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Messages - Hixomdido

1
I'd like help writing a plot.
What do you think of Pokèmon?
2
Script Requests / Re: Removing "HP" and "SP" text
February 04, 2011, 12:36:32 am
No, sorry. The HP and SP that I don't want there are gone. I fixed the problem. This request is resolved I think.
3
Script Requests / Re: Removing "HP" and "SP" text
February 03, 2011, 02:06:16 am
No, no. "That" HP and SP are the ones that I do want there. It's the default text string that I don't want. I got rid of the default ones by erasing the HP and SP words in the 'System' part of the database. That way they won't show up over the ones you see there. (or anywhere else for that matter)
4
Script Requests / Re: Removing "HP" and "SP" text
February 02, 2011, 01:06:41 pm
Like this?
http://www.megaupload.com/?d=R3RIYUK3
(I'm not sure if I 'exported it to an executable' but the but the RPGXP file is in there.
5
Script Requests / Re: Removing "HP" and "SP" text
February 02, 2011, 12:39:42 am
Quote from: Starrodkirby86 on February 01, 2011, 11:39:27 pm
Editing something in Window_Base would apply to all windows because all the following windows use the resources in Window_Base to help them draw things. xD


Oh, shoot. You're right. Sorry  :^_^':

Quote from: LiTTleDRAgo on February 01, 2011, 11:45:40 pm
just upload a project with all your custom script in it so we could analyze your problem ~


Uh, yeah sure.  :uhm: How might I do that?
6
Script Requests / Re: Removing "HP" and "SP" text
February 01, 2011, 11:07:20 pm
No, the line was specific to battles.
I did think of changing the HP word in the database to a blank, but I wasn't sure if it would affect an area of the game that wasn't shown with an HP bar.
And I'm 100% sure I did save my game. (more than once) So I'm not sure why changing the script didn't work.  :???:
But I erased the HP word in the database and it works well enough.
Thanks again to the both of you for helping with my scripting issue. (and for the URL advice)
7
Script Requests / Re: Removing "HP" and "SP" text
February 01, 2011, 09:37:35 pm
That doesn't seem to be working.
I just tried this again and the text string is still there.  :(
8
Script Requests / [RESOLVED] Removing "HP" and "SP" text
February 01, 2011, 09:11:03 pm
I need to remove these HP and SP text strings because I'm going to be adding them to the bar itself.
Spoiler: ShowHide

I'm pretty sure I need to edit lines 220 and 250 in the script Windows_Base but everything I've tried either causes an error, or doesn't work.
Thanks.
9
Tutorial Database / Re: Window/Menu Scripting Tutorial
January 26, 2011, 10:21:29 pm
Wait, So where am I supposed to put these codes? A new script?
10
To unlock a layer you can Duplicate it (the duplicate won't be locked) then Delete the original. That's how I do it in CS5 at least.
11
Oh, sure thing. Thanks
12
I'm sure I will have more questions. :^_^':

As for my game, Ive made no progress pertaining to the actual game-play. I'm trying to get all these skills and the battle system sorted out first.
But when I've got a bit of the story thought up and all the events written, I'll definitely upload it.
13
Thank you! I just needed to save the project.  :^_^':
This community is amazing! Truly one of a kind.
14
So then everything should be working properly, but the skill still won't show up in the Test Battle.  :(
I don't see any reason why not unless there's supposed to be a Common Event linked with the skill.
I don't have one. Should I? And if so, What might it look like?
Sorry again for my intensifying lack of knowhow.
15
I've run into another problem,  :<_<:
On line 1847 of the second add-ons script (EQUAP stuff), the instructions say to 'edit this method for custom equipment support'.
What exactly do I need to edit it to?
This scripting language is pretty much Greek to me.  :P
Thanks.
16
Oh, I see now. Thanks!  :haha:
17
Ok, I've copy/pasted these into the scripts. I don't see any changes in the program..... So what do I need to use these add-ons?  :huh:
Sorry for my total cluelessness btw.  :^_^':
18
Thank you for your help and very quick reply.   :D
19
     OK, so in my game (I'm a very beginner) I want to be able to equip animals instead of Accessories. (I think it's pretty unique) Ex: Horse boosts Speed and whatnot.
    I was trying to make an animal 'Venomous Snake' that allows a skill 'Snake Bite' to the actor that equips it.
Ive got a pretty good idea how the Conditional Branches work but no matter how I set it up, I can't get Snake bite to appear in the Skills Menu during a Test Battle.
Any help?

Also, I want to have a skill 'Shuriken Throw' that is only available to a certain type of Class 'Ninja' and subtracts 1 item 'Shuriken' from the inventory.
Any help is greatly appreciated.   :)