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Messages - nathmatt

41
upload a demo so i can see what ur talking about
42
fixed just had to move the event check before the passability check
43
@Kiwa
1. i wrote the script to move to the players facing direction as i figured that would be the best place to end up when clicking on an event

2. i actually don't know the key mapping but if you check out Tons of Add_ons or Blizz-abs under the Input Module most if not all are there.

3 The Original Mouse Controller maps the mouse key to the C Button which is y i made it not work with events
if i didn't events would activate when standing next them and trying to move with the mouse

@Vexus
Give me a few min i will add a ignore name_tag to to events to allow the player to go to that specific spot

edit: use \ignore and it the player will go there now
44
here tell me if this was what you where talking about requires Tons of Add_ons place it below this script

module MCES
 
  Buton_Held = 'Shift'
 
 
  class Processor
   
    alias update_movement update
    def update
      update_movement
      if Input.press?(Input::Key[Buton_Held]) &&
          !$game_temp.message_window_showing && !check_event && @lwait == 0
        @lwait = 5
        x,y = mouse_tile
        $game_player.set(x,y)
      end
    end
  end
         
end
45
remove that line im not sure y i added that line it has no use i fixed and updated
46
class Game_Player
 
  SWITCH_ID = 1
  RUN_SPEED = 4
  RUN_BUTTON = Input::SHIFT
 
  alias run_button_update update
  def update
    return run_button_update if $game_switches[SWITCH_ID]
    if !@move_route_forcing && Input.press?(RUN_BUTTON)
      if !@forced_speed
        @prev_speed = @move_speed
        @move_speed = RUN_SPEED
        @forced_speed = true
      end
    elsif @forced_speed
      @move_speed = @prev_speed
      @forced_speed = false
    end
    run_button_update
  end
 
end
47
RMXP Script Database / Re: [XP] MCI Audio Player
April 29, 2012, 07:17:36 pm
never mind i feel completely retarded my bro had a web based game going that was the music i was hearing not yours :^_^':
48
RMXP Script Database / Re: [XP] MCI Audio Player
April 29, 2012, 07:04:45 pm
some how firefox was the problem i closed it and the music stopped
49
RMXP Script Database / Re: [XP] MCI Audio Player
April 29, 2012, 06:54:40 pm
thats not working it's stuck playing
50
RMXP Script Database / Re: [XP] MCI Audio Player
April 29, 2012, 06:43:13 pm
the music u set to play dose not stop after you close the rgss player
51
so you want random movement when you get within range they follow you if you get out of range they go back to random movement

i just updated it so it runs better use \c[range,target] for chasing events better defined in the instructions




edit typo fix
52
try  removing step 2 and using this script instead has the same function

class Game_Event
 
  alias fix_update update
  def update
    fix_update if @event.name != '#'
  end
 
end
53
try this

#-------------------------------------------------------------------------
# * def index
#-------------------------------------------------------------------------
def index=(index)
  @index = index
  # Update cursor rectangle
  update_cursor_rect
  refresh
end
54
change the column_max
@column_max = 1
55
Script Troubleshooting / Re: Opacity
April 13, 2012, 01:43:29 pm
change the opacity of all the windows? if so

in
class Scene_Points


below
@command_window = Window_Command.new(224, BlizzCFG::DistroCommands)
@command_window.y = (BlizzCFG::WINDOW_MODE ? 256 : 0)
actor = $game_party.actors[0]
@status_window = Window_DistributionStatus.new(actor)
@distro_window = Window_Distribution.new(actor)
@dp_window = Window_DistributionPoints.new(actor)


put

@command_window.back_opacity = 200
@status_window.back_opacity = 200
@distro_window.back_opacity = 200
@dp_window.back_opacity = 200
56
can i ask besides the images for events and stuff whats the difference between this and Blizzards Minimap with has M to increase map size
57
Script Requests / Re: Item tracker and Blizz-ABS
April 05, 2012, 04:28:17 am
add this to the update method in the hud ur using

if @amount != $game_party.item_number(item_id)
  @amount = $game_party.item_number(item_id)
  refresh_item
end


making sure to change the item id  and the
refresh_item
58
Script Requests / Re: Item tracker and Blizz-ABS
April 04, 2012, 11:27:59 am
just create a @local variable with the amount  of item and compare it to the actual number of that item

example
def update
  if @amount != $game_party.item_number(item_id)
    @amount = $game_party.item_number(item_id)
    refresh_item
  end
end/code]
59
Resources / Re: lava monster shading help
March 27, 2012, 09:47:51 am
thix i will let you know
60
Resources / Re: lava monster shading help
March 25, 2012, 11:50:23 am
thx that should help i really didn't know what colors i should use and the best way to shade it