Blizz-ABS Scene_Hotkeys New Interface
Authors: JellalFerd
Version: 1
Type: Blizz-ABS Plugin
Key Term: Blizz-ABS Plugin
IntroductionThis script adds a new interface to Scene_Hotkeys
Features
- Adds a new interface to Scene_Hotkeys
Screenshots
DemoDownload
Script
#==============================================================================
# Scene_Hotkeys
#------------------------------------------------------------------------------
# This class handles the skill/item hotkey processing.
#==============================================================================
class Scene_Hotkeys
alias scene_hotkeys_main_later main
def main
#Draw background fog
@fundo6 = Plane.new
@fundo6.bitmap = RPG::Cache.fog("Fog01",0)
@fundo6.blend_type = 1
@fundo6.z = 1
@fundo6.opacity = 200
#Draw Background images
if $blizzabs_z_hud != nil
#Draw Background images
@hotkey = Sprite.new
@hotkey.bitmap = RPG::Cache.picture("Z_hud_Hotkeys")
@hotkey.z = 2000
@hotkey.x = 75
@hotkey.y = 75
@hotkey.opacity = 180
else
@hotkey = Sprite.new
@hotkey.bitmap = RPG::Cache.picture("hotkeys")
@hotkey.z = 2000
@hotkey.x = 15
@hotkey.y = 75
@hotkey.opacity = 180
end
scene_hotkeys_main_later
if $scene != self
@hotkey.dispose
@fundo6.dispose
end
end
#----------------------------------------------------------------------------
# update
# The update processing method.
#----------------------------------------------------------------------------
alias original_update update
def update
@fundo6.ox += 1
@fundo6.oy += 1
original_update
@item_window.opacity = 0
@skill_window.opacity = 0
end
end
Place below Blizz-ABS and Z-HUD if Z-HUD is being used.
InstructionsPut this image inside your Fog folder, and name it "Fog01"
Now, put this image inside your Pictures folder, and name it "hotkeys"
If using Z-Hud, use this in the place of hotkeys, except name it "Z_hud_Hotkeys"
CompatibilityWill not work with Z-hud.[/li]
Credits and ThanksAuthor's NotesI wasn't fond of the Scene_Hotkeys apperance, so I decided to change it myself. Anyways, this is my first
script.
Script meaning edit of a script, of course.