MAWS - Modified Advanced Weather Script
Authors: Ccoa, ForeverZer0, Agckuu Coceg
Version: 1.2
Type: Advanced weather script system
Key Term: Environment Add-on
IntroductionWell, I'm with you again and glad to present you a new version of MAWS, based on the established project ForeverZer0 AW, based on the old version of MAWS.
Features:What's special about it?
This system is a new addon MAWS, based on the script AWS of Ccoa and editions of Advanced weather from ForeverZer0. This script includes new, modern effects (over 250!), which can be used in any project-based RPG Maker XP.
Version history:
1.0.
- New green leaves effects - Blowing and swirling
- Yellow leaves effects - Falling, blowing and swirling
- Rain effects - Oil rain, Golden rain, Flame meteors
- Color Starburst effects - Starburst, uprising starburst, starburst rain.
- Naturally, 20 effects made by Ccoa remains in place. Therefore, when replacing the classic AWS script for a new, nothing will change.
1.1
- Added 22 new effects:
- Leaves effects: Red Maple leaves (3 effects - Falling, Blowing, Swirling)
- Weather Collections: Oil storm,
Golden rain with t \ l, Golden storm,
Acid rain, Acid rain with t \ l, Acid storm,
Sepia rain, Sepia rain with t \ l, Sepia storm,
Blood rain with t \ l, Blood Storm, Blood Blizzard,
Realistic Storm (t \ l, shake).
- Special effects: Water bombs, Icy bombs, Flare bombs.
- Starburst effects: New Starburst collection (3 effects (colored, uprising, rain) - replaced old Starburst effects), Monochrome starburst collection (3 effects - colored, uprising, rain).
* Optimization of code for the old and new effects.
1.2
- Full refresh of base script (thanks ForeverZer0):
- Adding weather types (277 types of this moment! )
ScreenshotsLater... Later.
DemoDepositfilesMediafireScript:DepositfilesMediafire
InstructionsHow to use:
Differences between the script and this script Ccoa and ForeverZer0 not in principle. Just create a call script with the following text:
or (if effect has a variance):
User-defined weather user images imported to the pictures folder. The controls are:
$WEATHER_UPDATE = false - change this one any time you're about to use user-defined weather
$WEATHER_IMAGES = [name, name, ...] - a list of the names of the images, separated by commas.
$WEATHER_X = 0 - the number of pixels the image should move horizontally (positive = right, negative = left)
$WEATHER_Y = 0 - the number of pizels the image should move vertically (positive = down, negative = up)
$WEATHER_FADE = 0 - how much the image should fade each update (0 = no fade, 255 = fade instantly)
$WEATHER_ANIMATED = true (or false) - whether or not each sprite in the weather should cycle between all the available images.
CompatibilityIn principle, this script is compatible with almost all kinds of scripts and SDK. But if this script will interfere with some kind of scripts, please PM or write to me. I will try to solve the problem.
Credits and ThanksThanks to Ccoa, the great scripter, who made base for this script, and ForeverZer0, who made great additions in this script.
Credit to me, ForeverZer0 and Ccoa, if you use this script.
Author's NotesAlso interested in your ideas for adding new effects to the script. Please write in this topic about your your thoughts on this matter.
Thanks to all, freelancering shounen from many RPG Maker forums, Agckuu Coceg. Works at the name of shounen... yeah.