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Topics - wingish

1
"I Swallowed My Arrow Key" is a timed hack and slash game where you must complete randomly-generated objectives to keep your timer from running out. It's also our Ludum Dare 26 entry!

Check it out on Ludum Dare: Here

Screenshots
Spoiler: ShowHide











How to Play
The objective is to play as long as possible by completing quests. You begin with 30 seconds on the timer, and your time will increased as you complete the quests. When the timer hits 0 the game ends.

Download
Windows: http://downloads.sle...mak_windows.zip
Linux: http://downloads.sle...ismak_linux.zip
OS/X: http://downloads.sle...k/ismak_mac.zip
2
 Hey! In order to help me improve my art I am starting (more like restarting) my one drawing a week challenge.

This Weeks




Older Art Work

Spoiler: ShowHide






3
Welcome! / I'm Back.
March 01, 2012, 01:31:26 am
 I left without notice a year ago, not that it matters lol. No one would remember me, and I don't use RMXP any more. However I still maintain the previous knowledge I have of it and will try to be as resourceful as possible.

~Wing
4

Insert catchy slogan here.

Click on the thumbnails to see the whole picture. These are pretty old images.



     What is the story behind Origin Spark?
In the beginning, humans were created by a powerful immortal being. They resembled him in shape, and posture. He was strict and unforgiving, and the humans were expected to worship him as a god. They were treated poorly by their creator for many decades. He had kept the humans within his control for many years, but the humans were made to have the mind and potential of their own creator and soon began to rebel. A group of seven humans worked together to attempt to imprison their ruthless creator, but his strength was to much to be contained. They were forced to divide his energy into five seeds. These five seeds stored immense power, and were distributed between five great tribes who inhabited the world. Tradition decrees that the seed must only be passed on to those with royal blood, direct descendants of those who ruled the tribes. That is, until, the Origin seed, ruled by the Origin tribe, was stolen in the middle of the night. The exile, the king's brother, had taken his revenge on them. With the seed, he grew powerful, and more crazed than ever to wreak destruction upon those who had rendered his life miserable those past ten years. The tyrant, ruled alone. The Origin seed alone was his army, forced to do his bidding. He also hid the four other seeds in the far corners of the world. He crushed anyone who stood in his way. One by one, family by family, tribe by tribe, everything was destroyed, and he had no mercy. He killed all who defied him, and all who he thought would. Everyone was killed, except a handful of men who were the last people who had escaped the tyranny of the king's brother. They fought as they never had fought before, but soon enough, the extreme power of the Origin seed overwhelmed them, and they were tossed into the burning pit of hell.

The king's brother declared the world his, and began to build his empire of doom, with the Origin seed making him immortal.
But, the prisoners, slaves forced to work, soon rebelled, and hatched a plan to overthrow the great tyrant. Together, they created a hallow sabre, and destroyed the evil blanketed over the realm. Legend has it, that the seed first unwillingly aids a devil, dies, and becomes a tree. Then, the tree releases a new seed, each one stronger than the last, and aids a hero with a pure heart and good intent. Many years later, the hero found a tree and rested on it with mortal wounds from many days of battling. However, when he awoke, he found his wounds healed, and a tiny seed clutched in his hand. Soon enough, he had a relevation, and realized the seed was the legendary Origin seed. The hero became to be a wise and kind ruler, and once again, the world was at peace. When the great king was at his deathbed, he hid the Origin seed, telling the location only to his most loyal companions, and when they also died, the secret was lost, recognized only as a fable. Centuries later, our story begins. You, a bold adventurer sets out in the world to find the Origin seed, and once again regain the peace that had been lost when the Origin seed was hidden. You begin your journey in a little town called Vasilias, where the Origin tribe was born. Along with many others, you begin the quest to find the Origin seed.

     What is special about Origin Spark?
Interaction
We've all been around mindlessly grinding to get two billion mushroom caps because some guy thought it would be a great idea to make soup out of a living vegetable body part, and most of the time it isn't relevant to anything. In Origin Spark we're aiming to hopefully establish a emotional connection with the characters you encounter by giving them dynamic qualities and their own back grounds. With this we can create engaging stories containing excitement, and give characters more of a purpose than to ask you to run their errands.

Flexibility
Maybe engaging hundreds of thrilling battles isn't your type of thing, and you're looking for a more calm and relaxing environment. Origin Spark isn't just about the combat, but it's about the community as a whole. You can explore the limits of Origin Spark, collect resources, or train to become the best. No matter what you're doing, you still have a part in the community.

Accomplishment
Origin Spark will consist of many milestones, for those who like to work towards a goal. You can travel to the most hidden locations, defeat the strongest demon, or retrieve the rarest artifacts. There will be different destinations that will hopefully give a sense of accomplishment when they are reached. In the end it's your will that will keep the story going.

Images
Spoiler: ShowHide



     Links
Website: Origin Spark
Community: Origin Spark Community
5
Event Systems / Map Links
December 09, 2010, 09:12:56 pm
Tutorial: Map Linking
Version: 0.1
Difficulty : Very Easy

Features:
-Don't need to create 15 events to make transfers!

Step 1 (I was told you don't need a loop, so ignore this step.)

QuoteCreate a new event, and make a loop.

Loop
>
Repeat Above

[/s]

Step 2

QuoteMake two new variables : Player X and Player Y
Control the Variables doing the following.
Player X > Character > Player X
Player Y > Character > Player Y

Loop
>Player X > Character > Player X
>Player Y > Character > Player Y
Repeat Above


Step 3

QuoteCreate a conditional branch depending on which direction you want the character to be facing before it teleports.
In my case, I'll pick down

Loop
>Player X > Character > Player X
>Player Y > Character > Player Y
>Conditional Branch: Player Facing Down
>
>Branch End
Repeat Above




Step 4

QuoteMake another condition branch, checking if Player X or Player Y is the same as the player Y/X that you want them to teleport at. In this case, its the bottom. So I'll check Player Y

Loop
>Player X > Character > Player X
>Player Y > Character > Player Y
>Conditional Branch: Player Facing Down
>Conditional Branch: Player Y=14
 >
>Branch End
>Branch End
Repeat Above


Step 5

QuoteSet the Player Y/X  to what line you want to teleport to. In this case, Its the top. So I'll set Player Y to 0. Now I need to make a new variable called map. Set that variable the to map you want to teleport to.

Loop
>Player X > Character > Player X
>Player Y > Character > Player Y
>Conditional Branch: Player Facing Down
>Conditional Branch: Player Y=14
 >Player Y Set:0
 >Map Set: 2
>Branch End
>Branch End
Repeat Above


Step Six

QuoteNow make a transfer event using variables.

Loop
>Player X > Character > Player X
>Player Y > Character > Player Y
>Conditional Branch: Player Facing Down
>Conditional Branch: Player Y=14
 >Player Y Set:0
 >Map Set: 2
 >Teleport to: Variable [MAP, PLAYER X, PLAYER Y]
>Branch End
>Branch End
Repeat Above


Step 7

QuoteAdd a wait for 20 frames.

Loop
>Player X > Character > Player X
>Player Y > Character > Player Y
>Conditional Branch: Player Facing Down
>Conditional Branch: Player Y=14
 >Player Y Set:0
 >Map Set: 2
 >Teleport to: Variable [MAP, PLAYER X, PLAYER Y]
>Branch End
>Branch End
>Wait 20 frames...
Repeat Above


Hope this helps!

Further Information:
When using this Event System, you just have to copy and paste the events to each map. But you have to change some of the variables to get the results you expect.

Player X : ONLY change this if the maps are linking left to right
Player Y : ONLY change this if the maps are linking up to down
Map : Change this to the map you want to teleport to.

You also have to change one conditional branch.


>Conditional Branch: Player Facing Down
>
>Branch End

Change the Player Facing to the direction you want them to face before they teleport.

6
Resources / My Custom resources, to you.
December 08, 2010, 12:22:38 am
 So far, I've been a ass going around asking for help. So heres my contribution to the forums.

To use my resources you must follow these simple conditions:
-You must provide credit.
-You may not use for commercial use unless you contact me (Wingish AKA Wing Lee) first.

Sprite Bases:

QuoteChibi
Spoiler: ShowHide




Base2(This one was by request, but never used. You must change the format for it to work)
Spoiler: ShowHide


Reaaaallly Old sprite bases by request. Again, must change format

1
Spoiler: ShowHide


2
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Tile Sets << GOSHTHESE ARE HORRRRIBLE!!!!
QuoteReally old tileset
Spoiler: ShowHide


Really old tileset 2
Spoiler: ShowHide


Yeaaahhh. Here you go. Making window skins :)

Window Skin
Quote
Medieval
Spoiler: ShowHide



7
New Projects / Azure Sky: The Forgotten Past
December 06, 2010, 02:42:18 am
Azure Sky: The Forgotten Past
A new ORPG



How the game came to be:
QuoteI worked on a project called AzureWinds, which was a ORPG much like this one. We made lots of progress with graphics for characters and equipment, however we lacked a good team and engine. Eventually the project was abandoned. It has been resurrected and fallen many times in the past. Eventually, I grew tired of working on AzureWinds and for a whole year I left the subject of game creation. I have recently decided to complete remake AzureWinds and be dedicated towards the project. I have always been a pixel artist, however I found it to time consuming and was interfering with my game creation. Now I have decided to use the default RMXP graphics, but their terms of use disallows RMXP graphics to be used none other but by EnterBrain Products. When I was 11 I bought RMXP and experimented with it alot. However it never seemed to meet my requirements. Now at the age of 14, with more knowledge and experience I plan to use RMXP to make a simple ORPG for my friends and I to enjoy.



:Story of the game
QuoteIn the making. I hope this won't get my thread locked, after all its hard to come up with a story for an ORPG.


Character Description:
QuoteYou

Age: Varies
Height: Varies
Weight: Varies
Description: You tell me.



Screenshots
Spoiler: ShowHide

Spoiler: ShowHide



Game is being made in VB6 as of now.

8
Script Requests / Map Transitioning ADD-ON
December 06, 2010, 12:29:29 am
What I would like the script to do, is when you reach the end of a map, it teleports you to the map of my choice.


Like this
o= Character x= Tiles
xxxxxxxxxxxx                                                                       xxxxxxxxxxxx
xxxxxxxxxxxo  It reached the end so it goes here on another map oxxxxxxxxxxx
xxxxxxxxxxxx                                                                       xxxxxxxxxxxx

It would save time so I don't have to make so many teleporting events.

Scripts I use :

RMX-OS
BABS
Mouse Window API
Left Click Drop Menu
Stat Distribution System.