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Messages - Stray

1
RMXP Script Database / Re: [XP] Exp, HP and SP HUD
August 10, 2013, 07:35:21 pm
Doesn't work for me.

EDIT:
It works now. I re-imported the script in my database and tried it again. Maybe I accidentally changed something in the script.
2
I already have many parallel processes running on my maps. I try to keep it less now. o:

EDIT:
I tried it. It works, but would a script prevent lagging better?
3
I searched for it in the manual, but don't know which script call I use...

I only see
$BlizzABS.actor_deal_damage(party_position, type, operand)
which is for dealing damage, not getting.

Also, making a common event, that would controll every second, if the player got hit... I think it would make the game very buggy.
4
RMXP Script Database / Re: [XP] Exp, HP and SP HUD
August 10, 2013, 08:45:22 am
I can't switch it off with the switch?
How do I hide it?
5
I'd need a screen-shake/trembling which occurs when the hero is beeing attacked/damaged.
The power of trembling should depend on the % of HP it took.

Thanks in advance.
6
Ok, that's good, too. But I meant something different:
The picture should move within a specific time from its actual angle to a new angle, released by a single script call. I don't want to animate it like this:
> Wait for 1 second
> Angle +1
> Wait for 1 second
> Angle +1
> Wait for...


I want it to be like:
> Rotate from actual angle to new angle within 10 seconds
7
Is it possible to make a normal movement, too?
8
New Prob:

If I use "sell", the items I have in my inventory aren't displayed. The sell category remains empty.


Is any switch occupied with a function in this script?
9
Unfortunaltely I don't know how to put a variable in a script. :^_^':
10
Is there a script for pictures, making them rotate in a certain angle?

I only found this script call:
$game_screen.pictures[picture number].angle = angle

It only is shows the pic. But i want it to rotate continuously to it's new angle.
11
EDIT: It's not incompatible. Found the solution my self. I had to add a line in the Save Layout-Script:
Comment from Chaos Project Save Layout: ShowHide

Now, search for the following or similar in Scene_Title:

   @continue_enabled = false
   for i in 0..3
     if FileTest.exist?("Save#{i+1}.rxdata")
       @continue_enabled = true
     end
   end


Comment those lines and add this line:

   @continue_enabled = (0...CPSL::Save_number).any? {|i|FileTest.exist?(CPSL.make_savename(i))}




Old Stuff: ShowHide
Heretic's Animated Title Screen and Chaos Project Save Layout are incompatible. Is there a way to make it?

Following (small?) Error accurs if I try to open the Save Layout:


A short demo with the scripts in it.
Error Demo Download

Used Scripts:
Heretics Event Menu Script
CP Save Layout


12
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2013, 02:00:15 pm
@KK20:
How long do you think it will take until you can find a fix for the sprite thing? Is it hard to find?
Should I use 2.84 at the moment?
13
RMXP Script Database / Re: [XP] Blizz-ABS
May 18, 2013, 10:12:03 pm
That's very good for now. Thank you.
It would be just awesome, if you'd find out this soon,
14
RMXP Script Database / Re: [XP] Blizz-ABS
May 18, 2013, 08:48:09 pm
I assumed the changes to get rid of the syntax error (you were right, my bad...).
So, do I have to change something in the sprite_animation_setup? Still no knowhow with scripting. Or at least hardly any.
15
RMXP Script Database / Re: [XP] Blizz-ABS
May 18, 2013, 09:41:03 am


Thanks.
16
RMXP Script Database / Re: [XP] Blizz-ABS
May 17, 2013, 09:12:57 pm
It works perfectly in 2.84(!). But now, I've updated to 2.85... :roll:

Since the 2.85 update, running won't work generally. I get this error only if I try to use the running button:
Spoiler: ShowHide


And with the running fixes you gave me, this happens in 2.85:
Spoiler: ShowHide
17
RMXP Script Database / Re: [XP] Blizz-ABS
May 17, 2013, 07:06:14 pm
I tried to make it with a simple parallel process with only the script call inside it, it doesn't work.
18
RMXP Script Database / Re: [XP] Blizz-ABS
May 17, 2013, 06:03:20 pm
Ok, there's no error anymore, but the character still isn't running. Nothing happens.
19
RMXP Script Database / Re: [XP] Blizz-ABS
May 17, 2013, 04:16:28 pm
I don't want to disable the buttons for running. I want to activate running per script call.

Quote from: winkio on May 16, 2013, 07:18:16 pm
player.move_speed = Config::RUN_SPEED

but it gets reset every frame.

I get this error.
Spoiler: ShowHide
20
RMXP Script Database / Re: [XP] Blizz-ABS
May 16, 2013, 06:50:56 pm
Nooby question right ahead: What script call do I use to switch the running true or false?