Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - magic2345

1
Troubleshooting / Help / Re: The two pictures
April 26, 2009, 07:57:06 am
I tried what you suggested. It worked! The sprite showed up, but then its out of line. The frames are weird and all separated up. But the frames have the same dimensions. The script is supposed to make the original battler's dimensions an example to all the other graphics. I guess something's just wrong with the script.

Thanks for the help  :haha:
2
Troubleshooting / Help / Re: The two pictures
April 26, 2009, 02:16:15 am
Hmmm....that's weird... :^_^':
I tried to show them with pictures and all of them showed up, yet when I tried them in battle....

Okay....so maybe something's wrong with the script? But what kind of script is only compatible with its own sprites!

Well thanks for the suggestion, though.  :haha:
Maybe I'll use another script...
3
Troubleshooting / Help / Re: The two pictures
April 25, 2009, 11:45:52 am
Well, the thing is, does photobucket or imageshack change the file? Like the resolution and stuff.

But then again, here they are.
Spoiler: ShowHide


Spoiler: ShowHide
4
Troubleshooting / Help / The two pictures
April 25, 2009, 08:09:33 am
I am using CCOA's sideview script, so I downloaded the demo. It all worked well at first. Then, as an experiment I changed the battler into something else through Graphics Gale (I'm sure you know what it is). It worked.

A few weeks later, I tried to put in a battler I did from scratch (in graphics gale), when I imported it to RMXP (as png), it didn't appear. That's the problem.

One file did appear, yet the other didn't as though there's nothing in it. I even tried to set the transparency in GraphicsGale.

My question is, what's different about these two files? I mean the transparency, bit, and stuff like that, because RMXP is treating them differently. Gozza_battle_open appeared but Gozza_ready didn't. I'm sure that there's nothing wrong with the script as the original battlers worked.

Help  :^_^':
Gozza_battle_open.png
Gozza_ready.png
5
General Discussion / Re: Screenshot Thread
July 11, 2008, 02:20:14 am
 :o NICE!! REALLY NICE!!
How did you manage to do that?? Did you draw it and then edit it in the computer? Or is it purely made from an image editing program?

Although, I don't think a pond's sides is supposed to have a straight line like that...
Other than that everything is awesome.
6
Troubleshooting / Help / Re: Map Passability
July 05, 2008, 11:37:37 am
But the effect are the same as Starrodkirby's idea....
WAIT!!  >:(
That gave me an idea!! I should make a blank tile that has the same passabilty as the cliff! That way, it will retain the cliff tile and the passability!!

Thanks a lot for the help guys!!  :D
7
Troubleshooting / Help / Re: Map Passability
July 05, 2008, 11:26:20 am
Good idea! I've never thought of that!  :D
But...another problem.  :-[



See the image?
The thing is, I am able to go left from where my character was standing (and it's not supposed to do that). It's because of the grass.

Any ideas?
8
Troubleshooting / Help / [RESOLVED] Map Passability
July 05, 2008, 11:08:55 am
How can I change how Map Passability works?
example: On the 2nd layer I put something impassable. But on the 3rd layer I put something passable.
The tile takes the passability of the 3rd layer!!

How can I change it so that if on a single tile there are both passable and impassable, the tile will be impassable no matter which layer I put?
9
Chat / Re: What are you listening to right now?
July 05, 2008, 06:36:09 am
Open Your Heart - Abstract Hope
10
General Discussion / Re: Screenshot Thread
July 05, 2008, 06:00:14 am
Thanks a lot for the tips!  :D I'll be sure to remember them when making maps.

Screenshots of Retrall Plains (Well it's not really plains, more like hills)
Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide

11
Express your Creativity / Re: Anime?
July 05, 2008, 05:39:18 am
You're RIGHT!!! I forgot to shade the jacket and shirt!! But shading the outer hair's confusing...

And yes, I use photoshop to color it. It's way easier than other programs.
12
Express your Creativity / Re: Anime?
July 05, 2008, 04:01:56 am
REALLY?? Thanks! I thought it was messy.
13
General Discussion / Re: Screenshot Thread
July 05, 2008, 03:55:58 am
So, I just need to put more crap into it....wait. CRAP!?!?!

Spoiler: ShowHide




The house is supposed to have this empty quaint feeling....or is it too empty?
14
General Discussion / Re: Screenshot Thread
July 05, 2008, 02:12:56 am
Awesome map!! Did you edit the tileset yourself?
Can't wait for the game.  :D

Spoiler: ShowHide



15
Express your Creativity / Anime?
July 05, 2008, 01:53:06 am
I tried my hands at coloring a drawing.



What do you think? Critiques and comments please. (Aside the fact that some of the colors of the jacket is weird)
16
Victory Points huh? Why does that sound familiar?
Is it from GameStation Saga?
17
Event System Troubleshooting / Re: event help
July 03, 2008, 10:17:57 am
    Quote from: Phasedscar on June 18, 2008, 04:48:40 am
    • Erase Event:  I normally don't use this very often, but it's especially good at taking events off the map.  But usually you can use a self switch or a regular switch to do the same thing.  The difference is, this is a better option for getting rid of the event as a whole.  Good for things like objects you distroy, making walls dissapear, things of that sort.




    Phasedscar you forgot to mention that when you use the Erase Event command, the event will vanish as long as you remain on that map. But if you go to another map and then go back to the map that has the Erase Event command, the event will be there again.
    18
    General Discussion / Re: Making monster events
    June 30, 2008, 07:49:24 pm
    Thanks for the little script. Its soo much better than having to event it with 6 characters to calculate but I managed to event 4 characters before checking on the thread.

    Quote from: Blizzard on June 28, 2008, 06:51:07 am
    Use a parallel process which changes the color of events all the time. That way when you return from a battle, it will update the colors if your party's average level increased if necessary.


    I also tried to do that. I put a parallel process on the map and then I made another event that ups my char's level by one. But even though the average level was higher, the event's charset didn't change at all.
    This is what I put on the parallel process. (The calculating was done with eventing)

    <>Common Event: Calculating Average Party Lv
    <>Wait: 10 Frames
    19
    General Discussion / Making monster events
    June 28, 2008, 12:13:43 am
    I'm trying to make encounters not random. What I mean is you need to touch the event monster to fight them. But I need to make it so that the enemy's behavior and  character set change according to the average of the party's level. Like if the player is stronger than the monster, the enemy event will mostly run away and have a blue color. Blue means it's weaker, White means it's just right, Red means it's stronger but still killable, Black means it's out of the player's league and purple means it's and event.

    How do I make the behavior change according to the party's average level? Any ideas?

    Thanks,
    20
    Personality:
    Rels is kind-hearted and not the type to tell lies. He hates humans but not to an extent that he wishes the destruction of all humans in the whole world. Doesn't trust the humans. Hates himself for all the lives he took. If people he care about are in danger or killed, Rels will instinctly unleash hell upon the person that did it and will not turn back to normal if the person did not die.

    Man, I suck at making personalities.  :-[ Is this good enough? If you approve I will edit my first post.