I would agree that the amount of work needed far outmatches the value of the feature.
If people don't want/need this to start the BGM in the
exact same spot, could this feature be accomplished the same way, but avoiding the massive rework needed currently, by
muting the BGM instead of stopping and restarting it?
So the song never actually stops playing, its volume is just reduced to 0. Then after a battle, its volume is increased back to where it was. You would even be able to add a line in the script for "bring volume back to normal after X seconds" so that X could be customized in order to allow the battle victory fanfare to play out before the BGM comes back in.
I guess, you could even have a "instant" or "Fade" effect as an option. To instantly bring the volume back to normal, or fade it back up to normal.
I don't understand scripting (as you know
) and I dont grasp 100% how and why this would be used.
Im a tinker, and I was really just curious if this concept would work or not, as a valid work around that the issue of stopping and restarting the BGM currently poses.
Me VII