Wow it was such a simple fix. Thank you as always!
Also I wasn't sure how to edit the Blue Magic by Status skill to have a configuration to ignore certain skills as the Blue Magic as skills one.
alias skill_effect_bluestatus_later skill_effect
def skill_effect(user, skill)
if $game_system.BLUE_MAGIC_STATUS && self.is_a?(Game_Actor)
data = BlizzCFG.blue_states(id)
if data.size > 1 && rand(100) < data &&
return skill_effect_bluestatus_later(user, skill)
I assume it was editable here but it didn't seem to carry over the configs from the skill version sadly so any attacks that connect gets learnt. How would I do this one?