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Messages - Lukas

1
Express your Creativity / Re: potrait drawing
May 27, 2013, 07:16:32 pm
Quote from: Blizzard on May 26, 2013, 05:31:31 am
Holy shit, that's amazing! And you learned that in just one month? Did you have any experience in drawing before that?

thanksss, and sorry not one month  :^_^':, I've check first tried on March 21.
my first drawing: ShowHide
:shy: doesn't look good
.
i've experience at school but I've never draw like this, i've never thought i could draw like this.
until March 21 i've tried drawing her, and i think i can 'level up' my talent, so now i trying draw every saturday and sunday.  :^_^':

Quote from: gameus on May 26, 2013, 09:50:14 am
Man, if I could draw like that I wouldn't have to work my corner so much. :V

Nice job dude. Those look incredible, absolutely incredible.

Quote from: Zexion on May 26, 2013, 06:17:20 am
Daaaaaaang, so jelly here D:

thanks guys, you're motivated me.  :evil:
2
Express your Creativity / potrait drawing
May 26, 2013, 04:47:27 am
just share my drawing  8), i've learned >2 month ago..
i drawing with graphite pencil.  :D
Spoiler: ShowHide

WIP(work in progress)

Spoiler: ShowHide
bad scanner :(

Spoiler: ShowHide
bad scanner :(


enjoyy  :rockit:
3
Programming / Scripting / Web / [c#]help, clear image..
February 18, 2013, 04:56:48 am
Spoiler: ShowHide

Spoiler: ShowHide

hello, please help me, see image at spoiler ^ or (https://www.dropbox.com/s/306ec8gv4wnfw68/Screenshot%20%2836%29.png)
when i scroll, the image redraw to new position but i can't clear/dispose first image that use picturebox1.Load(blablaa) function.
i'm just learning c#.
i want make little application, it may be a lot to ask later :-*

thanks before..

-solved
4
Welcome! / Re: Hi there, I'm new here...
October 29, 2012, 06:47:39 pm
welcome :hi:

Spoiler: ShowHide

i love Pavel Nedved  :D
5
ARC Welder / Re: ATTN: F0
October 20, 2012, 07:18:37 am
I don't know what to say, but when I opened the profile F0, I'm sure I do not need to say anything.
I believe he is doing the best for us :bear:


9000 MB !!: ShowHide

believe

believe

believe

believe

believe
6
News / Suggestions / Feedback / Re: Annual Awards ?
October 13, 2012, 01:09:16 am
uhm sorry  :^_^':, I was already used the Search feature, but no results.
maybe you can close/delete this thread.  :haha:
7
News / Suggestions / Feedback / Annual Awards ?
October 13, 2012, 12:32:33 am
QuoteGame Awards
Complete Game of the Year
Project Of The Year
Best Visual Game Design

Community Awards
Most Helpful
Funniest member
Most Friendly
Member of the Year
Member We Miss the Most
Funniest Avatar
Best Team

Skill-Related Awards
Best Artist
Best Spriter
Best Writer
Best Composer
Best Scripter
Best Mapper
Best Event Designer

Staff Awards

Most Active Staff
Best Moderator
Favorite Staff
Most Helpful Staff


idea from Indonesian RPG forum http://www.rpgmakerid.com/t5154-nominating-rpgmakerid-annual-awards-2011 (sorry direct link).
give awards to members who make the forum alive..
8
Script Troubleshooting / Re: Scene help
October 12, 2012, 11:57:59 pm
how do I download this file http://www.gamefront.com/files/22447753/Kingdom+Hearts+Engine.exe ?
I've seen your youtube videos.
QuoteNow my problem is that the animations going on in the backgroud keep re-starting when i switch from scene to scene.

May you can use :

Class Scene_Menu
def initialize(back_graphic=[])
@speed = [4,5,6,7,8]
@back_graphic = back_graphic
end
def main
if @back_graphic.empty?
# create animation file
@back_graphic[0] = Sprite.new
etc...
end

update blablaabla

@back_graphic.each {|i| i.bitmap.dispose;i.dispose} if $scene.is_a?(Scene_Map)
end
def update
@back_graphic[0].each_with_index {|c,p| c.x += @speed[p]; c.update}

$scene = Scene_Item.new(@back_graphic)
end
end

Class Scene_Item
def initialize(back_graphic=[])
same as above
end
def main
same as above
end
def update
same as above
end


sorry for my bad explanation  :facepalm:
I also have another trick  :P
9
Script Troubleshooting / Re: Scene help
October 12, 2012, 06:47:47 pm
Quote from: Zexion on October 12, 2012, 12:54:30 am
I'll try it out tomorrow, need to sleep for class in the morning :( thanks for the help though!

Edit:
Okay so I tried the initialize(menu = true) thing, and it just caused lot's of errors lol. I don't exactly know what you mean by game_system and temp though. I tried making a global variable and setting it to a certain value, but for some reason the code still executes no matter what the value is.

2nd Edit:
Okay never mind I found a way to fix it :P
I declared a variable $from_map and check the value when entering and exiting to see what the menu has to do.
I had tried this already, but I was doing
Spoiler: ShowHide
if $from_map = 0
blah
elsif $from_map = 1
blah
end

instead of
Spoiler: ShowHide
if $from_map == 0
blah
elsif $from_map == 1
blah
end


sorry  :^_^': , I mean :

def initialize(menu=true)
@menu = menu
end
def update
if @menu
end
end

may be better to use this way appeal using global variable.
10
Script Troubleshooting / Re: Scene help
October 12, 2012, 12:27:19 am
QuoteIs there any way I can check if the player is accessing the scene from the map or the another menu?


def initialize(menu=true)
end

if open from map, call script with scene.new(false)

or use game_temp or game_system.

?

11
maybe just need $game_map, $game_system.map_interpreter, $game_system, $game_screen, @spriteset still update.
12
oww  :huh:
uhm.. thanks Blizzard.   :)
good luck ARC  :D
13
yeah, i know that.

i mean..
def angle=(value)
blablaabla
end

I want to know the contents(blablaabla) of "angle" method .  :)

sorry for my bad english  :facepalm:
14
Script Troubleshooting / how "angle" in Sprite Class work?
September 24, 2012, 06:56:00 am
any change in angle will rewrite pixel of bitmap ?  :???:
Can someone show/tell me the code used in the Sprite Class :huh:

thanks, sorry for my bad English.  :)
16
Script Requests / Re: Compatability
September 07, 2012, 09:55:14 am
24 MB ? toooooo BIG for me..  :^_^':

can you reduce the size? or make it more simple
put simply related to battle.

reduce the size would make people who will help you happy.  :D

I just suggest you.  :ninja:
18
RMXP Script Database / Re: [XP] Tons of Add-ons
September 05, 2012, 06:08:35 am
@KK20 : wow.. you're awesome. :D

@Spoofus :
kiss yourself.
19
RMXP Script Database / Re: [XP] Tons of Add-ons
September 05, 2012, 01:14:03 am
I try edit in class class Game_Member < Game_Character
maybe this is a silly way, and a lot of glitch.
  def update
   refresh
   @transparent = $game_player.transparent
   @move_speed = $game_player.move_speed
   unless moving? || @buffer.size <= @index && @force_movement <= 0
     if @buffer.size > 0
       move = @buffer.shift
       if move.is_a?(Array)
         jump(move[0], move[1])
       else
         pluz = @character_name == '010-Lancer02' ? @index*1.5 : nil
         gp_d, xxx, yyy = $game_player.direction, $game_player.x, $game_player.y
         return if !pluz.nil? &&
           (gp_d == 4 && direction == 6 && @x - pluz <= xxx ||
           gp_d == 6 && direction == 4 && @x + pluz >= xxx ||
           gp_d == 2 && direction == 8 && @y + pluz >= yyy ||
           gp_d == 8 && direction == 2 && @y - pluz <= yyy)
         case move
         when 1 then move_lower_left
         when 2 then move_down(true)
         when 3 then move_lower_right
         when 4 then move_left(true)
         when 6 then move_right(true)
         when 7 then move_upper_left
         when 8 then move_up(true)
         when 9 then move_upper_right
         end
         if !pluz.nil?
           @x = xxx + (direction == 4 ? pluz : direction == 6 ? -pluz : 0)
           @y = yyy + (direction == 8 ? pluz : direction == 2 ? -pluz : 0)
           @y, @x = @y - 1, @x + pluz if gp_d == 2 && direction == 6
           @y, @x = @y - 1, @x - pluz if gp_d == 2 && direction == 4
           @y, @x = @y + 1, @x + pluz if gp_d == 8 && direction == 6
           @y, @x = @y + 1, @x - pluz if gp_d == 8 && direction == 4
           @y, @x = @y - pluz, @x + 1 if gp_d == 4 && direction == 8
           @y, @x = @y + pluz, @x + 1 if gp_d == 4 && direction == 2
           @y, @x = @y - pluz, @x - 1 if gp_d == 6 && direction == 8
           @y, @x = @y + pluz, @x - 1 if gp_d == 6 && direction == 2
         end
       end
       @force_movement -= 1 if @force_movement > 0
     end
   end
   super
   @step_anime = (ANIMATED_IDS.include?($game_party.actors[@index].id))
 end

but it's work  :^_^':
just setting at
pluz = @character_name == '010-Lancer02' ? @index*1.5 : nil
replace character name
20
Quote from: Stray on September 02, 2012, 08:29:55 pm
P.S.:
Selling items with discount works (thankyou), but buying items with discounts sure is not working quite correct.
Because even if I haven't enough money, I can buy something with the discount price.

I didn't get it.