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Messages - Mightylink

1
RMXP Script Database / Re: [XP] 3D Battle Camera
March 18, 2013, 02:33:57 pm
I am getting an error on line 109 with this script, I tried throwing it on a default new project in xp and it still wont work.

More specifically:
NameError Occured
uninitialized constant Spriteset_Battle::Transitions

Any idea whats going on here?
2
New Projects / Re: Sons of Myneria
December 27, 2009, 06:17:27 pm
Quote from: Longfellow on December 27, 2009, 04:10:30 pm
I'd just like to point out that you have no idea if XIII is bad or not yet. Unless you speak Japanese and made it into a Square Enix beta.


Well everyone seems to hate it at GT, hundreds apon hundreds of hate threads saying its too easy, too simple, and more cinimatics then gameplay, but I would still buy it, I never take other peoples words on these things, like for the last remnant, everyone seems to hate it but I love it.
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New Projects / Re: Sons of Myneria
December 27, 2009, 03:10:57 pm
Well the one thing I did hate about it was the menu map, there was no world map instead you choose locations like in Crystal Chronicles but, I think thought the game was great, the battle system was awesome and the graphics where nice to go with it, I felt like I was back to the classic final fantasies before 10/12/13 ruined it.

And after you get about halfway through there are some awesome fight scenes like in Advent Children.

The Unreal Engine 3 does support stream loading so I bet if used properly I could make a proper world map, do 1 better then TLR.
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New Projects / Re: Sons of Myneria
December 23, 2009, 08:24:14 pm
Of course with a 3d game there are lot of obsticals to overcome.

-Coding, well I really suck here so I better learn or get some help, Gameplay also falls into this category. The Unreal Engine 3 comes with basic FPS source which can be modified into other types of games.
-Voice Overs, ok this is ganna be near impossible but if I ever get a chance, get a bunch of friends together, get a professional recording studio going and make sure it doesnt suck as much as all those voices you see in flash movies. With an independent developer like me, this feature will probably never get done.
-Music, another near impossible thing to make, there is some free non-copywrited music out there, otherwise I will need to be very careful what I use in my games, for a free game most music can be used.
-Modeling, ok well I am good here, I usually use milkshape cause its good for modeling for games, it's not used in high poly modeling but the idea is not to have your models high poly so they can run faster in real time.
-Mapping, I belive I am good here too, for 3d anyway, you can see my landscapes in my deviantart profile, but I still need to practice more terrain painting.
-Characters, I am not too good at modeling organic beins but luckily theres a host of tools to custamize premade characters such as Poser 7 to look just like The Last Remnant pictures above. Once a character is made I think I would have a much better time creating weapons and armor for them.
-Animation is something I been starting to learn as well, though most of my work is still pictures, the hardest parts of this category is to get characters to seem lifelike or motion captured.
-Story, this isnt my best skill either but I belive I am good at coming up with original ideas, and if I do SoM in 3D then the stories already done from the 2D game.


[EDIT] Ah thank god, it turns out UE3's scripting is kind of like RPG maker, but instead of a drop down menu it uses a more visual gui and you draw lines to connect different actions, like this elivator I made today, you can see in the screenshot that it starts with a player walking on the trigger, moving the object (which is called a "matinee" sequence), adding a delay at the top and then going back to the begining waiting for it to be triggered again.

Spoiler: ShowHide


Here's a video of it in action: http://www.xfire.com/video/1c68f8/

This will make development a whole lot easier making everything from cutscenes to boss fights, but of course this wont work for everything, making the gameplay and coding the gui will still require the good old fasion notepad :P

Heres another video I made showing off some graphics, crappy island but it was just a quick fooling around thing: http://www.xfire.com/video/1c556c/

Pretty good foliage though, dense grass with high framerate.
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New Projects / Re: Sons of Myneria
December 23, 2009, 07:02:35 pm
Sure I can stay in the forums but I didn't think anyone liked me that much here, and any of my new work would be really off topic now, nothing to do with rpg maker :P

My first little project will be to get the feel for the unreal engine, probably with used models to start with, I will get into texturing and modeling when I know more about it. I would also like to include a benchmark in it cause I know not everyone has the luxery of a dx10 card, or even dx9.

I would really like to do Sons of Myneria in it but im not sure if I can take it that far, especially when I have a long way to go to learn coding. UE3 doesnt have any of the toolset that RPG Maker provides and all the wonderful scripts blizzard makes. What inspires me the most is The Last Remnant, the first Turn Based RPG to run in the Unreal Engine 3.

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(Sorry blizz, I used spoilers this time :D)
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New Projects / Re: Sons of Myneria
December 22, 2009, 09:00:14 pm
It's funny you should say that after I am about to post...

I am dropping Sons of Myneria 2D to go into the Unreal Engine. Lately I have been rendering 3d graphics and now that the Unreal Engine 3 is free I can totally make a dx10 game with it. And I hope to someday make my game with it to be very much something like The Last Remnant.

I used to map in ut2004 but it felt like a wasted skill cause I could never afford the engine to make my own game, but epic made it free now and its an awesome time to start working with it again.

Blizzard, your scripts have been totally amazing and I used a lot of them in my game, please continue your work here at chaosproject you do amazing work. But I am moving from 2D to 3D so farewell to all and good luck on all your games.

Here is some of my 3D work below:

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*Arshes Sword from RPG Maker :)
7
RMXP Script Database / Re: [XP] Item Storage
May 13, 2009, 02:51:22 am
place what :P
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I tried it, I couldnt live with it, like most users I thought I was moving to a better os, I was severly mistaken. Granted its a more stable, better looking and more secure system, but if you actually want to do something with it you need windows.

There is software to run windows programs or even windows itself on a mac, but the compatability issue is horrible, all those people that say it runs perfect, well its far from it, most of my games wouldnt work and the ones that did ran worse then on my pc which was even older then the mac.

If you actually want to do something besides feel good about yourself, its no question you need windows, it may not be as good but windows actually does stuff lol

I have also tried linux with the same result, but it worked far better then mac, most of my games did work on linux under wine and ran just about the same. If you absolutly hate windows with avengeance, dont go mac, go linux instead, but in my opinion its just best to stick with windows.
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This is such a great cms, I especially love the menu that shows just character pictures, I just wish I wasnt so devoted to blizzards cms :P
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RMXP Script Database / Re: [XP] Item Storage
May 12, 2009, 12:14:25 pm
Youngster Gi Gi, I dont know why but im getting new problems, it started happening after I updated all of blizzards scripts but I dont know how it could be related.

When I put items in chests (with player) they no longer stay in the chest and I lose those items, errrr i dont know what happend, I never changed anything it was working so perfectly till now.
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RPG Maker Scripts / Re: Unlimited Party Members
May 10, 2009, 01:23:58 am
Neat, epic war anyone?
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I can think of a way of eventing this, make a parallel process, use the main character health variable and for every 10 or 50 or 100 health add a picture at the top left, basiclly have the hearts as seperate pictures, the more health the more hearts will show.
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Video Games / Re: PKMN : Heart Gold + Soul Silver
May 09, 2009, 01:58:45 am
I was wondering when they where ganna do that. They remade red and blue into fire red and leaf green so they could trade pokemon with the gba games, all that was left was gold and silver, (and crystal but crysal is not needed), those where the only 2 games left that where impossible to trade pokemon.

So after this I guess it will be possible to get all 500 or so (sorry lost count) pokemon :) That is assuming the ds games trade with the gba games, never playing the ds ones im not sure.
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Tutorial Requests / Re: Put in your own font.
May 08, 2009, 10:15:17 pm
This works, I actually started using it, a bit complicated to set up but it works. Like when it asks to config the font name you dont use the font name you use the name where is says font type in the font file.
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Video Games / Re: Super Smash Bros. Brawl
May 08, 2009, 09:03:09 pm
I dont know the best but I do know the cheapest, just ground slam with dk on every level no one can hit him, when they get too close they just get sucked into the move, works with every stage even on hardest mode :P

This is what got me through all the endless melee's on ssbm.
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RMXP Script Database / Re: [XP] Item Storage
May 08, 2009, 08:58:05 pm
Yes I got it, for those wondering about chests with items already in it, this is the event code to use, at least for now till gi gi updates the script:



All you need to do is pick an unused switch and have your give items run once with that condition, that way the items dont come back when you loot the chest again.

I actually like it this way, you can do all sorts of neat stuff like have respawning chests, chest that add items when certain events happen, or you can even make the same herb chest from oblivion, put an item in and get 10 of that item a week later, its all possible through this event.
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RMXP Script Database / Re: [XP] Item Storage
May 08, 2009, 09:57:30 am
I think its perfect already :P You just need to have a one time condition before opening the chest.
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This place is an information gold mind, not only the scripts but the various fixes and changes people requested for the scripts, I don't know what I would do without CP, probably cry in a cave lol
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Blizzard... you are a GOD!

Works perfectly, finally I can bitch slap this aside and move on with my game, thank you :)
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I didnt get that, I am using it above all your scripts in the script order, there is no in game options menu it is just being used all the time, It crashes before the title screen.

Not sure what you meant, there is no event to call it, its just on all the time.