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Topics - nathmatt

121
here's my sorta custom status screen that's


Eco/sase's window skin


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replace Window_Status with this code
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#==============================================================================
# ? Window_Status
#------------------------------------------------------------------------------
# ????????????????????????????????
#==============================================================================

class Window_Status < Window_Base
  #--------------------------------------------------------------------------
  # ? ?????????
  #     actor : ????
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(0, 0, 640, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $defaultfonttype  # "Status" window font
    self.contents.font.size = $defaultfontsize
    @actor = actor
    refresh
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    draw_actor_graphic(@actor, 40, 112)
    draw_actor_name(@actor, 4, 20)
    draw_actor_class(@actor, 4 + 144, 20)
    draw_actor_level(@actor, 96, 50)
    draw_actor_state(@actor, 96, 82)
    draw_actor_hp(@actor, 96, 130, 172)
    draw_actor_sp(@actor, 96, 162, 172)
    draw_actor_parameter(@actor, 96, 210, 0)
    draw_actor_parameter(@actor, 96, 242, 1)
    draw_actor_parameter(@actor, 96, 274, 2)
    draw_actor_parameter(@actor, 96, 322, 3)
    draw_actor_parameter(@actor, 96, 354, 4)
    draw_actor_parameter(@actor, 96, 386, 5)
    draw_actor_parameter(@actor, 96, 418, 6)
  self.contents.draw_text(320, 66, 80, 32, "Exp")
  self.contents.draw_text(0, 0, 150, 32, " Previous Page[Q]")
  self.contents.draw_text(480, 0, 150, 32, "Next Page[E]")
self.contents.draw_text(320, 98 , 80, 32, "Next Level")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 66, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 98, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 178, 96, 32, "Equipment")
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 226)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 274)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 322)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 370)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 418)
  end
  def dummy
    self.contents.font.color = system_color
    self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
    self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
    self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
    self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
    self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
    draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
    draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
    draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
    draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
    draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
  end
end
122
Resource Requests / sphere grid tile set
April 20, 2008, 05:15:27 pm
i found a sphere grid script but i need a tile set for it somthing like FFX's of FFXIII"s skill map
123
Script Requests / bliz abs 2 weapon script (request)
April 16, 2008, 12:14:44 am
does any1 know where i could get a script for bliz abs that would allow you to use 2 weapons like a boomerang and a sword which say sword would use the normal att key but the boomerang would use another key like (O) or somthing
124
Script Requests / shadow script (request)
April 05, 2008, 11:10:09 am
ok i need a script where i can use a charset as a shadow but i need to be able to leave my normal charset & control the shadow with a skill
125
Resource Requests / abs weapon help
March 30, 2008, 02:57:21 pm
ok i want a large star blade i forgot what there called lol hers about want i want

since its an abs weapon i need it to spin

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126
Event Systems / nathmatts little ez events
March 26, 2008, 05:13:55 pm
this is my test map just for ideas i had for games iv worked on


http://www.megaupload.com/?d=G1CXQHOL
127
is there a way to change events name when say var=1
128
Resource Requests / elemental orb help(resolved)
March 09, 2008, 10:13:11 am
heres what i got so far but i cant figure out how to make a light orb
btw: these are rtp edits
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129
Script Requests / [RESOLVED] Different requests
March 07, 2008, 06:12:57 pm
i want a menu script that set up in a circle & spins something like this but i want icons on top of the names




                                               inventory
             
                                status                      equipment

                                                   skill

                               
130
Resources / nathmatt's RTP Edits updated march 9th
March 04, 2008, 08:35:56 pm
this is my first resource will try to add them playing more games if i can think of some & or do them

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edit which 1 of the 2 boys playing ball looks better
added: 2 boys playing catch
added : shadow on the ball to make it look more real

btw if u use this u need to make a dummy event on each side of it or ur character chan go right through them

131
Script Requests / [RESOLVED] script help
March 04, 2008, 10:39:58 am
trying to make a menu pop up in my for blizzards job change & upgrade script
i already added it to the menu by overriding the save.

#==============================================================================
# Job_changer
#==============================================================================
class Job_changer
  #--------------------------------------------------------------------------
  # * Main - Handles drawing/disposing windows and the main loop
  #--------------------------------------------------------------------------
  def main
    #Draw Windows
    main_draw
    #Execute transition
    Graphics.transition
    #Main Loop
    loop do
      #Main Loop
      main_loop
      break if main_scenechange?
    end
    #Prepare for transition
    Graphics.freeze
    #Dispose Windows
    main_dispose
  end
  #--------------------------------------------------------------------------
  # * Main Draw - Handles drawing windows
  #--------------------------------------------------------------------------
  def main_draw
    #Draw Windows
    # List31452956
    @list31452956  = Window_Command.new(160,['job change','skill upgrade',],21)
    @list31452956.windowskin = RPG::Cache.windowskin('001-Blue01')
    @list31452956.x = 236
    @list31452956.y = 140
  end
  #--------------------------------------------------------------------------
  # * Main Scene Change
  #--------------------------------------------------------------------------
  def main_scenechange?
    # Abort loop if screen is changed
    if $scene != self
      return true
    end
    return false
  end
  #--------------------------------------------------------------------------
  # * Main Dispose
  #--------------------------------------------------------------------------
  def main_dispose
    # Dispose All Windows
    # Dispose List31452956
    @list31452956.dispose
  end
  #--------------------------------------------------------------------------
  # * Main Loop
  #--------------------------------------------------------------------------
  def main_loop
    # Update game screen
    Graphics.update
    # Update input information
    Input.update
    # Frame update
    update
  end
  #--------------------------------------------------------------------------
  # * Update
  #--------------------------------------------------------------------------
  def update
    # Update Windows
    update_windows
    #Update list31452956
    update_list31452956 if @list31452956.active and @list31452956.visible
  end
  #--------------------------------------------------------------------------
  # * Update list31452956
  #--------------------------------------------------------------------------
  def update_list31452956
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # Branch by command window cursor position
      case @command_window.index
      when 0 # job change
      $scene = Scene_ClassChange.new
     
      when 1 # skill upgrade
       $scene = Scene_SkillChange.new
     
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Window Update
  #--------------------------------------------------------------------------
  def update_windows
    # Update List31452956
    @list31452956.update if @list31452956.visible
  end
end
132
Resource Requests / ABS (resolved)
March 02, 2008, 09:40:08 pm
this is more of a help request im using blizzards abs script & i im trying to edit the char stes so i can use the weapons but when i slash down he moves up heres my project

http://rapidshare.com/files/96620857/Project7.exe.html
133
RPG Maker Scripts / [RESOLVED] Star Ocean BS idea
February 29, 2008, 10:04:32 pm
could this script be made to work
its a staroceon type battle script which when the battle starts you teleport to a certen map which u specify under each zone. to tell wheat zone ur in u could maybe use a call script.
##star oceon battle system###
##need's an ABS script to work#####
normal battle false
def zone 1

teleport(map ???,??,??) 
generate random enemy number1 (1-10)
generate random enemy number1 (0-10)
generate random enemy number1 (0-10)
if 0
  end

if 1 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 2 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 3 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 4 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 5 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 6 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 7 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 8 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 9 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 10 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
end
def intilize zone 2

transport player location(map ???,??,??)
generate random enemy number1 (1-10)
generate random enemy number1 (0-10)
generate random enemy number1 (0-10)
if 0
  end

if 1 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 2 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 3 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 4 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 5 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 6 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 7 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 8 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 9 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 10 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
end

def initilize zone 3
 
transport player location(map ???,??,??)
generate random enemy number1 (1-10)
generate random enemy number1 (0-10)
generate random enemy number1 (0-10)
if 0
  end

if 1 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 2 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 3 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 4 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 5 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 6 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 7 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 8 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 9 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 10 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
134
Script Requests / (resolved)rpg maker vx battle scritp
February 27, 2008, 07:45:43 pm
 want a battle scritp that happened on the regular map kinda like this picture
http://i184.photobucket.com/albums/x287/nathmatt/NewBitmapImage3.jpg


edit:gave up on vx till it gets better scripts