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Quote from: legacyblade on April 19, 2011, 12:50:47 pm
Wow. I'm loving the work you're doing! That civilian edit was of one of my favorite civilian sprites, so good choice on a base sprite. And that one you just did is pretty good. Is it based on any of the RTP sprites? The cloth could use a bit of shading to improve the depth, but that's more something I'll fix when I touch up all the sprites to keep the style consistent. The only thing I think you really need to touch up is the hair. The shape is good, but it looks flat due to lack of contrast. If you DID use shading, it's all too dark to see.
Thanks for your help so far, AC.
Quote from: ForeverZer0 on April 17, 2011, 01:14:56 pm
That looks very good. My only nitpick is the head seems to have more saturation than the body.
Quote from: Blizzard on April 17, 2011, 09:00:12 am
Looks good so far. I think the jacket needs a bit more shading.
Quote from: Ryex on April 17, 2011, 07:37:00 am
interesting, strange that I can't attach a culture to the name, I usually can.
Quote from: Ryex on April 17, 2011, 06:55:05 am
Ell-Ya Sue-pern-en-ko ?
I'm fairly sure I got the last name wrong
Quote from: Blizzard on April 17, 2011, 05:12:43 am
Do you want to be credited by your name or as Agckuu Coceg?
Quote from: game_guy on April 17, 2011, 01:42:17 am
looks nice, could so be an NPC
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Quote from: Ryexander on March 11, 2010, 12:31:08 am
UPDATE to version 2.00
lots of new stuff. the most notable is event set up. Dynamic Position Sources, a BABS plugin, and a Manual that tells you how to set everything up
check the first post for information
Quote from: Borat on August 08, 2010, 12:40:07 am
Because, 2 people have the projects, on 2 different computers. I dont see whats so funny.
You cant copy a map from one computer like that and move it to another computer. Which is for something like 2 friends working on a game at the same time.