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Messages - Dark_Kyu09

21
I don't know if anyone or the author can read this, but I really need help with the script.

You see, I've been wanting to use this script, but I found a bug here. As soon as I started the battle, I want to try out the item. When I select the "item," the script suddenly crashed and I got this message:

Script 'One-Player Battle system' line1264: ArgumentError occurred.

wrong number of argument (0 for1)


Can anyone fix this?
22
So far, so good. Here are the first screenshots of version 1.2. Take note that these are still under development, so they may be changed in the future.

Spoiler: ShowHide

Cutscenes


One of the OCs of a different author's debut, Harqs by Uberbozo






The main antagonists of the game, the Saint Lords














debut of Nanael (From Queen's Blade)





Exploration












Battle


Duel: Harqs








Atossa and Cain are owned by Kurush Wuzurg and geminidrake respectively


Some feedbacks on version 1.1 is greatly appreciated so I can improve the next version.
23
Script Requests / Re: [RMXP] Team Assault
July 28, 2013, 12:35:25 am
@WhiteRose Thanks, I'll give it a try.
24
Script Requests / [RMXP] Team Assault
July 19, 2013, 03:32:28 am
Hello there, everyone.
I kinda need help in making a scrip here. You see, I'm working on my crossover project, Rakenzarn Tales, now I need a new addition for the battle system (just so you know, I'm using the RPG Maker XP's default battle system).

This addition is called 'Team Assault.'

How it would work


  • This will be available/unlocked in Chapter 6

  • There's a percentage number beneath Index 1. I'd like to call this the 'Assault Meter.' The meter can be increased by the party members' actions (Normal attack worths 5%, skill attack worths 7%, item usage worths 3%, and defend worths 1.5%). The meter will be decreased by 10% when a party member is KO'd. Once the percentage reaches 100%, you can finally execute Team Assault. Players can save this up for boss fights, though

  • When the Assault Meter is 100%, you can press the O button to call the Assault menu, where it shows you the list of attacks. Each Team Assault attack is different depending on who is in your party. For example, if Kanon (From Umineko) and Noel (From Blazblue) are in the party, they can perform 'Children of Fate' a powerful attack that hits one target. If Mario and Luigi are in, they can perform 'Mario Bros.' another powerful attack that hits all targets. Press O again to cancel the Team Assault menu.

  • Close-up view of the respective party members ala Persona 3 and 4's

  • The specific Team Assault skill will be disabled if the required party member is KO'd or suffers from a status ailment. For example, if Noel is KO'd, then players can't use 'Children of Fate'

  • The Assault Meter will be disabled (including the Team Assault) if you go solo




Scripts I'm using


  • Unlimited Levels - Blizzard

  • AMS (Advanced Message Script) - R4

  • Emotions Script - Ánemus

  • Advanced Time and Environment System (ATES) - Blizzard

  • Diary Scene - ForeverZer0

  • Full Reflection System - Blizzard

  • Easy LvlUp Notifier - Blizzard

  • Easy Party Switcher - Blizzard

  • Organized Quest System - KK20

  • Chaos Project Save Layout - Fantasist

  • Weapon Specific Skills Script - TerreAqua

  • Advanced Shop Status Window - RPG Advocate

  • CMS #5 (Custom Menu Scene #5) - Rune

  • Advanced Analyze System - Blizzard




Hope this is clear. So can anyone make this script for the game?
25
I haven't got any reviews of version 1.1. in this site yet, but I decided to step out from my break and continue Rakenzarn Tales version 1.2.

It's still on planning stage. Unfortunately, it's going to be a bit delayed I have other things piled up on (such as part-time job, my role in my community, and my other projects), but I'll do as fast as I can.

My current plans for this version:
- fix a few things on Chapter 1, such as toning down the amount of people you need to talk at the guild.
- fix the party members' status.
- the maximum level for the party members are now 125.
- there will be a total of 45 out of 78 playable characters.
- there will be 14 chapters.
- 4 regions to explore (3 new regions to be exact).
- full addition of the Date System.
- new addition: Team Assault, which will be available at Chapter 6.
- the addition of new guest characters from other RPG Maker games.

That's all for now.
26
New Projects / Re: (RMVXA) As the Towers fall
July 03, 2013, 07:59:43 am
The sprites are certainly a major improvement from the previous one. Looking good.
27
New Projects / Re: (RMVXA) As the Towers fall
June 22, 2013, 12:52:27 am
Sorry for the late feedback, I was quite busy of late.

Anyway, I have to say, the demo is pretty nice. The story is a little bit confusing at first, but I manage to understand the story bit by bit. The battle system can be quite challenging at times as I usually find myself in a pinch. Not bad, I must say. Although I have to say, did you intentionally add those two weapons, Gunthar and Vexnor, in the very beginning of the game? They're quite overpowered and it hurts the experience.

But I'll say this: I love the idea of two dimensions have different graphics/animation, specifically the 'Eerth' and the fantasy world. Kudos for creativity.

I'm looking forward to this game :)
28
New Projects / Re: (RMVXA) As the Towers fall
May 14, 2013, 03:14:52 am
I tried to download your demo, but when I get there, it said "Nothing Here The file you're looking for has been deleted or moved."

Can you fix the link?
29
Thanks for the first impression of the game, Seltzer Cole.
Actually, you're still very far from the game. There are a total of FOUR chapters in this current demo.

Spoiler: ShowHide

Because right after you talk to everyone in the guild, you should go back to the first floor of the guild and talk to Kite in order to advance the story. Be warn though, the bosses can get harder and the puzzles can be a little bit harder as the game progresses.
30
Quote from: Zexion on May 07, 2013, 02:15:24 pm
This post reminded me that I never actually posted on here. I always look at your update, but never actually post lol, and I feel bad because I have wanted to say that I like this games idea haha. I think if it were polished up a bit (graphics-wise) it would be awesome :P


Thanks, glad you like the idea.

Yeah, I'll admit the graphics aren't exactly good, it's just the lack of resource and the type of people who are willing to support help with the game in terms of sprite making really got me in a toll.
31
Version 1.1. is now complete

You can download it from the first post.

If you come across some problems in the game, feel free to tell me about it.
32
New Projects / Re: [XP] Lunar Legacy
April 25, 2013, 03:41:42 am
I have to say, this is actually an interesting idea. I like it :)

So you've been working for three years to work on this game? Must've come a long to perfect the game.
I'm looking forward for this game.

Quick question, are you going to release the demo?
33
General Discussion / Re: [XP] help with boss idea
March 25, 2013, 09:23:13 am
Thanks, it really works.

But I need to ask, I still need ask about this. Like I said, he makes hints that he'll use the girl as a shield.

For example, during the third turn, the boss would say something like "Go ahead and attack." In the next turn, the players are prompted not to attack the boss (either by selecting 'defend' or use healing items) because if they do, not only the boss gets damaged, but the hostage will get damaged too (let's say -150 damage). The only way to avoid this is to defend, not to attack the boss at all. Can this be accomplished?
34
General Discussion / [XP] help with boss idea
March 20, 2013, 04:57:45 am
I don't know if this is the right place to post this, but I need to ask. How do you make this boss fight work in the RPG Maker XP's default turn-based battle system?

You see, in one of my project, there will be a boss fight that involves a villain holding a girl hostage.

The boss fight will have the party to fight the villain (armed with a weapon, of course) who also hold the bound girl as his shield. The player must be careful not to attack the hostage constantly, as it spells Game Over if the hostage gets killed.

There are hints, fortunately. If the villain doesn't taunt you, he let himself wide open for the attack. However, if he makes hints that he'll use the girl as a shield (for example, when he shouts, "Come and get me, you little runt!"), the player must NOT attack the villain or risk getting the hostage hurt.

Can this idea work at all? How do you make it work?
35
QuoteHello, everyone. I hope you're all doing well.

I like to make this announcement. I'm reopening up the OC submission. You see, I tried to contact some of the OC's authors about the game since it's been rewritten. Unfortunately, I couldn't contact them. The only people who are still in contact are:
- Vastler75 (Axel Akamura's owner)
- Kurush Wuzurg (Atossa's owner)
- Chaoslord680/PrimalLord680 (Nemean Primalstorm's owner)
- Uberbozo (Harqs' owner)
- thechossen1 (Maxwell's owner)

If any of you happen to own the following OCs, please contact me as soon as possible if you still want them in:
- Kunou Zetsubo (owned by punk_Blood)
- Noyemi (owned by Mikhail Faulken)
- Ajax Widowmaker (owned by Crowleyism)

So I've made the conclusion to reopen the OC submission. You may send/add your Original Characters into the game as both party members and allies. I will take 5 OCs. Any character will do, but there are a few rules I need to tell so that the OCs aren't overpowered when compare to the other characters:

1. The OC should have a backstory that is connected to the game as a sidequest. If you want to connect them to the game's main story, you have to talk with me so we can discuss the storyline.
2. Please, no Copy Cat character unless there's a good reason (in terms of backstory) behind it. A good example is Nemean Primalstorm.
3. The character can be any kind of race (for example, and elf), but please no god-like race.
4. Add how their interactions with Kyuu will work out, depending on which Alignment he's in.
5. While you can make up your own class name and weapons, the OC must have the following character type:

  • Jack-of-all-trades (Balanced. good at everything, the best at nothing)
  • Fragile Speedster (Weak, but very fast)
  • Attack Mage (Mostly uses offensive spells)
  • Heal Mage (Mostly uses healing spells)
  • Buffer (Focuses on strengthening allies and weakening enemies)
  • Glass Cannon (Strong offense, but weak defense)
  • Mighty Glacial (Powerful and resistant, but slow as heck)
  • Stone Wall (Strong defense, but has weak offense)
  • Ditto Fighter (Uses skills that most characters use)
  • Gradual Grinder (Uses skills that deal damage over time, steadily wearing down the enemies)
  • Lightning Bruiser (Strong, tough, and fast. The best of the types but shares 'that one' weakness, which can kill the character easily)


Those are the rules. If you're interested to add in, just send me the sprite and the battle picture.

The deadline will be at 29th March 2013. That's all the announcement. See you around.


The submission is now closed.
36
I'm still working on the first region, Cyril, but I have other region ideas in mind for the game.

Here are the region ideas and their plagues (not all of them are going to be in though):
- Alh'hru: enormous forest (mutated environment)
- Kandur: a countryside (madness syndrome)
- Veryl: Medieval era (lust for battle)
- Ludja: ruins powered by water (perpetual rainfall)
- Bajak: pirate theme (similar to Ludja Region, but causes storm)
- Nippon: Feudal Japan (spirits and demons roam free)
- Badland: wild west theme (morphing landscape)

What do you think with these ideas?
37
Sorry about it, man. I totally forgot about the rule to put all the images on spoilers  :^_^':
38
Hello everyone, this is Dark Kyu with a few updates on the game.

Well, it's not looking good but it's not bad either. I'm still missing one more sprite to complete the game's third chapter before moving on to the next chapter. I still need the character sprite of Electro (from Spectacular Spider-man).

This is how he looks without that 'mask' of his.
Spoiler: ShowHide




But if it's too difficult to make, then you can make a character sprite of him in his hazard suit.
Spoiler: ShowHide




So for now, the game has been officially on hold until I get Electro's character sprite. I really need him for the game's story. If anyone can make his sprite, either his real looks or his hazard suit, will definitely help and progress the game's development even more.

To make it up for this, I've added a few more screenshots and news on the game.

New Features


-Quest System-

Throughout the adventure, Judith (from Tales of Vesperia) will hand you some quests/jobs given by various people in Rakenzarn. A new option is opened from the book, so you can go there to take a look at the quests.

Spoiler: ShowHide


Spoiler: ShowHide


This is how the quest information looks like. You can see which one is new, accepted, and complete from the pic symbols. In addition, you can see what the quest is all about from its description and the rewards for completing it. However, you need to talk to your client in order to accept the given quest to complete it. Once you complete a quest, you will be given the reward.

While most quests are optional, there are some quests that are related to the story. You can find out that it's a story-related quest by the following screenshot.

Spoiler: ShowHide


When everything is labeled '????' in the description, then it means that's a very important quest to complete in order to advance the story. Not all quests are related to the story though.

Whenever you complete a chapter, don't forget to talk to Judith since she always gives you new ones in every new chapter.

Lastly, some quests are related to other quests. For example, there will be one quest where the party investigates a certain phenomena. When that's complete, another quest will be unlocked later on and it will be related to the previous quest, which will conclude the mystery of the phenomena or continue to the next quest.

Special credits to KK20 for the Organized Quest System. Truly one of the best scripts I've ever seen.

-Battle System-

As you pretty much know if you played the game, Kyuu isn't much of a fighter.

Even though you have your friends from different series, you still need to mind Kyuu as there will be times where he'll be engaged in a one-on-one duel.

Fortunately, his class is one of the rarest and best in Rakenzarn, the Arxus Rogues. The class has an uncanny ability to wield various weapons and use multiple skills. There is a catch though, some skills can only be used when a certain weapon type is equipped.

Spoiler: ShowHide

You can see that some of the skills in the screenshot are transparent. Right now, Kyuu is using a sword so he obviously can use sword-type skills. Double Slash and Midnight Stab are part of them (the former is a standard double slash attack while the latter is a Dark element attack.

Spread Shot is a gun-type skill that's very useful against multiple enemies, but as you can see, you can't use it unless you use a gun-type weapon.
Ravage Smash is an axe-type skill that has brute strength and brutally wound an enemy.

You can learn these skills or more by talking to some characters in Rakenzarn (mostly who are experienced fighters). You can also learn new skills by finding and reading items called Skill Scrolls, which are secretly hidden throughout Rakenzarn.

Spoiler: ShowHide


Noel here is one of the characters who knows about gun-type skills and she can teach you.

The weapon types so far are:
- Sword
- Twin Blades
- Knife
- Axe
- Spear/Lance
- Gun
- Bow
- Crossbow
- Staff
- Gauntlets
- Hammer/Mace
- Whip

You have the freedom to use any weapons you want from these types, but be aware that each has its own strengths and weaknesses.

Special credits to Aqua (for making this script), vacancydenied (for requesting the script), and Starrodkirby86. Weapon Specific Skills is a pretty good script.

-Overdrive Concept-

There's this concept I've been working on, it's called Overdrive Mode. It's mostly for most bosses.

Whenever you deplete enough HP, the boss will get furious and will start to throw his best moves at you. This is where the fight will get more intense as the attacks may deplete most of your party's HP.

Cutscenes


Not to mention, here are a few scenes and screenshots from the game (mainly Chapter 3 and some planned scenes for Chapter 4)

Spoiler: ShowHide





The Wario Bros. returns!




The Bandits attack








Daffy Duck's on the run


Buggy the Clown from One Piece is here!


A new enemy: The Assassin




She's not kidding.... She really wants Kyuu DEAD! :O_O:



Lastly, the game will also feature a Dating System. You can date various girls from different series (mainly singles). This will not affect your alignment but it also affect the ending. Planning to have a total of 15 girls you can date.

Here are the confirmed girls that you can date in the game, each has her own rewards for you in terms of skills (don't worry, I won't spoil the endings or their story arcs)

Spoiler: ShowHide


1. Megumi Minami

- Crossover: Detective School Q/Tantei Gakuen Q
- Bio: The girl from the 'real world' who's gifted with the photographic memory, which allows her not to forget and memorizes everything even after she has a brief look on
something. However, such gift does possess a curse.
- Gift: learn 'normal' attacks and increase all your status. It's essentially the 'jack-of-all-trades'

2. Dark Magician Girl

- Crossover: Yu-Gi-Oh!
- Bio: One of the famous cards/characters in the series though she's not related to the anime or the manga series (though I will make a few references to it). She's incredibly gifted with magic though she's a bit sensitive.
- Gift: learn black magic (mostly 'good' Dark spells) and increases your intelligence.

3. Reiko Hinomoto

- Crossover: Rumble Roses
- Bio: 19-year-old wrestler who is one of the main playable characters in her game. She's very energetic and enthusiastic both in and out of ring. Her ultimate goal is to follow her mother's footsteps and become the world's greatest wrestler.
- Gift: increase your strength and dexterity, also learn grapple moves that can deliver tons of damages.

4. Fabled Grimro

- Crossover: Yu-Gi-Oh!
- Bio: While I haven't learned much from her, she's essentially a young queen of her race. Personality still under development.
- Gift: increase your agility and learn fast skills



Well, that's all for now. Hope this keeps you excited.

Until I get the sprite, I'll see you soon.
39
Hello there, welcome to the forum. Hope you enjoy your time here :)
40
Resource Requests / [resolved] [XP]charset request
January 26, 2013, 03:19:39 am
Hello, everyone. I'm quite far with my game crossover project, Rakenzarn Tales, but right now, I'm stuck 'cause I'm missing a character sprite.

Can somebody make a charset of Electro from Spectacular Spider-man?
Electro: ShowHide




If Electro's sprite is too hard to make, then what about this one in his hazard suit?
Electro in hazard suit: ShowHide




I'll be able to continue the game with this sprite. If you can do it, please make the sprite.