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Messages - MetalZelda

21
RMXP Script Database / Re: [XP] XP Ace Tilemap
November 14, 2014, 08:30:07 am
Quote from: KK20 on November 13, 2014, 11:45:11 pm
@MetalZelda:
Did you try doing what I last said?


Yup, tried, it works when I walk left / right but only on a map edge, and it's pretty much laggy (under 20 FPS), but some tricks might make this work 100% with XAS
22
Quote from: Zexion on November 13, 2014, 10:33:48 am
When you say rotating, do you mean literally rotating like 360 degrees?


Yes, the most basic rotating script call : $game_pictures.rotate_speed

I remember seeing a script somewhere that put a picture as if was an event instead of following the player ... But can't find it ... yet ...
23
RMXP Script Database / Re: [XP] XP Ace Tilemap
November 13, 2014, 10:26:18 am
Well well well this is a interesting script but I'm having issues

Spoiler: ShowHide


THIS LOOKS LIKE A VINESAUCE CORRUPTION THIS IS AMAZING 20/20 FOR ORIGINALITY
Spoiler: ShowHide


Perhaps it is due to XAS ... Or layers ... I don't really know
24
Solved, I actually do my best to display all picture on teh screen

Hello everyone, this topic isn't really a script request bit instead it is a question
Is there's a way to show a static rotating picture just like a NPC, I mean, without scrolling with the camera ?
25
General Discussion / Re: Music during Instalation
November 11, 2014, 06:02:07 pm
No need music cuz music distract people and PC Master Race didn't need to be distracted
26
Quote from: jake271000 on October 19, 2014, 03:47:09 pm
I am curious as to what engine you are useing MetalZelda...have you decided to keep useing the RPG maker PZE or are you useing the solarus Engine...plus maybe you can help me out on something.. You see I'm useing Rpg maker and Project Zelda Engine 4.3, I need to know how to set up being revived by a fairy that you have caught.


I'm using a the same engine, Project Zelda Engine, but the source code was heavily customized for a stable framerate. I got a 25 FPS but it is pretty much more playable than RPG Maker's default 25 FPS lags.
There's around 20 events that's stop animated in this screen, Lamps that displays loop animations at night, BGS increaser and Sound setup (Music effect and BGM)
Spoiler: ShowHide


Next up : Hyrule Castle exterior

Spoiler: ShowHide

This is in French but English would be available as well.
Spoiler: ShowHide


Let's go save Hyrule for Zelda's Sake (Hyrule Castle Entrance)

Spoiler: ShowHide



Keep in mind that Hyrule Castle exteriors are mostly prototypes and might change
Damn that's hard to present a project without spoiling locations  :naughty:
27
Oh well it was solved because I do a thing that didn't compute well 6-1 ... In fact it doesn't exist at all ... Crappy event copy paste
Thanks for the contribution though ^^
28
It is going well, there's plenty of unseen content as of today. I might release a demo dear december including the 4 first dungeon ^^
29
Quote from: KK20 on October 07, 2014, 10:10:37 am
This is what the logic of the event looks like to me:

if variable has value of 6, 4, or 1
 if variable has value of 1
   teleport player
 end
  decrease variable by 1
else
 set variable to 8
end

Which basically means if your variable has the values of 2, 3, 5, 7, or 8, it will be reset to hold a value of 8 every time.


Hmmm, I see what you mean, but the weirdest thing is that it doesn't work on this certain event, the 1st event computing 8-1 and 7-1 works, but when I use another event which have the same formula, it doesn't work (6-1 doesn't set the variable to 5)
That's weird, but that's maybe my organisation ^^
30
Hello everyone

Today I've managed to make a map that act list a Zelda Lost woods, it is managed with variables.
But I have a great and unexplained problem coming along with this.

Here is the map.



The test sign display the current value of variable 61 that handle the process.
The starting value I set for the variable is 8 and decrease if the player take the good path.
If the player take the wrong path it increase to 8 and only this work.

the 1st path works well, 6-6 = 2 times left but when I go up where the variable should decrease to 5 it doesn't work, it's stuck at 6

This is the faulty event, though I just CTRLC CTRL V and modified the value from the event on the right.

Teh event



Thanks in advance :)
31
RM Susano'o Encrypter is pretty damn good and never was cracked as of today, and it encrypt audio as well.

Quote from: ForeverZer0 on August 01, 2014, 06:37:35 pm
EDIT:
That reminds me. Has anyone actually tried to encrypt the audio using the default encryption method and see if it still works?


If your game exceed 128 Mb then it don't encrypt, if it is inferior it encrypt ...
Entrollbrain at it's finnest
32
Quote from: Blizzard on August 18, 2014, 06:40:04 am
Considering these things, I think that Blizz-ABS might be the better choice.

I thought XAS was already version 4. O_o


XAS 4 was planned in October 2012 ... With tons of new features ...
Still waiting, or maybe in dev for VX Ace who knows ^^


Anyway, to answer this topic, it depend on what kind of game you want to make, if you focus on hard AI, multiple combo w/ Item and a Zelda styled game, XAS is good but the way it works is pretty dicky but customizable so possible
There is also Blizz ABS which is good because it have an active communauty (this forum) that expend Blizz ABS's functionnality.


Pros and Cons :

XAS :Pros  : Powerful ABS, customizable
        Cons : A lot of work is needed to make it work

Blizz: Pros : Huge compatibility, user friendly
         Cons : It's on RPG Maker XP

33
General Discussion / [VX Ace]Somes questions about it
August 31, 2014, 02:58:41 pm
Hello again :D

So I was experiencing some meth experiments with VX Ace, I came up with some questions.

1 - How does parallax mapping works ?
I searched through Google for some tutorials but they seems to be a mess to understand and I really want to try this feature and to figure how layers are managed in Parallax

2 - What's the difference between Parallax and Panorama ?
They looks the same, and if yes, is there a way to use a parallax and a panorama in a same map ?

3 - I didn't fount any fog in the editor, is this feature still in Ace ?

Thanks for the answers :)
34
Quote from: ForeverZer0 on August 30, 2014, 10:38:36 am
@MetalZelda:
No, it does not require a script, it's just a move route that got mixed up.


That was a mistake xD sooz
35
Screenshot both your scene and your event page, try to turn on a self switch at the end of the parallel process / autorun.
36
Quote from: ShadowSaber on August 30, 2014, 02:03:28 am
as you know, compared to VXA database editor, XP's has lack of customizability,
however I prefer XP styled map since VXA was wtf in my eyes.

when I saw this thread, I had the idea how if I can use VXA database editor in XP project.
Is there anyone can create such script?



You can import XP maps to the VX Ace engine with a special script if I remember well, or just use parallax maps but that's more artistic stuffs ...
37
I picked the wrong script, thanks anyway drago :)
38
Hi,

I was testing around RPG Maker VX Ace and I was trying to push it's limit over to finally have some slowdowns (dams that's harder than XP ...)
And then I cane out with MGC tilemap rewrite + map zoom feature in a script.

But, the script doesn't even zoom, I tried script call, comment, etc, it always give this error "undefined method zoom_map in MGC:Module", even if you don't call zoom_map.

The weirdest thing is that it doesn't give the fully detailled error ... That's pretty weird to design a Map zoom that doesn't even work, and that's from MGC ...

The demo itself only have a opacity control for the map, but no map zoom, even if it is mentionned ...
http://www.mediafire.com/download/yuyikznndhdmbvx/%5BVXA%5DMGC_Tilemap_Ace_V1.4.exe


Thanks for help
39
New Projects / Re: Kingdom Hearts: Age of Guardians
August 28, 2014, 08:02:54 am
Quote from: Zexion on August 27, 2014, 07:45:10 pm
Lol, I'm not canceling it I just haven't done much in a while ._.


No but it looks very promising  :haha:
There's not a lot of Kingdom heart games as far as i can tell, this one is definately one of the game i wanna play.
40
New Projects / Re: Kingdom Hearts: Age of Guardians
August 27, 2014, 06:02:19 pm
k Zexion, here's the deal :
If you cancel dem game, i promise i'll cry like a baby and i'm gonna find you and kill u :p ...

This looks as promising as having a date with a lady !