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Messages - TimeKeeper

1
I corrected the stack level error.
2
Version 2.05 is up.

I made the system more customisable in game. I also added a instruction manual.
3
I don't know. I never use rmxos. I do know some weather script were made compatible, so I think it could be done.
4
Version 2.03 is up.

I forgot to hide the window when it's deactivate. Now it work correctly.

I also added two switch that tell you if it is the day or the night and variable that tell you wat time it is.
5
Version 2.02 is up.

I corrected both the missing activation configuration and the adding light circle bug.

I also added a transition time when the night color is set.

I plan to add a command to modified the night color with a transition in the futur.
6
New version: 2.01

I updated the script and the instruction to better enable or disable part of the script. I added a system to do that before but i didn't give instruction.

I also added an actication part to the configuration.
7
I am planning to add weather to the script but I don't have a lot of free time right now so I will add the feature later.
8
Version 2.00 is up. I added a day and night system.  :D
9
I didn't thought of adding a day or night system but that a good idea.
10
Dynamic Time and Light System
Authors: TimeKeeper
Version: 2.05
Type: Light Circle and Day and Night System
Key Term: Custom Environment System



Introduction

Formally: Advanced Dynamic Light System

This system add dynamic light circle including a time system which vary the tint of the night. The light circle can also be animated using a random pattern, a wave pattern or a combination of both.

The script is really fast. I found a 2 to 3 FPS drop with about 115 animated light circle in a 50x50 map.


Features


  • Really fast

  • Dynamic light circle for the events

  • Dynamic light circle for the player

  • All light circle can be turn off on on with switch

  • Time system which vary the night tint

  • Night tinting color base on time of year

  • Multiple night and time setting (climate)




Screenshots

Spoiler: ShowHide



Spoiler: ShowHide



Spoiler: ShowHide





Demo

Demo V 2.05


Script

The script is in the demo.


Instructions

The instruction are in a manuel included with the demo.


Compatibility

Should be compatible with everything.

NOTE: Some change to improve the animation of the light circle make this version of the script incompatible with previous configuration.


Credits and Thanks


  • TimeKeeper

  • Fabien and kellessdee for the inspiration

  • ArcaneAlchemy for the idea of a Day and night system

  • schmoggi for the night transition idea




Author's Notes

I hope you will enjoy this script.
11
I put up a new demo with all the correction.
12
It's the right demo. You shoudn't be able to unequip cursed weapon.

I found a case went you can unequip a cursed weapon.
13
I corrected the bug when skill are use to attack the ennemy. I forgot to define a variable.

Now the cursed equipment are unequipable and can't be replace for an other piece of equipment.

The reset equipment now work correctly.

I corrected the naming of the slot in the window_equipright.
14
I put a new demo. I use winrar for this one. I hope there will be no problem with this one.

--

The cursed weapon shoud only be unequipable using a special command.

--

I correct the animation issue.
15
Advanced Actor and Enemy Engine
Authors: TimeKeeper
Version: 1.03
Type: Custom Battle, Actor, Enemy, Skill and State System
Key Term: Misc System



Introduction

This script will completely overhaul the default battle system, the default actor system, the default skill sytem, the default enemy system. It will add a lot a new option for the actor, class, weapon, armor, enemy, state  and skill. All the different value of the battle system are modifiable.


Features


  • Multi Hand Weapon

  • Dual Hold

  • Mutiple Equipment Slot

  • New Actor Stat

  • Skill Critical

  • Special Critical




Screenshots

No Screenshot


Demo

Demo


Script

The script is in the demo.


Instructions

All the instruction are in the script.


Compatibility


  • Not tested with SDK

  • May be incompatible with Custom Battle, Equipment or Skill System

  • Will be incompatible with other Multi Slot System and Custom Menu System

  • Should be compatible with everything else



Credits and Thanks


  • TimeKeeper

  • Guillaume777 for the desire to make a better Multi-Slot System




Author's Notes

This is the first script that I have complete and release. Enjoy.
16
Welcome! / Re: Hi everyone!
November 07, 2013, 06:50:34 pm
I use XP.
17
Welcome! / Hi everyone!
November 07, 2013, 06:33:52 pm
Hello everyone, I been working with RPG Maker a few year ago and now I have return.