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Messages - Xuroth

21
RMXP Script Database / Re: [XP][VX] Show Event Name
September 15, 2011, 10:07:36 am
If you set a switch to toggle the event names off (by turning switch on) the names clear.
But, if you allow the names to display (via turning the switch off) the names do not reappear until the scene changes or is manually updated. Just thought I'd let you know.  I'm not trying to tear apart your work, I just love this script, so I play around with it. The only changes made so far are to display names above events again...

Though I may try to merge this and ForeverZer0's event proximity icons script so that names only appear when within a couple tiles. I think this would be cool addition to this script.

maybe one of you guys (you or F0) should give that a whirl... just an idea
22
RMXP Script Database / Re: [XP] Zer0 CMS
September 08, 2011, 09:12:13 am
funny... demo is 1.3, but CMS script contained inside says 1.2...
23
RMXP Script Database / Re: [XP] Show Event Name
March 30, 2011, 04:01:07 am
I figured out why the events in my game stay present. As they are drawn with Scene_Map, they persist because I have the map shown as background withe Zer0's CMS, Leon_Westbrooke's Advanced shop menu, and because I use Zer0's Scene converter (which shows map as background in any scene with blank space or transparency)

Is there a way to make the names dispose when the Scene changes so they disappear when you access the menu, even if it shows the map as background?

Or even just edit the z position of the names so windows appear over top of them?
EDIT: I replaced
self.z = @character.screen_z(@ch)

with
self.z = 10


now the windows all appear over top of the names. While the names are still technically present, this solution is slightly favorable over having to re-draw the names each time a scene chane occurs (which was what I was initially looking for). this produces less lag (though the lag in the system is not very noticable anyways)...
24
RMXP Script Database / Re: [XP] Show Event Name
March 24, 2011, 04:14:26 pm
Great! It works fine now! I just had one last nitpick. When going into the menu (or any other scene) the names still stay on screen.

I've tried adding a check to see if Scene_Map is active, but no matter what method I add it to, the system comes up with really weird errors

 if $scene != Scene_Map
   return
else
<your original code/method>
end

they usually give errors with Tons (in addons that aren't even turned on) or it will throw up a NoMethodError for something random like a . or a /
25
I'd imagine they were true. I looked through but couldnt find anything in the config that wasnt working.  also, the hourly tints work fine, but only if I change maps. changing scenes seems to have no effect...
26
perhaps im not doing something correctly. the system still doesnt change tint by hour. Im using an event script call to jump the time forward by 3 hours and then I let it sit for a few minutes (in real time) and no tinting takes, place. however if I change maps... it suddenly tints...

it also doesnt tint if I just let it sit for a while so I dont think its a problem with the script call...
27
RMXP Script Database / Re: [XP] Show Event Name
March 23, 2011, 05:32:25 am
I still think the proximity idea is viable. even if disposal is done correctly, it could cut down on lag dramatically by only showing the sprites (names) within range. so instead of 30+ sprites, it could just be 3-4  or less (unless the user piles all the events around the player to box him/her in...)

but back to the topic: it only seems to lag when updating after a scene change or the player transferring between maps. once it has a moment to "catch up" it works fine at about 39-40 FPS.  Your screen shot there LiTTleDRAgo, shows an FPS of 18, indicating the system was either loading/drawing names, or just a little bogged down from so many events.
28
RMXP Script Database / Re: [XP] Enhanced Details
March 23, 2011, 05:16:03 am
updated to 0.9... just one step away from a full system!
@LiTTleDRAgo: I chose not to use custom pictures AS background, but I did feel that custom graphics should play a role. there fore the new script will look for .png files in your Graphics/Pictures folder that are named like the selected object.

This system may have a couple bugs in it, as quite a few appeared just before I was going to upload the demo. I updated the script, and it *should* work fine.

As always, bug reports or tips on how to improve this are welcome!!!
29
RMXP Script Database / Re: [XP] Show Event Name
March 23, 2011, 02:32:14 am
well the fix DID dispose names when transferring player. it just takes a moment after the movement for the names to update/clear. also, going into and exiting a scene (like the menu) causes the names to lag (and FPS to drop to 1) i would assume while the system updates the information to be displayed.

Now I do understand that a problem would be having ~30 or so named events on one map (in view) because graphics (sprites and bitmaps) are lag inducing in general. But I'm sure there has to be a way to update the graphics well

Suggestion: Maybe make it possible so the names only appear when you are within a (configurable) distance. ex: player is within 2 squares radius of event, the name(s) (assuming a couple of events) are drawn. and add an option to allow certain event names to show no matter what.

Please note, I am not trying to be offensive here, I am just trying to comment on certain things I see the system has problems with, and ways you might be able to improve it. This is a great script on its own, but I think you could extend it and make it more powerful. Just trying to help out.
30
Leon_Westbrooke's shop menu
LiTTleDRAgo's show event names
your cms
your advanced weather
this ccts
blizzard's pay to heal
Your add-ons (only below PTH for the scene converter)
tons 1-3
31
RMXP Script Database / Re: [XP] Show Event Name
March 22, 2011, 11:32:26 am
Great script. unfortunately, when i use a Transfer player command, all the event names are still there. possible bug?

EDIT: Here's some more info after some more in-depth testing. I started the player on a new map with no named events. using a Transfer player command to a test map with about 30 named events, the names all appear. when going back to the original map, the names persist, until the screen was refreshed a few times by opening and closing the menu a few times. so the disposal might need improvement.

Ill keep testing this and trying to find a solution. Great script by the way!

EDIT2: So I thought it might be a compatibility issue with other people's scripts. However, I pasted it into a new project, set up the event and named it and I get a NoMethodError undefined method for 'name' (line 62) which is:
      next if event.name == ""

which is wierd cuz it works (with bugs) in my game, and this error came up in the new project with me edit of your script and the original (copied from the first post)... This is confusing...
32
Zer0, I used your updated script/config program. I was browing the code when I noticed in the configuration for case climate, all the climates are "when 0 #climate" are they all supposed to be 0? Or am I missing something? its around line 390 - 480. in the hourly tints area

Also, tints seem to not update unless changing maps. did I configure it wrong?
33
RMXP Script Database / Re: [XP] Revival Point
March 21, 2011, 03:35:12 pm
Very nice! Once I decide on a plotline and develop my game a little more, I may use this. Level up!
34
RMXP Script Database / Re: [XP] Show Event Name
March 19, 2011, 05:42:37 pm
Just wanted to mention that when I tried this with 8 named events on a default map, I had major lag issues. is there a way to resolve this?
35
RMXP Script Database / Re: [XP] Zer0 CMS
March 15, 2011, 05:06:11 pm
Oops! Due to preference on graphics, I placed Pay to heal before Zer0's add on collection script, simply because one of the add-ons has been configured to modify the PTH script. Though i did try it the "correct" way with no luck. No errors, just not changing skins...
New order:
REVISED script order: ShowHide


  • Leon_Westbrooke's Shop Layout

  • This CMS

  • Advanced Weather

  • CCTS

  • Blizzard's Pay to Heal

  • your Add-on collection

  • Tons

[


EDIT: *facepalms* it might help if the default starting windowskin is defined in the array as well... after reviewing the code a bit more, i realized my skin (defined in the Database) was not included in the script... I feel like an idiot for making such a mistake...

36
RMXP Script Database / Re: [XP] Zer0 CMS
March 15, 2011, 04:49:33 pm
    I apologize for the necro, but it is related. I merged this script + edits + graphics + audio + extras (fonts, fileutils.rb) + some custom windowskins into my game. I added the new windowskins to the array (and in the commented area, just to see) and I ca'nt seem to change the skin in-game. I also set up an event to 'unlock' one of the skins, and I still can't change them. any ideas on what causes this bug?

Scripts I'm using(in order): ShowHide


  • This CMS

  • Tons

  • Advanced Weather

  • CCTS

  • Leon_Westbrooke's Shop Layout

  • Blizzard's Pay to Heal

  • your Add-on collection

so far. I'm planning on adding more scripts as I continue the game...
[/list]


Im not sure what's causing this. I also have difficulty reading your scripts because your code is too 1337 for my n00b brain... but seriously, I tried seeing what could cause this, and nothing jumped out at me...
37
RMXP Script Database / Re: [XP] Enhanced Details
March 13, 2011, 04:46:01 pm
alright, thanks Zer0.


BUMP!
Updated to 0.8!

Also, if any scripters out there have any ideas or suggestions to improve the code, I'd love to hear it. I am only a noob. Advice is welcome so I can learn and improve.


No double posting within 24 hours thank you! ~ G_G
38
RMXP Script Database / Re: [XP] Enhanced Details
March 12, 2011, 08:46:27 am
I'm not sure how to make the window scrollable. Also, the way the text files are set up, its a nightmare to format them. The more lines to display, the more of a headache it is to set-up. I am brainstorming any ideas on how to rescript the system so that it can display more lines... I can edit the names to show up bigger. as for color, just look for where it says
D_ITEMCOLOR = Color.new(255, 255, 255, 255)

in the configuration area, and change the numbers in that. it is set up as (Red, Green, Blue, Opacity).

I'll probably do some research and figure out how to scroll the window. I probably won't add more lines, as I will move the description area down, give it its own window, and add other information above it.
39
RMXP Script Database / Re: [XP] Enhanced Details
March 11, 2011, 10:14:37 pm
@LliTTleDRAgo: That seems like a good idea. That would add some flair that other similar systems do not posess. I will update this soon.

in the next couple of days, ill update this to show custom pictures. Im at work and Ill be busy for the next couple of days. Expect the update on Monday or Tuesday at the latest.
40
RMXP Script Database / Re: [XP] Enhanced Details
March 10, 2011, 09:36:46 pm
@Tuggernuts: Thanks!

If anyone has suggestions to improve the code, or suggestions to make the system better, feel free to post them. I plan to support my scripts, though it may take me a few days due to work.

By the way, this script, when completed will be a full fledged system capable of more than just "read a text file for x lines and put it in a window" (Also, when I say completed, the script will function, but compatibility is limited (with CMS'), but I have more feature ideas planned!)