Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: Jragyn on May 28, 2011, 04:43:17 pm

Title: [XP] KGC: ActiveCountBattle (System) 2
Post by: Jragyn on May 28, 2011, 04:43:17 pm
Active Count Battle 2
Authors: KGC
Version: 3
Type: Active Time Battle
Key Term: Custom Battle System



Introduction

This is a ATB-based Battle System written by KGC.
It replaces the entire Default Battle System.

The original script in japanese can be found here:
KGC ACB2 (http://ytomy.sakura.ne.jp/tkool/rpgtech/php/tech.php?tool=XP&cat=tech_xp/battle_system&tech=acb2)


Features




Screenshots
Nothing terribley exciting, would be best to just download and give it a whirl.
Spoiler: ShowHide
(http://i51.tinypic.com/a9qpt3.png)



Demo

Demo via myMediafire. (http://www.mediafire.com/?l9zc47b3veg83yn)
The demo has TONs 7.5 and my EQUAP bars,
but by no means does this CBS require them.
It just functions with them :)

I do encourage you download the demo, since it comes with default graphic files you need.


Script

The script is too large to paste in here.
It just has to go between Scene_Debug & Main somewhere.
Download the demo so you can have the default graphic files, though.



Instructions

There are details as to configuration all within the script.
Make sure you have the default graphic files, or your own files for graphics!


Compatibility

Probably won't function with other CBSs.
General compatibility with things that don't mess with the Battle system.
If you find something that absolutely will not work,
I'll post the incompatibilities here.

It IS however totally compatible with all the other KGC scripts.


Credits and Thanks




Author's Notes

One more time, I did NOT write this script.
I just translated the configuration into english from its original in japanese.
Title: Re: [XP] KGC: ActiveCountBattle (System) 2
Post by: mcgluszak on November 29, 2011, 10:37:36 am
Link to the demo is broken.