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Messages - shdwlink1993

21
RPG Maker Scripts / Re: General RGSS/RGSS2/RGSS3 Help
August 24, 2009, 09:03:32 pm
Quote from: Aqua on August 23, 2009, 12:46:35 am
Not a lot of us know how to RGSS2 though... o.o


When you look at it, RGSS and RGSS2 aren't all that different. Granted, a lot of the RTP Scripts are different, but the core language is the same.

Quote from: Blizzard on August 23, 2009, 04:47:29 am
Yes. You need to use load_data and everything will work fine. load_data is usually loading a file through Marshal serialization, but it can also read such files from the encrypted RGSSAD archive. Blizz-ABS does the same with "MapData.abs" and CP with "MapData.cpx".

I use my own encryption for CP Beta 2. >:3 <3 <3 <3


Well, we all know how you think that Marshal is beneath you, Blizz. xD Regardless, I look forward to breaking said encryption. (Look, when you release CP, I'd love to make a Save File Editor for it. ^_^)
22
Chat / Re: What are you listening to right now?
August 22, 2009, 05:22:55 pm
Blizzard - Cold Fusion
23
RMXP Script Database / Re: [XP] Blizz-ABS
August 22, 2009, 08:39:42 am
Oops. I need to make sure I know what I'm talking about first. :^_^': Try this instead:

      # if Tons of Add-ons there and EQUAP active
      if $tons_version != nil && $tons_version >= 7.32 &&
          TONS_OF_ADDONS::EQUAP_SKILLS
        # get AP result
        ap = 0
        ap += BlizzCFG.gainap(enemy.id)
        # add AP to each actor who can gain them
        $BlizzABS.battlers.each {|battler|
            battler.battler.add_ap(ap) if !battler.battler.dead? || GAIN_DEAD}
      end
    end


There. That should fix it.
24
RMXP Script Database / Re: [XP] Blizz-ABS
August 22, 2009, 08:01:14 am
Not your fault. Blizz just added that support in this version, and it's not quite right yet. You'll need to replace this:
        ap += BlizzCFG.gainap(enemy.id)

With this:
        aps += BlizzCFG.gainap(enemy.id)
25
Video Games / Re: osu! - rhythm is just a click away
August 21, 2009, 04:22:04 pm
And I've finally got the freaking thing working on my computer! w00t! I'm rank... #74434! I feel special! :^_^':

Spoiler: ShowHide
26
Video Games / Re: favourite Final Fantasy game
August 21, 2009, 03:24:53 pm
In terms of FF games, I think that Final Fantasy... the one with the green haired magic girl (which still describes two of them xD)... umm... VI was really good. I haven't beaten it yet, but I like it a lot. Final Fantasy VII, on the other hand, is horribly overrated. It was good, but it's not as good as everyone keeps saying it is. I thought X had a decent plot, but the voices? Belch. That's hideous. And as for X-2... well... I suppose they had to keep the art guys happy...

Quote from: game_guy on August 21, 2009, 01:34:37 pm
I liked FFX's Story. But C'mon one can only handle so many freaking cutscenes. Its more of a freakin movie then a game. If I wanted to watch a movie I would have went to the theaters.


To be slightly off topic, I'd like to point out that you never want to try Metal Gear Solid out. Good plot, but I watched an LP of the game, had a nosebleed during a cutscene (a long nosebleed, average length cutscene), came back in, and the cutscene hadn't ended yet. That's scary.
27
Script Requests / Re: Advanced Time of Day/Day of Week
August 21, 2009, 02:43:19 pm
To see if the computer says it's Sunday, you'd use a conditional branch that checks if this script is true:

Time.wday == 0


To see what hour it is, you'd use a conditional branch with this:

Time.hour == 14

(That's in military time)

For other functions and such in this class, you'll want to read this Ruby Documentation.
28
Welcome! / Re: Get ready, cuz' MaRa's here!
August 20, 2009, 12:39:31 pm
My money's on Marvin.

In any case, welcome to the forum, MaRa. Have fun, enjoy the sights, and ...umm... have fun. :D
29
Oh, yea. This is a variance of 5%. And yes, the script is inserted above main, just as usual.
30
Oh wow... I feel rather dumb for posting the answer above, considering that no modern version of RM has a Weapon Variance option with it... I was thinking of items. :(

OK, as for the actual question, Lemme see if I can't not get something coded up here...

Solution?: ShowHide
Code: Weapon Variance
module SL93
 
  def self.weaponVariance(weapon_id)
    case weapon_id
    when 1 then return 5
    when 2 then return 18
    else
      return 15
    end
  end
 
end

class Game_Battler
 
  #--------------------------------------------------------------------------
  # * Applying Normal Attack Effects
  #     attacker : battler
  #--------------------------------------------------------------------------
  def attack_effect(attacker)
    # Clear critical flag
    self.critical = false
    # First hit detection
    hit_result = (rand(100) < attacker.hit)
    # If hit occurs
    if hit_result == true
      # Calculate basic damage
      atk = [attacker.atk - self.pdef / 2, 0].max
      self.damage = atk * (20 + attacker.str) / 20
      # Element correction
      self.damage *= elements_correct(attacker.element_set)
      self.damage /= 100
      # If damage value is strictly positive
      if self.damage > 0
        # Critical correction
        if rand(100) < 4 * attacker.dex / self.agi
          self.damage *= 2
          self.critical = true
        end
        # Guard correction
        if self.guarding?
          self.damage /= 2
        end
      end
      # Dispersion
      if self.damage.abs > 0
        if attacker.is_a?(Game_Actor)
          amp = [self.damage.abs * SL93::weaponVariance(attacker.weapon_id) / 100, 1].max
        else
          amp = [self.damage.abs * 15 / 100, 1].max
        end
        self.damage += rand(amp+1) + rand(amp+1) - amp
      end
      # Second hit detection
      eva = 8 * self.agi / attacker.dex + self.eva
      hit = self.damage < 0 ? 100 : 100 - eva
      hit = self.cant_evade? ? 100 : hit
      hit_result = (rand(100) < hit)
    end
    # If hit occurs
    if hit_result == true
      # State Removed by Shock
      remove_states_shock
      # Substract damage from HP
      self.hp -= self.damage
      # State change
      @state_changed = false
      states_plus(attacker.plus_state_set)
      states_minus(attacker.minus_state_set)
    # When missing
    else
      # Set damage to "Miss"
      self.damage = 'Miss'
      # Clear critical flag
      self.critical = false
    end
    # End Method
    return true
  end
 
end


I have not tested this, but I'm about 100% it works. If there's an error, then let me know and I'll fix it up.
31
OK. Thanks very much, Longfellow. Cheerio.
32
Unless I'm very mistaken, aliasing a definition in a module isn't quite as easy as the same in a class. Can anyone tell me what you need to do to alias in a module?

Thanks in advance
33
Welcome! / Re: Why I've been gone
August 12, 2009, 08:00:50 pm
Well, I now have a new computer. However, the internet at my house sucks when it's raining, so I'm at the library. However, I now have it and the drivers for the computer (sound, graphics), so I will have RMXP to work with again! Yay!

Quote from: Starrodkirby86 on August 04, 2009, 12:19:53 pm
Have fun with your two Dreamcasts. >.>;


One of them doesn't work anymore for some reason. It plays for about three seconds before inexplicably crashing. Probably has something to do with it's use of Windows CE. Blasted Microsoft! xD
34
Welcome! / Why I've been gone
July 31, 2009, 12:48:30 am
Sorry for being gone for so long (I'm still not 100% back yet). My computer is now officially dead. After it's various and sundry crashes (I believe that there was insufficient ventilation in the computer), something has gone out in the Motherboard (I think). I will be getting a new one after a friend gets a new one and gives his daughter his old one and gives her old computer to me. So yes, I'll be back soon. Just figured you'd like to know why. Also, I'd like to mention that one casualty was my old Hard Drive, meaning that I have none of my old files anymore (But I found a disk that has Blizz's music, so that's not gone. xD)

Be back soon.
35
Resource Requests / 8-Bit Tileset Request
July 16, 2009, 07:58:14 am
I have a rather strange sounding request: I need several different XP Tilesets made in an 8-Bit style (for example, Final Fantasy 1, 2, and 3 for the NES. Or Fire Emblem for the NES. Or even Dragon Quests 1, 2, 3, or 4 for the NES. any RPG from the NES).  I normally would just use Spriters Resource and VG Maps for this kind of thing, but unfortunately all those games operate off of 16x16 tiles, not 32x32 like XP, and since I can't resize them without an overly pixelated effect, I decided to file this request. And now that I've wasted your time reading this paragraph, maybe I should elaborate. xD

I need tilesets similar to these in an 8-bit style (obviously, not all at the same time):

  • World Map

  • Town Outside

  • House Inside

  • Castle Inside

  • Fire Cave

  • Ice Cave

  • Cavern

  • Water Cave

  • On The Clouds



If any clarification is needed, please ask. If someone can help me, that will be great. If you want to make them all in one big tileset or on different ones, it's OK with me. I'm not picky. Thanks in advance.
36
Entertainment / Re: Good animes?
July 06, 2009, 12:18:20 pm
The only other anime series that I've seen are Pokemon, Yugioh, and Full Metal Panic, and since you saw the first two when you were five (don't deny it), that leaves FMP.

Which is awesome, by the way. Hardly Code Geass, but it's similar. You've got the weird magic (which isn't nearly as active as in Code Geass), the Mecha fighting (Only time I've seen a Mecha with a silver ponytail before...), and the intermittent school scenes. Only major difference is that the main male character has no idea about such things as the social graces or blending in. Or not being an uptight military guy.

The point of this is that I thought it was cool.

And on a barely related question, did Code Geass remind anyone other than me of Artemis Fowl? Anyone at all?
37
I recently got into Code Geass (like a few weeks ago). Blizz, watch it. That's all I can say. It's amazing. And makes me think of Artemis Fowl for some reason, but that's besides the point.

My main question... oh, sorry.

Redundant Spoiler in a thread Who's Title Warns about Spoilers is Redundant: ShowHide
My main question is why would people think that he's not dead? He got freaking stabbed by his best friend, and the creator confirmed that he is dead. Not much to misunderstand.


Quote from: Badou Nails on May 23, 2009, 07:13:16 pm
The main series of Code Geass ran for two seasons of 50 episodes each.

GAX, it ran for 50 episodes combined, not per season.

Quote from: Diokatsu on May 24, 2009, 09:22:39 pm
Quote from: UltaFlame on May 24, 2009, 10:07:44 am
SCREW ANIME. Manga is always better.

Fallicious argument is full of holes.

My head's been in the gutter a lot lately. I automatically took this the wrong way. And that's kinda hard to do. Now my head's full of argument porn. Help.
38
Entertainment / Nanaca Crash
July 01, 2009, 12:27:43 am
A beauty of a game, Nanaca Crash is a hillariously entertaining time waster of a game.

What happens, you may ask? Well, you hit a man with a bicycle. And then you get to see how far you can make him fly into the air. Hitting the people standing on the ground will result in various effects. Also, there are special moves that can be activated.

Crashing into innocent bystanders has never been funner! :D
39
RMXP Script Database / Re: [XP] Save File System
June 30, 2009, 02:23:21 pm
Thanks for reminding me. I've been meaning to redo that entire system for a while. That message always comes up. Never have figured out why, but I suspect something's hardcoded into the hidden classes to do that. I'll get a newer version up pretty soon.
40
Quote from: Starrodkirby86 on June 30, 2009, 12:26:41 am
Well, first of all, having a chiche wouldn't hinder your game at all. And I'm sure if you're parodying cliches, like most humorous RPGs do (Or satires), then they'll go through it.


Quote from: Boss Battle Competition Rules on June 13, 2009, 12:47:13 am
Deductions:
   Cliches


I suspect that satirizing them wouldn't be a deduction, but I'm paranoid about it, so there's my reasoning. XD

Quote from: Starrodkirby86 on June 30, 2009, 12:26:41 am
shdw, I went on urbandictionary and they had a way different definition of that...*shudder*


Try this instead. Explains it much better than I could (The way I meant it to be taken, at least. XD