Drago Core Engine
Authors: LiTTleDRAgo
Version: 1.58
Type: Add-on Collection
Key Term: Add-on Collection
IntroductionI created this originally for my devtool only, but since it has grown too much I decided to release it
Features
Screenshots(http://4.bp.blogspot.com/-MUDpFuKXOq0/Uefyrkp52vI/AAAAAAAAAQE/eOXfzXxFsxM/s1600/No+Screenshot.png)
ScriptHere (http://littledrago.blogspot.com/2013/07/rgss23-drago-core-engine.html)
InstructionsIn the script, the documentation isn't finished though
CompatibilityPlace below Scene_Debug, if used with WhiteFlute's Bitmap-EX, place below it
stretch_blt will contain anti-alias if WhiteFlute's Bitmap-EX is present
This script is required for some of my scripts
Credits and Thanks
Author's NotesEnjoy ~
I'm actually having an inner fight that will decide either if I'm going to use this or not in my game. Seems pretty awesome. I'm digging mostly on the Bitmap#pixelate feature, because I'm thinking about using it for an enemy collapse animation.
Anyways, I'm going to take a nice read on this, great script LittleDrago,
Orochii Zouveleki
I am quite interested in this. I'll have to play around with it sometime and see if it will make things easier for me. (Speaking of, I noticed your methods use 'eazy' instead of 'easy' :P)
ah, I forgot to change it back to easy
btw, glad if you like it
edit : found bugs at invert! method, script updated