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Messages - Dark_Kyu09

41
Thanks, KK20! It actually works :)
42
Script Requests / Re: [RMXP] Counterattack script
January 21, 2013, 01:58:13 am
Thanks for the script, but something's wrong here.

You see, I try it out in battle and when I use one of the party member's skill, it crashed. Then a message window pops out and said:

"Script "Full Reflection System" line 160: ArgumentError occurred.
wrong number of arguments (3 for 2)"

Is there anything that can be done?
43
Hello, everyone.
I'm looking for a particular script for the default battle system of the RPG Maker XP. You see, I'm trying to make an enemy who can counterattack.

How it would work


  • When a party member attacks the enemy with either normal or special attacks (including 'magic' attack), the said enemy will counterattack with a normal attack.

  • There is a chance of 90% the enemy will counter and 10% he won't

  • Counterattack during battle

  • Will not counterattack if the enemy is inflicted with three status ailments: Stun, Paralyze, and Down (the third is custom made by me)



Scripts I'm using


  • Unlimited Levels - Blizzard

  • AMS (Advanced Message Script) - R4

  • Emotions Script - Ánemus

  • Advanced Time and Environment System (ATES) - Blizzard

  • Diary Scene - ForeverZer0

  • Full Reflection System - Blizzard

  • Easy LvlUp Notifier - Blizzard

  • Easy Party Switcher - Blizzard

  • Organized Quest System - KK20

  • Chaos Project Save Layout - Fantasist

  • Weapon Specific Skills Script - TerreAqua

  • Advanced Shop Status Window - RPG Advocate

  • CMS #5 (Custom Menu Scene #5) - Rune



Hope this is clear. So can anyone make the script here?
44
Hey there, guys. I'm here for a little quick update.

Well, the next Closed Beta testing will be out soon (probably next February). If any of you like to try it out, I'll be sure to tell you.

Also, as a bonus, the next version will be accompanied with a little separate 'game' I'd like to call "Rakenzarn Moments." It's not really a game, it's more of episodic shows, both are comical sketches and 'origin' stories. There will be six episodes, four are under development but I haven't figured out the last two yet.

Here's some summaries of the four episodes:
1. Cooking For Me
Noel decides to do some cooking so she asks Kyuu for help. Kyuu can't resist thinking she might cook something very good despite warnings from Kite and Kanon. However, he doesn't really know what he just got himself into...

2. Daffy & Ed: Search of the Necomonicon
This is loosely based/inspired by Nostalgic Critic & Bum's Search of the Necromonicon. Daffy tricks Ed (with a year supply of jawbreakers) into searching a haunted house for the Book of the Dead. What follows is a series of comical chases by famous ghosts.

3. How I met Sakura
This is an origin story for Kite. It turns out that Kite and Sakura have met before. The story follows from Kite's point of view in a Visual Novel style of his encounter with Sakura and gets forced into becoming her 'partner' in a street fight tournament. Will feature several characters from Street Fighter and Tekken.

4. The Kolinia Stalker Project
A direct parody of The Blair Witch Project. Kanata finds himself waking up in the middle of the forest with seemingly no way out and he can't remember how he got there in the first place. He then sets off on a journey to get back to civilization, but he soon realizes that he's not alone when he hears someone laughing...

Well, that's all for now. Hope to hear from you soon :)
45
Hello, everyone! Hope you're doing well.

Anyway, I'm here to start up 2013 with an update on the game.
First of all, Chapter 2: First Assignment, is finally complete and only two chapters remain until version 1.1 can be released.

Here are some new features and changes for version 1.1:
- The 'Rival' theme is now replaced with this one:

- At the end of chapter 2, you can fully establish the relationship system
- Guild jobs, you can accept some jobs from clients to earn different rewards
- 2 new 'dungeons' to explore
- overworld exploration
- Day and Night system, whenever you go to the overworld map, the system will kick in. If you go into town or dungeons, it will stop which may put the day or night permanent in certain places until you exit that place. Of course, you can go to your bed at your home where you can sleep until night or day.

And here's some screenshots

Cutscene
Spoiler: ShowHide


Next boss fight?












Letting you know if a certain character joins your party/brigade


Short glimpse of the Cyril Region's main villain....




Exploration
Spoiler: ShowHide


Overworld of Cyril Region







Day and Night system (credits to Blizzard)


At night



Towns

Sivurd Town


entrance to BlueLake Town


BlueLake Town


Library


Others

Galimus Plain


Kolinia Forest


Mysterious swamp




Party
Spoiler: ShowHide

























Well, that's all for now. Unfortunately, I'm currently facing a block here. I'm running low on sprites once again and I can't continue the game without sprite supplies. For more information on the sprites, please check out here
http://www.whitefangstudios.com/t155-sprites-wanted#3067

Thanks everyone for the support. See you around :)
46
Guys, a little quick update here.
I still haven't got much Beta testers though.

I've managed to continue on with the game and finish Chapter 2.

Chapters sypnosis
Spoiler: ShowHide

Chapter 3: The Poisoned Waters
Kyuu and the brigade accept a job to guard the Water Orb in BlueLake Town from bandits that have been recently attacking town.
However, it gets worse when, not only the bandits are attacking, but another group of bandits attack at the same time. To make it worse, someone is planning to destroy the Water Orb, which will put the entire region into grave danger by the plague.

Chapter 4: Uprising
Kyuu finally discovers a way to purify Cyril Region from the plague. However, he soon has to face the mastermind behind the attacks at BlueLake Town and the sudden appearance of more powerful monsters. It is also revealed about a certain group of people.... Who wants him dead.

His journey has only begun.


Returning and Confirmed characters:
Spoiler: ShowHide

Pete
The Wario Bros.
Snorlax (Pokemon)
Velocidrome (Monster Hunter)
a few 'guest' OCs



In Chapter 3, you now can roam freely across the Cyril Region. Not only in one region, but to other regions as the story progresses, especially when you restore the Cyril Region from the plague.

With that said, I'd like to ask you. What do you think with the map of Cyril Region here? And lastly, what background music fits this exploration? Should I use some music from an existing franchise or the existing music from the RPG Maker XP?
Spoiler: ShowHide
47
Hey, everyone.

The thing is, I'm currently looking for people who would like to test out my game. It's not exactly version 1.1, think of it as a Closed Beta. I finally finished Chapter 2 but I need to know if the game has improved, especially the exploration part.

I've already posted this at the 'recruitment' section but I still haven't found anyone who's willing to help me test it. So I was hoping this might get your attention.

If you're interested testing my game, I'd be very appreciated. Just send me a Private Message and I'll send you the game.
48
Recruitment / Re: Rakenzarn Tales [testers wanted]
December 01, 2012, 08:59:17 pm
Hello, everyone.

I'm currently looking for people who would like to test out my game. It's not exactly version 1.1, think of it as a Closed Beta. I finally finished Chapter 2 but I need to know if the game has improved, especially the exploration part.

If you're interested testing my game, I'd be very appreciated. Just send me a Private Message and I'll send you the game.
49
Still haven't found any artists yet, but that still doesn't stop me from making progress!
I manage to make a little progress with the game. I use most of the materials that I find it suitable until I find the artists who can help me draw some pictures for the game.

Right now, I'm working on the next version (4 chapters total, I hope). Here's what I can give of Chapter 2.

Spoiler: ShowHide

Sypnosis:
After  the Stone Ogres attack, Kyuu is somewhat welcomed into the guild and assigned into the same brigade as Kite and his friends. Dark Magician Girl also passes the Guild Test and assigned into the same brigade.

Here, players are allowed to name their Brigade.

The brigade's first mission is to find a very rare flower at the Blackwood Forest. Unfortunately, Kyuu's lack of battle experience makes him an open target for monsters that roam around the forest, forcing him to rely on his new friends. To make things worse, the brigade is stalked by familiar enemies and a very dangerous monster.


In this chapter, there will be more Alignment choices and the characters will start to react differently depending on your Alignment and your choices from the previous chapter. For example...

Spoiler: ShowHide

This is for the Neutral Alignment. In the previous chapter, you had the decision on what to do with the Stone Ogres when they're defeated. One of the decisions was to let everyone decide. The scene with Dark Magician Girl will be different depending on your choices. Not only her, but other characters too. So yeah, the chapter will emphasizes more on the players' decisions.

The next chapters will have players to talk to different characters throughout Rakenzarn.

Spoiler: ShowHide

Knuckles here will teach you some moves. He's one of the people who can help Kyuu to learn new set of moves.

We also have a bit of puzzle solving. Players will have to take advantage of Kyuu's intellect in solving puzzles and cases.

Spoiler: ShowHide





There is going to be a nightmare scenario. In this particular scenario, Kyuu will find himself locked in a small room. This is the second puzzle (the first 'puzzle' is the 'Deduction game' if you call that a puzzle) where Kyuu needs to find a way out of the room.



Lastly, the exploration.
Players get to explore the world such as a forest, an underground cavern, and lost cities. However, like most RPGs, there are also monsters lurking within.

Spoiler: ShowHide

Do you see the two small lights in front of Kyuu? Those are the enemies. If you let them touch you, you will engage in battle.

The battle system will be a bit of a tactic's game as each party member has his or her strengths and weaknesses. That's also the same to the monsters. You have to be careful who you choose and discover certain strategy on different monsters. Certain characters can be defined by their character type:

Kite: Fragile Speedster
Dark Magician Girl: Black Mage
Sakura: Ditto Fighter
Kanata: jack-of-all-trades
Nina: White Mage
Noel: Glass Cannon
Kanon: Lightning Bruiser

Spoiler: ShowHide


Velocipreys from Monster Hunter.
Kanon uses one his early attacks, Dark Drive, on the monster.


Slime Girls from Monster Girl Quest.
Noel uses her Revolver Blast.


Well, that's all I have for the game so far.
A feedback would be nice.

Hope to hear from you guys :)
50
Recruitment / Re: Rakenzarn Tales [recruits: artists]
October 14, 2012, 01:36:52 pm
Good news!
I found the script I've been looking for!
Now all I need is the artists. Please, if any of you is a good artist, please help me out with the actors' pictures.
51
So how is the game so far?
A little feedback would be appreciated.
52
Hello, everyone. I hope you're doing well.

First of all, I'd like to thank to the ones who tested out my game.

Anyway, I need some help here, some scripters and artists. I am making progress with the game's story, but I need some scripts to continue.

You see, the first script I need is something that switches an actor's battle pictures whenever something happens to him or her during the battle gameplay. The pictures are mostly their faces with facial expression:
- normal: their primary battle pic when in full health/good condition
- hurt: this is for a few seconds whenever the actor gets damaged by enemy attacks
- fatigue: when the actor's HP is dangerously low
- KO'd: when the actor is knocked out.

As I said, the battle pics need to be shot of their faces. Think of it something from Tales of Vesperia.
The actor pictures I currently need are:
- Kyuu
- Kite
- Dark Magician Girl
- Sakura
- Kanata
- Nina
- Noel
- Kanon
- Luigi
- Donald
- Daffy
- Sonic

Importantly, the script must be compatible with Blizzard's 'Easy LvlUp Notifier'
For anyone who can draw their pictures and script, please help out.
53
New Projects / Re: Until The Final Blade Falls
September 24, 2012, 02:26:55 pm
Wow, looking good so far, especially the mapping. You're a pretty good mapper  ;)

Looking forward for the demo.
54
Projects / Games / Rakenzarn Tales [Version 2 released]
September 22, 2012, 12:33:28 pm
Hello everyone, I'm making a fan-game based on several popular franchises for the RPG Maker XP engine. This is called Rakenzarn Tales.



Story: ShowHide

The story involves a boy named Kyuu Renjo (From Detective School Q). After a day of feeling weird, he comes across a book labeled Rakenzarn Tales. Though he finds this book freaky, his curiosity causes him to give it a glance and he soon finds himself teleported within the book.

Welcome to the world of Rakenzarn, where all fictional characters reside. Just as Kyuu begins to take in the enormity of this situation, it turns out Rakenzarn is in the midst of a crisis as an enemy organization called the Saint Lords have unleashed various plagues upon the land. Unable to go home and equally unable to ignore this problem, Kyuu soon finds himself joining a brigade to learn the reason behind these attacks and about the mysterious book which brought him here.

However, he is completely unaware of the book's dark history and his connection within, which may endanger his very own existence.


Characters: ShowHide

Kyuu



- The unusual main protagonist of the game from Detective Academy Q (also called Detective School Q or Tantei Gakuen Q) who found the titular storybook. He's a bit hyperactive, socially awkward, and childish at times, but he's actually very intelligent once he gets serious. Unfortunately, he is very weak due to his lack of experience in combat, so he needs to rely on his new friends while training to become stronger. To make up for his painful weakness, his deductive skills are absolutely amazing for a junior detective and he has a hidden talent of leadership. After finding it wrong to live in a world of fantasy, he goes on a journey to find the way back home while solving the mysteries surrounding the storybook.

Kite



- The deuteragonist of the game and the main character from the original .hack games. As the very first character who joins Kyuu, Kite acts the second-in-command of the party. While Kite is a potential leader, he strongly supports Kyuu sharing a brotherly friendship and usually acts as the voice of reason. Kite is both strong, fast, and capable to use a few basic spells, which makes him one of the most valuable allies. His weapon is a pair of blades.

Dark Magician Girl



- The tritagonist of the game and one of the famous characters from Yu-Gi-Oh! (she is not related to the anime or manga series) A magician-in-training, she's the second to join Kyuu's party. She is a Duel Monster spirit and gets constantly mistaken as a human girl due to her appearance. She shares another strong friendship with Kyuu and Kite. Although, unlike Kite, she gets very annoyed by Kyuu's childish antics. She knows a lot about magic spells though she's still learning them and her capability as a Black Mage makes her another valuable ally. Her weapon is a magic wand.

Sakura Kasugano



- The hyperactive, fight-loving character from Street Fighter. She is one of the main characters and also one of the first to join the party. Sakura recently moved into the Cyril Region where she makes friends with Kite and the others. She is known as the 'Ditto Fighter' due to her ability to use skills that most fighters use such as a Hadouken though it's self-taught. Her main weapon is her fists, but she can also use some gauntlets and brass knuckles.

Kanata Saionji



- The 'handsome, pretty boy' and main male lead of his series, Daa! Daa! Daa! (or also known as UFO Baby). He is quite popular with the girls due to his good looks and attitude. Not only does he excel in his studies, he is also good at sports. Apparently, he comes from a line of Buddhist monks until he moves into the Cyril Region where he befriends Kite and the others. He may initially appear as a Deadpan Snarker, but deep down, he's a kind, caring person. Among the first members of the party, Kanata is the 'jack-of-all-trades,' as he masters the basic sword skills (his main weapon is a katana.)

Nina Sakura



- a kind-hearted, very peppy, and perky character from Ultra Maniac. She is actually a magic girl (or a witch) who comes from a kingdom in another region. However, she proves to be a failure as her magic usually backfires save for a few white magic spells. As a result, she's sent to the Nutsy Guild as part of her training to improve her magic. She'll do absolutely anything to ensure that her friends are happy, even if it means suffering a little grief herself. Nina is the healer of the group. Her main weapon is a magic staff.

Noel Vermillion



- A shy, clumsy girl who tends to get worked up over the smallest things. She can be socially awkward at times, but this has actually served as an endearing trait. She quickly becomes close friends with the first members of the party, but it turns out that she already knows Kite and Kanon. In fact, the three of them are close friends. She is the 'Glass Cannon' of the group as a professional gunslinger capable of delivering critical damages on the enemies. Her weapon is a pair of handguns.

Kanon



- A mysterious young boy from Umineko no Naku Koro Ni (means When the Seagulls Cry). He appears to be sullen and quiet, usually doing his work in silence. He doesn't talk much either though he does voices his opinion during a discussion whenever he wants to. Apparently, he knows Kite and Noel for a long before meeting Kyuu and the others. There have been rumors that they're close friends as well. Kanon is supposedly the strongest among the first members of the brigade, known as the 'Lightning Bruiser.' His main weapons are a two-handed sword and a latex scimitar.


Players will meet other characters that reside in Rakenzarn, all from cartoons, video games, novels, and animes.


Current Screenshots: ShowHide

















Features: ShowHide


  • A massive crossover, featuring multiple characters from video game, anime, movies, etc. Also featuring characters from web series and even other RPG Maker games.
  • About 90 party members. You can recruit characters into joining your brigade.
  • New Battle feature using Blizzard's Chaos Rage Limit System
  • Storyline mixing with classic adventure, mystery, comedy, intension, and sometimes horror elements.
  • Character Alignment. This can align Kyuu to Lawful, Neutral, or Chaotic. The alignments can change Kyuu's inner thoughts and even his personality. Characters can also react differently depending on the alignment.
  • Multiple Endings. They're all highly depending on which alignment the players are in and their choices throughout the story.
  • Guild Quests.
  • Making use of the engine's default battle system. The main goal is to give each party member his or her strengths and weaknesses. That's also the same for the enemies (especially the bosses) so you have to be careful who to pick.
  • Ultra Bosses feature. Face extremely powerful bosses that require certain characters in your party.
  • Romance. Players can also date various girls from different series (mainly singles). This will not affect your alignment but it will reward you with an 'epilogue' moment.



I haven't finished the game due to lack of resources (sprites, still pictures for cutscenes, and battle pics), but I managed to finish a few chapters of the game. The game's current version is 2 Here's the link if you like to try it out:

https://www.dropbox.com/s/97bmzngup6ogzob/Rakenzarn%20Tales%20version%202.zip?dl=0

Once you play it, care to give me thoughts, reviews, and ideas for the game?
Also, I'll be very glad if any of you could help out with the game.
55
Quote from: gameus on September 22, 2012, 07:53:40 am
This topic is in the "Project Recruitment" section. Go make a separate topic for the project in the New Projects section. Your project will get a bit more attention.


Thanks, I will do it right away. I owe you.
56
So everyone, what do you think with the game so far?
Care to give me thoughts, reviews, and ideas for the game?
57
Resource Requests / Hadouken Animation
September 15, 2012, 08:39:40 pm
I'm using the RPG Maker XP and I need some Hadouken animations (the one from the Street Fighter series). Can someone make these animations for me?
58
Well, today's the day!
Version 1.0 is finally here.
https://www.dropbox.com/s/5wc7j0tc8r00g30/Rakenzarn%20Tales%201.0.zip?m

It may be short, but it's longer than the prologue, it's just a taste of what's coming in the next longer version.

Hope you have fun :)

Special thanks to Alex Cannon for letting me use two of his songs.
http://www.youtube.com/user/AlexJamesCannon
Check out him out, he's a very good composer.
59
Recruitment / Re: Rakenzarn Tales [Version 1.0 updates]
September 01, 2012, 02:19:22 pm
Hello, everyone. I hope you're all doing fine  :)

First of all, I'd like to thank the people who made such wonderful scripts for the RPG Maker XP, you guys are great. I've been working so hard to make this game real and not written on paper.

Anyway, I hope you like the game's prologue. I'm currently working on the next version of the game.
I just want to give a quick update here.

The game's version 1.0 is going smoothly and it's almost finished. All it needs is a re-design on Kyuu's sprite. Version 1.0 will be released in September 15 and if I haven't got the new sprite for Kyuu by September 7, I'll use the old sprite instead.

Anyway, I'll give you some a few sneak peeks on the game.

Quick sypnosis on Chapter 1:
Spoiler: ShowHide
Kyuu will meet familiar characters in a certain guild hoping that one of them might know something about the book. Little does he know, his faithful encounter with Kite, Dark Magician Girl, and 5 other characters will result in a new adventure.


As I said before, Version 1.0 will feature an extended prologue. Sadly, I manage to make one chapter due to technical difficulties. As a result, there are only 5 new party members who will appear. Despite that, I've already planned many characters from different series. If you talk to some of the civilians across Densel Town, they'll give you some clues that hint a certain character's appearance. For example, one citizen will explain to you about a man who suffers a freak accident, which results his body become an unstable living electrical capacitate. Can you guess which character is the citizen talking about? A hint: it's from a comic book series.

Here's a few more screenshots if you want to look at it.
Spoiler: ShowHide






"A clown dressed up like a pirate"
This is another hint of a character's appearance in the future.















Advanced Shop Status Window created by RPG Advocate
Cleaned, optimized and re-documented by Fantasist





Discover surprising relationships between the characters.





Version 1.0 will take place mainly at Densel Town. The next version will be much bigger as players will explore the entire Cyril Region fighting enemies, discover mysteries, and importantly, find a way to dispel the plague to return home.

Well, that's all I can tell you about Version 1.0.
Hope you like it.
60
Quote from: sgtkle on May 09, 2012, 04:17:57 pm
Not sure if you are still working on this, but I've made a lilith sprite before for a different project that you can use.  Also made a nanael sprite, that i saw you needed on a different post.

Spoiler: ShowHide

Spoiler: ShowHide


Feel free to use them, just give me credit.


Thank you very much  :D
I really appreciate it, I do!