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Messages - shdwlink1993

1
Academics / Re: College Major...
January 19, 2010, 12:21:22 am
Quote from: C.C. rOyAl on January 13, 2010, 09:53:35 pm
When this thing called "Shadow Day" comes along, I will look for a localish concept artist and see if I can shadow them. On shadow day we just find someone to follow the whole day


Hurray for legitimate reasons to stalk people!
2
News / Suggestions / Feedback / Re: Script database
January 19, 2010, 12:09:37 am
I entirely agree, Lore.

Quote from: shdwlink1993 on January 18, 2010, 10:23:30 pm
Quote from: Blizzard on November 08, 2009, 05:14:44 am
I was just at RRR and I saw that they have only 175 scripts. O_o Maybe winkio was right about us. We actually could be the scripting center of the RM community. O_o


But... but... HBGames.org (rmxp.org, for the unenlightened) has more scripts... and they have Seph and teh SDK... How can we even begin to compare? ..:V

(Remind me to actually, you know, check when the last post was before posting again... :^_^': )

(OK, I'll admit, the smiley WAS freaking hard to seeyes,  it  was (although I forgot how to make the smiley even show up correctly...) )

This site is the best one out there. Yes, I periodically will go and check other sites to see if there's something interesting there, but nothing quite matches what's here. The most interesting thing I've seen on .org this year was a scripting contest they had. Not interesting enough to bother signing up for, but that was the most interesting thing.

Aside from a few "legend" characters, like SS, nobody there has much of anything for eachother in comparison to here. Aside from a few elite people, the rest of the users take back-burner. I also went offline for an extended period of time here. And when I showed up again, a couple people seemed to actually care about the fact that I was back. Me, some freaking nobody. Seldom does a site have a sense of community that remotely approaches this.
3
News / Suggestions / Feedback / Re: Script database
January 18, 2010, 10:23:30 pm
Quote from: Blizzard on November 08, 2009, 05:14:44 am
I was just at RRR and I saw that they have only 175 scripts. O_o Maybe winkio was right about us. We actually could be the scripting center of the RM community. O_o


But... but... HBGames.org (rmxp.org, for the unenlightened) has more scripts... and they have Seph and teh SDK... How can we even begin to compare? ..:V

(Remind me to actually, you know, check when the last post was before posting again... :^_^': )
4
Academics / Re: College Major...
January 12, 2010, 10:33:24 pm
I too am a junior in HS, and I've only narrowed it down to that it will involve a computer in some fashion.
5
Chat / Re: What are you listening to right now?
January 10, 2010, 11:18:46 am
Two Steps from Hell - Flameheart

Incidentally, did I mention that Two Steps from Hell is awesome?
6
Well, I thought I might remind everyone that the contest ends TOMORROW. Also, I'm going to have to drop out, what with all the computer shenanigans that have been shenanigating around here as of late. Sorry for the inconvenience of not giving the three judges (one of which was banned, so nobody's sure as to if they'll be judging or not) more work to do for this awesome-sauce contest.
7
Event System Troubleshooting / Re: Reset steps?
November 01, 2009, 07:59:26 pm
So you just want to reset steps? Use Aqua's thing, but add this into a script above Main:

class Game_Party
  attr_accessor :steps
end


It's a small thing, but the error message will be replaced with the steps going to 0 properly.
8
News / Suggestions / Feedback / Re: C# subsection
October 17, 2009, 12:38:03 am
I vote for a Ruby Section. It's a very popular language here. :haha:
9
Blizz showed you these? Man, I pity you.

Incidentally, I love the first video you linked (Rose). The woman who's supposed to have an accent? Loses it entirely for her first line. Oops. Also, her line makes me start thinking of dirty things for some reason. "Galahad, you came." Could she please try NOT to sound awkward?

This is the main reason why I'm not going to consider voice acting in games to be a serious thing. Ever. Thank you, Aveyond, for ruining that aspect of gaming for me forever. That and a few other lines. This is my store. What am I fighting for? What is this ominous light that threatens to engulf us?

Man, classics.
10
General Discussion / Re: ABS or SV?
October 16, 2009, 10:57:53 pm
OK, I'm not reading this topic. I just noticed something about Rose and dicks and figured that some questions are just better left unanswered. :^_^':

In all seriousness, I prefer Side-View battles to both ABS and DBS. I always kind of have liked it best. Of course, it depends on the game. If Zelda had anything other than what it has, I wouldn't like it as much.
11
Off the top of my head, try this:

Scene Persists: ShowHide

class Scene_Item
  alias rupitem update_item
  def update_item
    if Input.trigger?(Input::R)
      @item = @item_window.item
      $game_variables[12] = @item.id
      return
    end
    rupitem
  end
end


I'm not entirely certain if you want it to go back to the map or the menu (The only usage I can think of for this would involve this), or whatever, so I decided to preemptively help you out.

Return to Map: ShowHide

class Scene_Item
  alias rupitem update_item
  def update_item
    if Input.trigger?(Input::R)
      @item = @item_window.item
      $game_variables[12] = @item.id
      $scene = Scene_Map.new
      return
    end
    rupitem
  end
end


And...

Return to Menu: ShowHide

class Scene_Item
  alias rupitem update_item
  def update_item
    if Input.trigger?(Input::R)
      @item = @item_window.item
      $game_variables[12] = @item.id
      $scene = Scene_Menu.new(0)
      return
    end
    rupitem
  end
end
12
Chat / Re: What are you listening to right now?
October 07, 2009, 10:46:28 pm
GR3 Project - Giant's Cry
13
Chat / Re: Stupid things heard in school
October 05, 2009, 09:57:41 pm
Indeed. Of all the principals we'll have during our school years, I think he's the only one we'll have any recollection of later on. Even the teachers make jokes about him.

So, continuing the saga of stupid things the principal has done (actually the new one, so I guess this is starting a new saga), we had the first of many pep assemblies. Pep assemblies are marked in my school by a series of extremely pathetic jokes randomly strung together to make something cohesive. Doesn't work well. Usually, we have two characters talking about things that may or may not actually be related and then we cut to a segment of something related to the point of the assembly. And, lest we forget, this assembly was all about Homecoming, which I don't care about. As a friend put it, "Every thing I go to one of these, I keep telling myself that it couldn't be worse than the last one, and it always is."

So, how could this be bad? Let's see...

Strike One: They're STILL mandatory. Nobody really liked them to begin with. I'd rather spend that extra hour working on Tech Support, or indeed, just about anything else. Watching paint dry would, in all seriousness, be more boring, but at least it wouldn't be as mentally scarring as the assemblies.

Strike Two: A new rule implimented by the principal prohibits the use of, for all intents and purposes, anything during the assembly. This includes (but is probably not limited to) cell phones, DSes, iPods, earbuds, and books, which is ridiculously strict in comparison to what we usually have (me leveling up my Pokemon). Although I'd like to work on homework and have the textbook taken away. And lastly, that brings us to...

Strike Three: (Saving the best for last) When you are telling the students that you need to be appropriate and not immoral or vulgar (Double points: he REALLY has an issue when people do not have respect, hence the above rule), do NOT have the school dance team come out to dance to a song with a chorus of "Shake it like a Hoe". Not only would that probably qualify as immoral and vulgar (And his opening speech for this assembly mentioned something about him not noticing a language problem. Methinks he's deaf as well), but it would definitely be seen as a respect issue by anyone who appeared to care. Can the fail possibly be more blatant than this?
14
Chat / Re: Stupid things heard in school
October 03, 2009, 12:14:17 am
Interesting yet long story contained herewith. For kicks and giggles.

First thing the story has: I'm autistic. Not "I-can't-talk-to-people" (although that was once the case), not a "savant", but very noticeably autistic. The school has done a re-evaluation (which was very expertly written, as it said that I talk to myself while maintaining good eye contact. Try and wrap your head around that one.) and determined that I was no longer Autistic. Or at least, autistic enough. Because it somehow wore off. I don't get their thinking, but whatever.

So, the school sends out the student information this year. This packet of information lists a lot of things, including health problems. Guess what they still say I have even though they refuse to acknowledge it? Autism. Twice (I'm again being dead serious. I think our district has some REALLY big issues with people not paying attention. xD)

This is one of the many stupid things the administrative staff does. On a regular basis. Not even getting into the school's abysmal scheduling program, which has scheduled at least a third of the students with empty holes.

Add to this the WONDERFUL story about my school's Principal, who was caught halfway through the year driving on a suspended license (he'd had that since way earlier, but "forgot" to tell the district about it) with Marijuana in the car. So, as you might have guessed, he got fired.

Anything else? How about the math department? Heaven help us all, the math department. Because of 9/11's resulting budget cuts, our math department didn't get the update it was expecting (we update the curriculum on a rotating schedule, and it takes 7 or 8 years to get back around). So my math classes go somewhat like this Pre-Algebra -> First half of Algebra 1 (Middle School taught Algebra 1 over two years) -> IMP 1 -> IMP 2. IMP is a different math program that I happened to like better than traditional math, and you could take either regular or IMP. Now, at the very end of IMP 2, we find out that they're going to be using CIM, a math program that allegedly is the offspring of the union of these two different styles. As a result, both IMP and Algebra would cease to be for our school, and we'd have one math program. Because IMP teaches things at different times than regular math, we did a unit of it at the end of the year to get adjusted (which, wonderful foreshadowing that it is, was very confusing for us). So, the school buys the new books, and gets ready for a new year with one math program.

Well... then they decide to go back and edit their plans. Those kids in IMP 2? They instead will be the last students to use the old Algebra stuff. I'm glad that my school cares that my education is up to date :<_<:. So, fun part ahoy! They switch the math programs for everyone under Algebra 2. The program fails miserably (largely because the teachers seem to teach the subject as "read the book for information", a tactic that doesn't work for these books). Parents complained about it to the point that the district - and I suggest that you wear a helmet, because headdesk doesn't quite cover this one - switches back to the old math program! That's right, in the middle of economic crisis and so on and so forth, when the school was already planning on firing teachers, our school district switches math programs--twice. And we, being the wise district we are, got rid of the old books already. So, we buy the same books again (no, not the exact same, but you get the idea). So, we are now using a traditional math program supplemented by the CIM books. Heaven help us if this doesn't work.

I'm in a town where these people are not only respected citizens, but are the teachers of the next generation. Who probably will end up going insane. I feel great about life.

tl;dr version: Be grateful you don't go to school here.
15
Chat / Re: Siblings
September 20, 2009, 10:07:45 am
Quote from: Blizzard on September 07, 2009, 02:03:49 pm
Yeah, I'm a bit sensitive about my close family (parents and sister) because the rest of my family are almost all a bunch of asses who should burn in hell.


Sounds... like a great ol' family there, Blizz...

I personally have an older brother, older sister, and two step-sisters who I almost never ever see. My sister is finally visiting from her husband's parents house, while he goes in Military Training in Texas. Yep. Her husband isn't there, yet she stays with his parents, as opposed to hers. Coincidentally, everyone here seems to think that she doesn't like spending time with us (Her husband thinks that her (and my) mom is controlling and domineering, and we think that he prevents any actual conversation between us most of the time. Hows that for controlling?).

And I never really get to see the step-sisters. Or my father, who hasn't sent anything remotely interesting to me as of late. The last thing he sent was a mass mail explaining how he was living the high life... because he met an extra from a Star Trek episode... That we've never heard of (My mom is a huge Star Trek fan. She recorded on VHS every episode of The Next Generation and Voyager, just to give you an idea).

And my brother's pretty cool. Unless he's in a bad mood, in which case everyone has to play it safe, because otherwise he gets really pissed. But he doesn't so much anymore.

Quote from: Blizzard on September 07, 2009, 02:03:49 pm
Aaaaaaaaaanyway. No porn.


My friend, you clearly need to learn what the internet is all about.
16
Chat / Stupid things heard in school
September 16, 2009, 11:24:17 pm
Basically, what are some of the stupidest things you've heard someone say in school. I'm sure some of you guys have heard plenty of random stuff that made you question the sanity of the coming generation, and I'm sure just about everyone here will enjoy hearing it. So, for the benefit of your fellow forum members, feel free to share! :haha:

I'd share myself, but I either haven't heard anything recently or have gone brain dead from the mental damage. I'm hoping for the former, but I'm going to start paying more careful attention just in case it's the latter (which would certainly make school more interesting).

(Incidentally, I'm not sure if this topic would be better in spam or chat, so if a g-mod has to fiddle around, sorry about that)
17
My internet went completely down. So, no. I won't be able to play StarCraft with you guys. :(

At least I live one five-minute drive away from the library for all my internet needs. Like Chaos Project. And YouTube. :D
18
Quote from: winkio on September 08, 2009, 11:51:09 am
To american timezone people: What day (mon-fri) and time (somewhere between 8-11 pm eastern) works for you for the other session?  I had said 10 pm eastern earlier, perhaps wednsdays?


Since I'm not only on the west coast, but also starting school that day, the earliest would be... 4pm western (oh! 8 eastern. Guess that works out well :)) on the weekdays. Also, my internet's capacity to not suck horribly depends primarily on the weather patterns (specifically if it's not raining), if the internet that a neighbor my crummy USB adapter is barely in range of is active, the exact positioning of the USB adapter, the time left before it overheats and fails miserably, what the current humidity is, the temperature in kelvin, and possibly traffic rhythms, wind patterns, and the lunar phase.

Of course, none of the above applies if UFOs are in a three billion square kilometer radius around my house, the Dragonballs have been gathered together, a Hadron Cannon is in use, Link has gotten Mario's Triforce of Jumping, the Zerg are fighting against Buzz Lightyear on Aiur, or if a Spell Card with the word "Geass" in it's name is on the opponent's side of the field, any of my Mana are untapped, Cloud Strife has three Fire Energy and one Colorless, and the Play All rule is in effect.
19
RMVX Script Database / [VX] Database Limit Breaker
August 24, 2009, 11:10:20 pm
Database Limit Breaker
Authors: shdwlink1993
Version: 1.0
Type: Limit Breaker
Key Term: Game Utility



Introduction

Have you ever wanted more that 999 of something? Maybe Weapons, or Skills. Or perhaps you just wanted a few more flashy animations? Well, The Database Limit Breaker will break said limits, allowing you to increase the potential of your game.


Features


  • Breaks Database limits for everything except elements and maps, allowing you to have as many as you want.



Screenshots




Demo

The Script is plug-&-play.


Script

Spoiler: ShowHide

#==============================================================================
# Database Limit Breaker VX
# Author: Shdwlink1993
# Version: 1.0
# Type: Limit Breaker
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# DLBVX Date 1.0b: 8/24/2009
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# #  This work is protected by the following license:
# #----------------------------------------------------------------------------
# # 
# #  Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
# #  ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
# # 
# #  You are free:
# # 
# #  to Share - to copy, distribute and transmit the work
# #  to Remix - to adapt the work
# # 
# #  Under the following conditions:
# # 
# #  Attribution. You must attribute the work in the manner specified by the
# #  author or licensor (but not in any way that suggests that they endorse you
# #  or your use of the work).
# # 
# #  Noncommercial. You may not use this work for commercial purposes.
# # 
# #  Share alike. If you alter, transform, or build upon this work, you may
# #  distribute the resulting work only under the same or similar license to
# #  this one.
# # 
# #  - For any reuse or distribution, you must make clear to others the license
# #    terms of this work. The best way to do this is with a link to this web
# #    page.
# # 
# #  - Any of the above conditions can be waived if you get permission from the
# #    copyright holder.
# # 
# #  - Nothing in this license impairs or restricts the author's moral rights.
# # 
# #----------------------------------------------------------------------------
# #
# # Note that if you share this file, even after editing it, you must still
# # give proper credit to shdwlink1993.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                                    ~= Function =~
#
# This script is designed to break the database limits of 999 for anything
# (except elements and maps).
#
# Before running, make sure that the project is not open in RPG Maker VX! This
# is important because otherwise it will not read the new data!
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                               ~= Version History =~
#
# Version 1.0b ---------------------------------------------------- [8/24/2009]
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                                 ~= Customization =~
#
# For whatever you want changed, simply change the number after it to the number
# you want avaliable (you'll understand when you see it).
#
# If you do NOT want to change it, then leave the number at 0.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                               ~= Compatability =~
#
# - No Known Issues.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                             ~= Special Thanks =~
#
# - Blizzard, because this entire script is based on a five-line snippet he
# provided.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

Actors = 0
Animations = 0
Armors = 0
Classes = 0
CommonEvents = 0
Enemies = 0
Items = 0
Skills = 0
States = 0
Troops = 0
Weapons = 0

def ops(num, filename, st)
  return if num == 0
  data = load_data(filename)
  num = num-data.size
  struct = eval(st)
  if num > 1
    num.times { data.push(struct) }
  else
    (-num).times { data.pop }
  end
  File.open(filename, 'wb') {|f| Marshal.dump(data, f) }
end

begin
  ops(Actors, 'Data/Actors.rvdata', 'RPG::Actor.new')
  ops(Animations, 'Data/Animations.rvdata', 'RPG::Animation.new')
  ops(Armors, 'Data/Armors.rvdata', 'RPG::Armor.new')
  ops(Classes, 'Data/Classes.rvdata', 'RPG::Class.new')
  ops(CommonEvents, 'Data/CommonEvents.rvdata', 'RPG::CommonEvent.new')
  ops(Enemies, 'Data/Enemies.rvdata', 'RPG::Enemy.new')
  ops(Items, 'Data/Items.rvdata', 'RPG::Item.new')
  ops(Skills, 'Data/Skills.rvdata', 'RPG::Skill.new')
  ops(States, 'Data/States.rvdata', 'RPG::State.new')
  ops(Troops, 'Data/Troops.rvdata', 'RPG::Troop.new')
  ops(Weapons, 'Data/Weapons.rvdata', 'RPG::Weapon.new')
  exit
end



Instructions

Change the number of what you want more of to said number. If you want 1712 Actors, then change Actors to 1712. If you want less, then change it to that number. If you do not want the data changed, then change the number to 0.

NOTE: If you are going to do this, then please make sure that whatever bit of data you want altered is at 999 already. (If you need more Animations, then make sure you already have 999). Otherwise it will take a long time to work.


Compatibility

No Compatability Issues.


Credits and Thanks


  • Thanks to Blizzard, because this script is based on a five-line snippet he provided.
20
RMXP Script Database / [XP] Database Limit Breaker
August 24, 2009, 11:09:36 pm
Database Limit Breaker
Authors: shdwlink1993
Version: 1.0
Type: Limit Breaker
Key Term: Game Utility



Introduction

Have you ever wanted more that 999 of something? Maybe Weapons, or Skills. Or perhaps you just wanted a few more flashy animations? Well, The Database Limit Breaker will break said limits, allowing you to increase the potential of your game.


Features


  • Breaks Database limits for everything except elements and maps, allowing you to have as many as you want.



Screenshots




Demo

The Script is plug-&-play.


Script

Spoiler: ShowHide

#==============================================================================
# Database Limit Breaker XP
# Author: Shdwlink1993
# Version: 1.0
# Type: Limit Breaker
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# DLBXP Date 1.0b: 8/24/2009
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# #  This work is protected by the following license:
# #----------------------------------------------------------------------------
# # 
# #  Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
# #  ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
# # 
# #  You are free:
# # 
# #  to Share - to copy, distribute and transmit the work
# #  to Remix - to adapt the work
# # 
# #  Under the following conditions:
# # 
# #  Attribution. You must attribute the work in the manner specified by the
# #  author or licensor (but not in any way that suggests that they endorse you
# #  or your use of the work).
# # 
# #  Noncommercial. You may not use this work for commercial purposes.
# # 
# #  Share alike. If you alter, transform, or build upon this work, you may
# #  distribute the resulting work only under the same or similar license to
# #  this one.
# # 
# #  - For any reuse or distribution, you must make clear to others the license
# #    terms of this work. The best way to do this is with a link to this web
# #    page.
# # 
# #  - Any of the above conditions can be waived if you get permission from the
# #    copyright holder.
# # 
# #  - Nothing in this license impairs or restricts the author's moral rights.
# # 
# #----------------------------------------------------------------------------
# #
# # Note that if you share this file, even after editing it, you must still
# # give proper credit to shdwlink1993.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                                    ~= Function =~
#
# This script is designed to break the database limits of 999 for anything
# (except elements and maps).
#
# Before running, make sure that the project is not open in RPG Maker XP! This
# is important because otherwise it will not read the new data!
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                               ~= Version History =~
#
# Version 1.0b ---------------------------------------------------- [8/24/2009]
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                                 ~= Customization =~
#
# For whatever you want changed, simply change the number after it to the number
# you want avaliable (you'll understand when you see it).
#
# If you do NOT want to change it, then leave the number at 0.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                               ~= Compatability =~
#
# - Will not work with Blizzard's Creation System.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                             ~= Special Thanks =~
#
# - Blizzard, because this entire script is based on a five-line snippet he
# provided.
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

Actors = 0
Animations = 0
Armors = 0
Classes = 0
CommonEvents = 0
Enemies = 0
Items = 0
Skills = 0
States = 0
Tilesets = 0
Troops = 0
Weapons = 0

def ops(num, filename, st)
  return if num == 0
  data = load_data(filename)
  num = num-data.size
  struct = eval(st)
  if num > 1
    num.times { data.push(struct) }
  else
    (-num).times { data.pop }
  end
  File.open(filename, 'wb') {|f| Marshal.dump(data, f) }
end

begin
  ops(Actors, 'Data/Actors.rxdata', 'RPG::Actor.new')
  ops(Animations, 'Data/Animations.rxdata', 'RPG::Animation.new')
  ops(Armors, 'Data/Armors.rxdata', 'RPG::Armor.new')
  ops(Classes, 'Data/Classes.rxdata', 'RPG::Class.new')
  ops(CommonEvents, 'Data/CommonEvents.rxdata', 'RPG::CommonEvent.new')
  ops(Enemies, 'Data/Enemies.rxdata', 'RPG::Enemy.new')
  ops(Items, 'Data/Items.rxdata', 'RPG::Item.new')
  ops(Skills, 'Data/Skills.rxdata', 'RPG::Skill.new')
  ops(States, 'Data/States.rxdata', 'RPG::State.new')
  ops(Tilesets, 'Data/Tilesets.rxdata', 'RPG::Tileset.new')
  ops(Troops, 'Data/Troops.rxdata', 'RPG::Troop.new')
  ops(Weapons, 'Data/Weapons.rxdata', 'RPG::Weapon.new')
  exit
end



Instructions

Change the number of what you want more of to said number. If you want 1712 Actors, then change Actors to 1712. If you want less, then change it to that number. If you do not want the data changed, then change the number to 0.

NOTE: If you are going to do this, then please make sure that whatever bit of data you want altered is at 999 already. (If you need more Animations, then make sure you already have 999). Otherwise, it may crash.


Compatibility

Will NOT work with Blizzard's Creation System.


Credits and Thanks


  • Thanks to Blizzard, because this script is based on a five-line snippet he provided.