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Topics - legacyblade

61
Welcome! / Will be dead for a week
September 24, 2008, 03:25:31 pm
Hey all. We found out I have a sleeping disorder, so while we try and cure it, I'm forbidden from programing, spriting, or even spending much time on the inet. Just a heads up, particularly for the DR team and those I'm doing sprites for. It's not my fault, blame my mom :P
62
Recruitment / Darkness Rebirth Needs a dev team
September 20, 2008, 09:03:41 pm
Darkness Rebirth

Darkness Rebirth takes place in Celenath, a world where religion is everything. Politics, Economy, even every day life is tied to something many in our world consider trivial. This is because living sacrifices generate magical energy. Those who lead religions, and consequently have sacrifices done in their name, are known as deities. Deities can grant their magic to their followers as they see fit. Deities can also see into the mind of their followers, granting them the ability to see whether that person is completely devoted to their cause.

For more information on the actual game, go to http://www.eminweb.com/forum/index.php?showforum=85

What I've gotten done

I've come up with the main characters (the characters topic in the above forum needs to be updated still), and I've gotten most of the plot worked out (this will not be shown in the project forum, for obvious spoiler reasons).

Spriting wise, I have a great deal of the main charsets done, and almost ALL the graphics done for chapter 1. The only help I need in this area, at the moment, is icon making, since my icons are ugly :P

Just a few samples to show the spriting quality
Spoiler: ShowHide










In terms of maps, I am becoming a decent mapper myself, so I've done many of the maps needed for chapter 1. But the progress would be much faster if I had a second mapper.

With eventing, this is just to lighten my workload a bit. Most of the eventing needed in this game is cutscene eventing, since most minigames will be largely scripted (yes, scripted).

Side quest designers will have the biggest load, as I have not yet come up with any side quests.

I've pieced together a few tileset edits, but I'm so slow at this that a tileset editor would be very appreciated.

What's needed

1 mapper

2 artistsposition filled

1 tileset editor position filled

1 icon spriter position filled

2 assistant writer position filled

1 Side Quest Designerpositions filled

3 People who will nag me to work on the game positions filled

What you'll be doing

Mapper - As the name implies, you'll be mapping. I do a lot of the mapping myself, but it would be nice to have some help with this, as I need a lot of maps x_x

Artist - You will mainly make facesets. Since only the main characters have facesets, an artist's workload is very light.

Tileset Editor - Tileset editors will "frankensprite" a tileset. All you'll have to do is take parts out of different provided tilesets (and maybe even some addons I've made), and put them in a different one. This is a very light job, as I like to use the same tileset as often as possilbe :P

Icon Spriter - You will make icons...nuf said.

Assistant writer - You will be someone who helps with the story writing. I will still be doing most of the writing, but will take your input and suggestions, and talk out plot problems with you. Will be a fun job if you like story writing.

Side Quest Designer - at last, a fun one ^_^ You will come up with sidequests for the player. They can be as quirky as helping an old man find his glasses that were stolen by a cow, or more serious, such as hunting down a demon who has been plaguing a village.

People who will nag me to work on the game - This one should be fun as well. Your job will be to nag me to finish my work. This is a very easy job, and some people will enjoy it a lot.

Current team

Spriting- Legacyblade, Aqua, Deathlock

Artist - Galatea, Lost_Hope

Eventing - Legacyblade

Mapping - Legacyblade

Scripting - Legacyblade

Writing - Legacyblade, Reygekan, Diokatsu, Aqua (with assistance by Leano)

Composing - Abigailian

Side Quest Design - Legacyblade, Pokol, scoace13

Class Skill Design - Legacyblade, Aqua, Diokatsu

Naggers - Starrodkirby86, cstb, Juan

Getting a hold of me

If you wish to be a mapper, icon spriter, artist, or tileset editor, please give an example of your work

63
RMXP Script Database / [XP] Legacy Class Change
August 26, 2008, 06:23:45 pm
Legacy Class Change
Authors: legacyblade
Version: 1.68
Type: Class Change Script
Key Term: Misc System



Introduction

After awhile of searching through script databases, I was unsuccessful at finding a class changing script that did what I wanted it to do. I found one that was sort of close, but didn't work with BlizzABS, or any other ABS for that matter, and that just didn't work for me. So, I decided to make one, and I think it turned out quite well. The system is reminiscent of Final Fantasy Tactics Advanced.


Features


  • Actor Specific Classes
    Define Special Classes that are unlocked for an actor only by a script call (in case the player needs to pay for special training to unlock said class)


  • Class Level Requirements
    Define how many times an actor must level up while using a certain class/classes to unlock another class. (you can make the "Alchemist" class require 3 levels as a mage, and 3 levels as a cleric). The system is so versatile, that you can even require levels in Special Classes!


  • Multiline class descriptions
    Define descriptions for each class that will be displayed in the class change window. (supports multiple lines of description!)


  • Class Specific Skills
    Class Specific Skills. This allows you to set skills as class specific. Class specific skills are only availible when an actor is a class that the skill is specific to. You can even set a skill specific to multiple classes (so the Paladin can use heal if he learned it as a cleric, so the Gladiator can use "tackle" if he learned it as a lancer, etc.)


  • Linked Actor System
    Linked Actor system. This allows you to define actors that, when they change their class, change the class of actors that are "linked" to them.


  • Class Graphic system
    You have the ability to cause both an actor's charset AND their battler to change based on their current class. (compatible with ALL battle systems)


  • Simple configuration


  • Completely Lag-free!


  • Compatible with any CMS (provided, of course, you do a one line edit of that CMS so that it has an option for "Class Change"






Screenshots(outdated)

 
Spoiler: ShowHide

If you enable it in the config, the actor's graphic will change when their class does.







Demo
http://legacyblade.com/downloads/scripts/LSC/LegacyClassChangev1_68.zip


Script
In the Demo


Instructions

Instructions are in the script



Compatibility

100% compatible with the SDK (or so it seems)

100% compatible with Ccoa's UMS

100% compatible with the BlizzABS

Should be 100% compatible with most scripts.


Credits and Thanks


  • Blizzard for all his help. Without him, I couldn't have made it. Not
    only did he help me fix the errors, he also gave me lectures on various
    aspects of programming. This caused me to make LESS errors, and grow
    in my programming skill. Thanks blizz, this script wouldn't be here
    today if you hadn't been there in that MIRC room, XD

  • GubiD for when blizzard wasn't around in MIRC to answer my questions.
    he helped me with a few errors that I had no idea how to fix (many of
    them were some of the most n00bish errors too -_-). Thanks GubiD
    couldn't have done it without ya!

  • Sephirothtds for making TDS Class Change System incompatible with the Blizz-ABS. If it'd been compatible, I would have gone with your script, and never figured out how to make one myself . Your script's incompatibility with Blizz-ABS sparked my urge to learn to script.Thanks!

  • Juan, who offered a few pointers.

  • To all those who put up with me in the CP chat room when I'm ranting
    about my newest error.

  • To all the members of eminweb.com for nagging me enough to do my
    administrative duty, which eventually cured me of my infamous laziness

  • StarrodKirby86 for requesting the class graphic system, it made this
    script have a feature not many class changing systems have.

  • To the members of Chaos Project who offered feedback, and requested features. Without your ideas, this would be a much simpler, more boring system.






Author's Notes

I'm working on adding a few more features. Please give me some suggestions!
64
Sorry to ask, but I'm not real good in the area of scripting, so I need some help. Anyways, I think Blizz's class changing system is great, but it wasn't what I was looking for. After some searching, I found THIS SCRIPT and it is exactly what I was looking for. But there is a problem, it doesn't work with Blizz ABS. Ok, it sorta works in conjunction, but much of the functionality is gone, and every once in awhile I get an error message during combat (its caused by incompatibility).

I was wondering if anyone would be willing to make THIS SCRIPT fully compatible with the BlizzABS. I'd be willing to do some spriting in return.

If you didn't get the link, it's

http://www.creationasylum.net/index.php?s=&showtopic=20271&view=findpost&p=220314

I'd post the script here, but its too big to fit in a post.
Thanks for reading!

65
Welcome! / LB returns
May 24, 2008, 01:08:38 pm
Well kirby told me this place was back online, so I'm back. how's everyone been?
66
I just suddenly felt the urge to post this...it's too long for a post, so I'll just attach the MS word doccument.

http://celenath.com/eweb/Hero_of_Light.doc

Kindof crappy, but it got me an A in english, XD
67
Hey everyone, I am bored, so I thought I might as well get my advertisement thread out of the way. I have an RPG making site by name of Eminweb.com, and we have a few members. We're a growing community, so there's not much there at the moment, but in the future, we'll have a large gallery, lots of tutorials and articles, and multiple academy teachers (We have two right now, me on spriting and writing, and Ilia on mapping). We'd start growing if more people joined and started posting. We're all friendly, and happy to chat with everyone, so come on by!

http://eminweb.com

Hope to see you there, and remember, registration is free, so all it takes is a couple minutes of your time.
68
Hey, I'm working on an on map party switching for use in an ABS. But the thing is, I need it to only switch between members in the party that are in a certain array, but still leave the members in the other array in the party. This is for RGSS1, not RGSS2. If you could help, that would be great!
69
Have you ever noticed that the spoiler BBC button is two little tabs that say "spoiler" over it? Well you may not know, but the spoiler mod actually came with a BBC image to use. Just copy "spoiler.gif" from the images/bbc section of the SMF Core theme into the images/bbc folder of CP's default theme.
70
Resources / Legacyblade Graphics
February 12, 2008, 03:13:14 pm
Hey everyone, it's me again. Although I've made lots of sprites in the past, they didn't start getting decent until recently, so I'm only posting my newer work here. Hope you like it, and can find some use of my resources. They're free to use, as long as you credit me (or course).

This is Nethera, he's the main character in my game, Darkness Rebirth, but I thought I'd put him up here too.

Spoiler: ShowHide


The guy you'll find below is Omega, God of Darkness. He was originally "Swordsman-01", but that game maker died, so I decided to make him a free resource

Spoiler: ShowHide


I also made a pouch icon...

Spoiler: ShowHide


and a wavy sword

Spoiler: ShowHide


and finally: Longsword-01

Spoiler: ShowHide


Hope you can use those.


71
Welcome! / Sup people?
February 12, 2008, 03:08:17 pm
Hey everyone, it's me! Most of you have probably never heard of me, but I hang around most RMXP forums. I got RMXP a few months ago, and have been spriting ever since. I can do some event programing, small script edits, some novice mapping, and I can write stories. Aside from writing, my forte is spriting.

In conclusion to that disorganized post, I'm glad to be here!