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Messages - Jragyn

41
inbattlecutscenes, advertisements(story-game-related), puzzles (see half the letters and guess what it says? idk, creativity beckons that) or... well, I dunno.

I just like messing with scripts and their functionality parts(usually below the "don't edit past here" line) and seeing what I can do with it. :D And though I understand what the scripts do, and what each segment does, its a whole other story trying to put one together on my own. >.<
42
I like features.
With the main desire being conditional choices  :ninja:

Of course, it seems like most your scripts were developed to accomplish a purpose of your own, haha.
What other scripts have you developed but not released... yet?
43
Holy crap, I was about to ask about exactly what statesman88 answered, and not only did I get an answer, but I got a full lesson on arrays/variables/switches via scripting 0-0

Damn.

Of course, Zer0, if you have a more efficient/alternative method to make this script work like he is talking about, by all means, share. :D
44
Derp, of course.
Well then, that answers that.
Thank you kindly for your wisdom, Winkio.

I will treasure the knowledge like a squirrel treasures acorns.
45
Clever!
Where would that call not be usable, though?
A menu?
46
Quote from: winkio on May 04, 2011, 10:29:36 pm
Perhaps you are looking for ALL_KEYS?  as in, Input::ALL_KEYS, which is an array that contains all the keys that Blizz-ABS checks.


I'm sure if I would've just looked in the Blizz-ABS script Input module thing, I woulda noticed that -.-'' thanks Winkio, but wait, theres more! (while I sorta have you here?)

Is there a script call to just... execute/run a common event?
$data_commonevent[12].do_your_stuff
?? XD
47
RMXP Script Database / Re: [XP] Pickpocket
May 04, 2011, 10:29:43 pm
Is there a way to simply have a different piece of equipment be more effective than another?
ie: Magician's Hand just had a better steal-rate than the Bandit's Glove did.
numerically: Bandit Glove = 75% -- Magician's Hand = 90%
Bleh.

Zer0, you played Star Ocean, you get it. XD
48
What would be the script call while using a full input module (Blizz-ABS) to detect whether or not any of the buttons have been pressed while on the map? (ie: the attack/defend/direction-arrows/skills/etc)

Trying to make a small event that counts the number of keypresses and saves them to a variable for later use... have managed to do each key individually, but I can't imagine how to do all of them X_X

EDIT: Also, is there a easy-ish way to call a common event via script-calling?
ie: $data_common_events[12].execute
???
50
Chat / Re: I need some heavy distraction.
May 04, 2011, 04:00:36 pm
Hey, well, thats good.
Enjoy yourself, let the nostalgia take over.

You just remember to take care of yourself, and don't do anything reckless. :)


--J
51
Chat / Re: I need some heavy distraction.
May 04, 2011, 03:41:12 pm
Due to sheer amount of grinding and leveling potential, I found the Shining Force NEO/Shining Force EXA games really easy to lose myself in. Action-RPG's that have near endless grinding potential, with stories that are predictable and thus easy to follow without a huge amount of thought, yet classic and their cheesiness may even crack a smile on your frowning face.

Also, games like Tetris may help if you just can't get a hold of the above games. Mario 64 can be emulated. Etc.
52
Chat / Re: I need some heavy distraction.
May 04, 2011, 03:29:05 pm
I drowned myself in pools of different anime/movies and such the last time I fell hard into depression. I discover that lots of mindless activities (ie: a game that can be grinded hard, Lego sculpting, etc) can really be an effective distraction from depression.

Obviously, these are not solutions to make yourself feel better, but it definitely will do the job since it doesn't really... require you to pay digest information(like reading a book or playing a story-driven game), but it does require your focus and involvement to proceed.
53
RMXP Script Database / Re: [XP] Zer0 CMS
May 04, 2011, 12:01:09 pm
I know this doesn't break anything, but in my attempts to make sure that the config from 1.2 -> 1.3 of this script were the same so I could copypasta over, I discovered that your global variable of $zer0_CMS = 1.2, even in the 1.3 script.


...
Jus' sayin'.  :uhm:
54
How could an item creation system not work with Blizz-ABS?
Well, the only thing I could fathom is the part where it creates new items in the database... which can't really be pre-defined as far as range/type etc.
55
RMXP Script Database / Re: [XP] Pickpocket
May 02, 2011, 10:19:20 am
It says no compatibility issues... but would this work with trying to set it up to steal from an enemy in Blizz-ABS?

I suppose I could just try, but I figured you may already have the answer :3
56
Haha, what Blizzard did is beyond me at this time. All I know is that his program reads all the data in your project, and then it spits out a script to use :D Anyways, I appreciate you expaining how it works, though. I too am trying to teach myself C#(for XNA purposes) and every little bit helps as far as other people trying to teach me a bit too. :)

Once again though, your scripts are impressive and I insist you keep up the good work.
57
Err, well, umm... which of these is it?
This is the current setup I have, and it moves in place like a stop animation(which I don't want), but allows for attacking sprite animations(that I do want).

58
If instabilities is an issue as far as ripping items etc from the project, rather than running a script thingy to output a file, why not take a gander at Blizz-ABS's config program? It reads everything thats in the project, doesn't it? And isn't it like... open-sourced or something? I'm sure he wouldn't mind if you utilized a portion of that program to make your work that much easier. :D
59
Quote from: Xzygon on September 16, 2010, 07:18:29 pm
All of his most recent updates can be found on his site at http://etfictum-fitfactum.net.


You should check out this site.
It is HIS script, and he's likely got an updated version with explanations, etc :)
60
If it was turned off though, doesn't that disable all the other animation parts, like the attack animation, etc?