOT WORK FOR PREVIOUS VERSIONS! It allows non-scripters to easily generate plug-ins for advanced and creative weather patterns, without having to do a bit of scripting. Simply place the desired bitmaps in a folder, run the program, and adjust the movement to your liking. All weather effects can be adjusted in real-time, with every alteration directly effecting the current weather in the preview window. Also includes an Image Exporter that will re-convert the coded bitmaps back into PNG images that will be output to the directory. From here they can be altered/recolored in a pixel-editor to be loaded back into the system for a new effect or a new variation to an existing effect.


Features




Screenshots

(http://dl.dropbox.com/u/20787370/Scripts/WeatherCreator/WeatherCreator1.png)


Demo

Demo Link (http://dl.dropbox.com/u/20787370/Scripts/WeatherCreator/WeatherCreator%20v.1.0.zip)


Script

None.


Instructions

Simply extract and run the game. Instructions will be on-screen and are self-explanatory for the most part. Check out the "Options" folder for some optional settings that can be made for the aesthetic look of the WeatherCreator. The generated scripts can be placed almost anywhere below Game_Screen and above main. Place any plug-ins below the actual Weather script. When loading scripts into the system, simply copy-paste them into the "My Weather" text document and saving. All of the files and folders needed for the system will be remade if they are found missing, so if you somehow get them screwed up, simply delete them to have them reset.

Please remember that the generated Weather script by itself has no weather defined in it, you must also have plug-ins to define each effect, although a default plug-in has been included that has all the effects from previous versions, plus a few more.


Compatibility

No known issues with the weather script. Should be compatible with everything, including scripts that use script calls for weather, etc.
The WeatherCreator program requires a minimum screen resolution of 800x600.


Credits and Thanks




Author's Notes

Please report any bugs/issues/suggestions. I will be happy to fix them.
If you have any questions on usage, please feel free to post a question or PM me.
Enjoy!
Title: Re: [XP] WeatherCreator
Post by: Taiine on November 04, 2010, 06:38:27 am
Love this, just love this. Though when you try and export images it does something wooky on my system.

(http://img42.imageshack.us/img42/3333/12951991.png)

The rain with lightning.. or any one with sound, each sound it opens another one of these!

Spoiler: ShowHide
(http://img259.imageshack.us/img259/7696/94415525.png)
Title: Re: [XP] WeatherCreator
Post by: stripe103 on November 04, 2010, 07:34:30 am
It's just vista that sucks :D
Title: Re: [XP] WeatherCreator
Post by: ForeverZer0 on November 04, 2010, 11:12:17 am
Not sure what the prolem is, though I'm relatively certain is has to do with some setting or what not, not Vista. I have Vista on my PC, and don't have any problems like that.  There are no audio alterations done in any in the script. Just the usual
Audio.se_play(blah, blah, blah)

which is all that is ever used.

I did convert the Lightning SE into an MP3, to avoid any lag since MP3s are live-streaming, though it was likely not needed. Try this and see if does anything:

1. Export the Thunderclap SE from a RPG Maker.
2. Set the folder properties of the folder to display Hidden items.
3. Look in the Audio folder and replace the "Thunder.mp3" with your exported Thunder (you will have to rename it).
Title: Re: [XP] WeatherCreator
Post by: Ryex on November 05, 2010, 02:47:04 pm
---------------------------
WeatherCreator v.1.0
---------------------------
Script 'Resolution' line 13: RuntimeError occurred.

LoadLibrary: Display.dll

---------------------------
OK   
---------------------------
I get that as soon as i start the game
Title: Re: [XP] WeatherCreator
Post by: ForeverZer0 on November 05, 2010, 03:08:52 pm
Quote from: Ryexander on November 05, 2010, 02:47:04 pm
---------------------------
WeatherCreator v.1.0
---------------------------
Script 'Resolution' line 13: RuntimeError occurred.

LoadLibrary: Display.dll

---------------------------
OK   
---------------------------
I get that as soon as i start the game


I'm not sure. It doesn't do it when I run it. Check the folder for the Display.dll, its a hidden file.
Title: Re: [XP] WeatherCreator
Post by: Ryex on November 05, 2010, 03:34:32 pm
its there
EDIT woh WTF? I restarted my comp and it worked fine
Title: Re: [XP] WeatherCreator
Post by: Agckuu Coceg on November 14, 2010, 07:21:33 am
When I see it, I had only one thought - WOAH... I'm really liking that idea, and I think many will like it.
Title: Re: [XP] WeatherCreator
Post by: Memor-X on November 19, 2010, 06:34:53 pm
this might be stupid but you said above that this script wont work with any version of Advance Weather bellow 2,the highest i got was 1.1, will this still work or did you make a typing mistake somewhere
Title: Re: [XP] WeatherCreator
Post by: The Niche on December 13, 2010, 02:07:36 pm
This may seem like a tremendously obvious question, but awesomeness flows out of my body through a different hole than yours, Zero. Anyway, does this work with MAWS?
Title: Re: [XP] WeatherCreator
Post by: ForeverZer0 on December 13, 2010, 02:56:58 pm
No not at all. The generated plug-in is about the same as MAWS, though. You will have to use the weather script that gets generated to use it. It is a total re-write of the weather class, and does not operate the same way at all.
Title: Re: [XP] WeatherCreator
Post by: Ryex on December 14, 2010, 03:20:20 am
it should be fairly easy to convert the plugin to work with maws should it not?
Title: Re: [XP] WeatherCreator
Post by: ForeverZer0 on December 14, 2010, 07:59:53 am
Not really. System works totally different. It uses simple structs to define each "phase" that  the weather is in at any given moment.