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Topics - Kaiph

1
One day I'll stop asking for help and actually contribute something.

In CP, Blizzard's equip screen has a feature where you can see the elemental (and status) affinities of equipment using icons. I've tried to do a remake of his equip screen and so far so good. But this has me stumped. I've tried looking at the whole Stormtronics CMS script in the database, but to me, since it's all one script, it looks a little jumbled and I can't work out which parts are relevant and which to take out to make it work smoothly with my menu. Plus I don't want to directly copy it because I want to expand my scripting knowledge but as it stands, a lot of it looks like jargon to me.

My questions here are:

  • How can I read the elemental and status affinities of equipment so I can then implement them into my equip screen?

  • Using this knowledge, how would I then be able to implement this information into my status screen?

  • Would this work in conjunction with using dummy elements which won't be read?



If anyone could shed light on this, or at least point me in the direction of somewhere where this has already been requested, I'd be grateful. I did a search and couldn't find anything on this forum, but I'd appreciate any help on this :)
Thanks.
2
Hey guys, I'm having a little issue with a script I found in Pandora's Box.
It's a script which allows you to enhance your equipment temporarily with certain items. It works for the most part when I use it to increase stats, but I've added in a number of enhancements to give elemental and status attack/defense.
My issue is that once these enhancements have been removed from the equipment, their effects stick to that piece of equipment, so to speak.
Example, I equip a Fire enhancement to my weapon for a snowy area, but when I take it out in, say, a desert, my attacks are still dealing the fire damage. The effect is the same for elemental/status defense.

If anyone can offer any advice on this, I'd be grateful. The scripts are below and if you're wanting to use the script to run tests or whatnot, you'll need to import the attached images into your Pictures. Thanks :D

https://www.sendspace.com/file/zig9hz

Spoiler: ShowHide

Spoiler: ShowHide
3
It's unusual for a whole planet to use one universal currency, right? I've already got a currency conversion event up and running and it works for what I need, but I'm looking for a way to change the name of the currency to make it more 'realistic' (as realistic as RPGs aren't).
I'm assuming it could be done with a simple call script but I'm stumped as to what to actually do in that. I've looked at some of the RTP scripts and I can't seem to work it out. If anyone could help, that'd be great.
I'd prefer to not have to use a whole new script just for this minor detail, but obviously if it's needed then I'm all ears :)
Thanks!

Edit:
Just tried
Spoiler: ShowHide
$data_system.words.gold = "Gold2"

And it worked, until I saved my game and quit. When I came back to it, the words had reverted back. Tried using "==" (I don't know exactly what the difference is but it's worked before) and the event just froze.

ALSO I just realised I posted this in the wrong section. Apologies for that, if it's worth moving to the Event Requests page, then please do ^_^
4
This is probably a quick fix but my brain is mashed today. I'm using a party changing script for part of my game, and at some point I'm wanting to 'activate' the command in the menu and then 'deactivate' it later when the party becomes smaller, with the use of a switch. You're going to be forced to use the same four party members from this point onwards so once the game reaches this point, the party changer will become null and void.
I've tried tinkering around with the menu script but my RGSS is a little rusty. I've looked at the Game_Switches script and I can't make heads or tails of how to incorporate it correctly.

Here's one of the ways I've tried.

Spoiler: ShowHide
    if $game_switches.switch_id(89) = false
      @command_window.disable_item(5)
    end


This gives me an error saying that 'switch_id' is undefined, which confuses me since in the Game_Switches script it's used freely without any need for definition. If anyone could shed light on this, I'd be grateful. Thanks.

Edit:

Never mind. Moments after posting this, I found the solution. But for anyone else who might have this problem:
I used
Spoiler: ShowHide
 if $game_switches[89] == false
      @command_window.disable_item(5)
    end


And further down where you tell it what to do with each option
Spoiler: ShowHide
      when 5
        if $game_switches[89] == false
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_PartySwitcher.new


Now how do I lock a topic?
5
Welcome! / A wild Kaiph appears!
February 02, 2016, 09:29:52 am
Hey guys (and gals, and otherwise identified).

I'm not gonna lie, I've been stalking this forum for some time, looking for scripts and resources and you all seem like a friendly bunch.
A couple of you might remember me as Rune from RMRK; I had an account here too, long ago, but I've since lost the password to both that and the email it was registered with.

So yeah, hi! Looking forward to my stay :)