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Messages - Xuroth

61
I would like to be a beta tester... Im sure theres probably too many now, but if given the opportunity, Id be delighted to help test this project.
62
So I presume this thing is dying as this topic is so old...  I just stumbled across it digging through the script archive for a new project. I think a console system would be awesome.
63
blizzard is not going to support blizzard...<---huh?
I get it , it is VERY confusing especially since there is no way to get the names from the hex value. (i have a lil xp on the subject, trying once to create my own encryption algorithm)... Theme weeks are very fun, i even did Transsexual and Darth weeks at work... great return, (some people are just a  little TOO touchy about transgendered names... lol well I'll try to come up with another idea an post it during the next theme week...
64
What about Starcraft unit names? we choose Terran, Protoss, or Zerg and Blizz (Overmind) will randomly assign us a unit from that species? just an idea, tribute to the awesomeness of Starcraft and the (hopeful) awesomeness of Starcraft 2.  meh.
65
RMXP Script Database / Re: [XP] Item Storage
June 09, 2009, 07:00:26 pm
I was just thinking that the 99 of any item would seem kinda ridiculus.  Arshes: I can carry 99 of any item, but not 100, yet i can carry 99 of another item at the same time!
Hilda: I can carry 250 pounds of items
you already have an awesome feature, but I think you could do even better. of course if you dont like the idea, thats fine. I know how it would work, and how to assign (through many ways ) weight to items using multiplexed dummy elements or by using a comment in the items description (simpler) any way thanks for the awesome script
66
RMXP Script Database / Re: [XP] Item Storage
June 09, 2009, 06:13:57 pm
I would like to ask you to add a couple of features:
1. When storing or dropping items, make a pop-up window that asks how many (if you have x number of an item or more) to store/drop
2. Why store items? you should make a item limit or equipment weight system( I know there already are some, but yours would be compatible with this script) to limit the inventory, forcing the player to have to store/drop items. Maybe base it off the party's combined STR to simulate the whole party sharing in carrying loot etc. It's like having a bank/atm system in a game but no reason to use it, the player will just keep their gold with them.

I dont know if you like my suggestions, but I offered them... I think it would make your system very powerful compared to other item storage scripts Ive seen...
67
Great idea for a script. it reminds me of XP scrolls in Guild Wars
68
ty cant wait to try out those features (if you do decide to use them)



69
It would be cool if you could display both or have each (rarity AND rating) built into the script as toggled functions. basically, my idea is this: The name of the object is colored to indicate rarity (and have option in script to turn this part off) while the user can either use the icons like you, or use a icon for each rating(have ability to turn this part off, too) for example, i fry a boss in your game, and get a Gold Spear its better than other Spears because its stats so it would have a higher rating. It would also be much more rare than an average spear. and the name displayed would just be 'Spear' but in gold coloring... just an idea, i doubt you'll like it
70
ok, i just downloaded the demo and everything works until you defeat grid stalker. you  kill it, and then its battler disappears, no victory sounds, nothing, but the game asks if you want to fight or escape, then when its time to deal damage, the game crashes with the above error. so this is present in my modified version of the script, the online .txt version, and the demo... i dont understand it, and I know that CRLS doesnt affect the determination of targets.

im not trying to be a bother, im just pointing out an error.
71
Im getting a bug with CRLS. Ive tested my project by removing each and every script and then trying to determine if that script was causing the bug. i continued to test until i determined it was CRLS. then I thought it just may be incompatible with another script im using... so I tried it in a new project. i got the same error. Then I figured it is probably my settings so I copied the script from CP forum, and pasted into another new project... same error...

anyway here is the error I receive:

'Scene_Battle 4' line 213: NoMethodError
undefined method 'attack_effect' for #<Array:0x35ea940>

anyways, I hope this is fixed shortly, because I love blizz's scripts so much... i just wish the other scripts were coded by him (clean, easy to read, easy to configure, VERY compatible...) ;)
72
RMXP Script Database / Re: [XP] Creation System
July 26, 2008, 03:29:42 am
version 1.3b gave me two syntax errors. one on 1490 and on 1498

if you get these errors, a fix is this:


        1490     elsif @type == 0 && item.is_a?(RPG::Weapon)
         1491        @object.atk = item.atk if @object.atk < item.atk
         1492     elsif @type == 1 && item.is_a?(RPG::Armor)
         1493        @object.pdef = item.pdef if @object.pdef < item.pdef
         1494        @object.mdef = item.mdef if @object.mdef < item.mdef
         1495     end
         1496  end


change the elsif in
 1490     elsif @type == 0 && item.is_a?(RPG::Weapon) 
to if, and remove the end on line 1496 but if you do not have these same lines on these numbers (depends on script link or script from demo) then on line 1924 there should be a command called end. delete it. (the longer fix is for the demo, the second one for if you used the script link.)

DONT MODIFY THESE LINES IF USING A DIFFERENT VERSION THAN 1.3b!!! Also, if you do NOT get these errors, then do NOT modify.

[EDIT]: Blizz updated the script. It works now... my bad...

My Rant: ShowHide
 I spent FOREVER reading through the code, and it didnt make any logical sense in those areas... I wasted so much time, because while I mentioned the error in another post, Blizz, the god he is, caught the error in no time flat, fixed it, and re uploaded it... poor me... {cries +4 Tears of Self-Pity}
73
RMXP Script Database / Re: [XP] Tons of Add-ons
July 26, 2008, 03:21:18 am
here's another idea for an addon to tons:
Icons for the DBS Main Menu Options...[Graphics]
74
i must have been drunk last night trying to figure everything out... ( i swear i didnt drink that much...). Fantasist, your suggestions were so incredibly simple i had to slap myself several times for not thinking of them... there, thats another one... now i looked at Blizzard's (using blizzard's scripts and getting a bug?) topic, re ordered all my scripts, everything is now compatible and working except battle, and I believe that that is caused by Guillaume777's Multi-Equip system. the error says Battle 4, and the game crashes  after victory... like i said, it all worked together before, so why not now? perhaps im missing something and forgot to configure one of your scripts...

btw, your CS [did you upload the fixed version yet?] is still problematic, but if you remove the command end on line 1498 and change the command elsif on line 1490 to if then your script is fixed... (so it seems on my end...)

also, your CS gave me an idea... how about unlocking BGMs, windowskins, and fonts in STCMS like icons and animations in your CS (and the possibility to unlock and change battle transitions, and SEs for menu, cursor, select, cancel, buzzer...?) ? and maybe modify the icon for the Main Menu Options (item, equip, save, load, etc.) with the possibility to unlock options? Your Options menu is by far the most customizeable and the so far the best ive, seen. how about releasing it as an addon in Tons for the DMS (it would add an option to the DMS called Options) Then, not only would your Options sub-menu be the best and most configurable, but it would make it more desirable amongst many more RMXP game makers out there.
75
im using 5.3b of your stormtronics cms and I am getting an error.

Script ' CreationSystem' line 1483 SyntaxError occured


also in battle, after killing all enemies, the battle continues, but as soon as damage is to be applied, the game crashes with no error given.

also, every other font type after Arial is invisible, and I am running Ultimate Font Override

and finally, after changing from my default windowskin (which is rather nice looking), i can not get back to it. maybe im doing something wrong...