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Messages - X-Law

1
Ouch sorry! i completely forgot about this.
I managed to "fix" it just deleting the ISO script by MGC. Looks like there was some missing part in his spriteset_map overwrite and others. I tried pointing every class call in CCTS to the new ones in MGSISO and it worked fine until i applied your fix.
2
Quote from: KK20 on May 29, 2013, 07:34:05 pm
A potential bug has been found--requiring others to confirm if this is the appropriate solution.

Bug: If a climate was configured to not have sound played (like being Underground), the sound is still heard.

Solution:
Spoiler: ShowHide
 Find
    # Reset BGS if climate has changed.
    if $game_map.climate.id != $game_map.old_climate.id &&
      $game_map.climate.sound

and replace with
    # Reset BGS if climate has changed.
    if $game_map.climate.id != $game_map.old_climate.id


Then find

      if weather_bgs_playing?
        $game_system.bgs_fade(0)
        $game_system.bgs_play($game_map.map.bgs) if $game_map.map.autoplay_bgs
        return
      end

and replace with

        $game_system.bgs_fade(0)
        $game_system.bgs_play($game_map.map.bgs) if $game_map.map.autoplay_bgs
        return




After testing this (sorry didn't found it until now xD) i got this error:
NoMethodError occurred
undefined method 'autoplay_bgs' for nil:NilClass
3
Projects / Re: [GameMaker] AlbatrosStorm
November 17, 2012, 10:36:57 am
Hello,
The demo it's still the "old" one with the graphics and gameplay shown in the screens of the main post (and the trailer). An updated demo with the DLC changes will be released soon! ^^
Thank you for posting i really thought noone will ever post here xD
4
Projects / Re: [GameMaker] AlbatrosStorm
November 17, 2012, 09:31:17 am
We couldn't let pass the anniversary without showing off some stuff about this 'Patch'(?) of AlbatrosStorm. Before saying anything here you have three screenshots:



What do you think? ... For the most clueless, here is some info on the changes, but I think are obvious:

Graphic change: One of the most criticized things, the use of different graphic styles in the map, has been fixed. Right?
Albatross on the bottom of the screen: One thing demanded by those who have played, now you will have more time to react to the obstacles.
New HUD: More in line with the new graphic style.
Radar: As if it was unhelpful, the new placement of the ship, we will add a small radar that displays some important elements information such as enemies.
2 Auto-Mejoras: Added a second slot of Auto-Mejora. We'll see its behavior in the future.
Skills: New capabilities for AlbatrosStorm. These capabilities will provide new aid, such as multiply your points by two.
Equipment: The equipment provides special weapons to our ship in exchange for fuel.
Points-Warning: Now you will see the points you're getting.
Ship Customization: Friends of tuning have reasons to celebrate, because AlbatrosStorm is now customizable. Color, appearance, skills and equipment will be the things to change in this new menu.
We are also trying to implement the use of joystick in the game itself, to avoid having to pull on Xpadder.
And this is just a small list compared to the total list of changes included in 'Code: R'

We hope you like these changes. To keep updated please visit our web
5
Projects / Re: [GameMaker] AlbatrosStorm
November 15, 2012, 03:39:55 pm
I came here to bring up some news. DYFSOFT is now celebrating is first anniversary and because of that we decided to make a cut-down to the price of the game to the lowest possible. The main post it's updated with the new price wich is 2.60$ / 2€. We hope that if the reason why you people didn't buy it yet was because of it's high price take now this chance and buy it to be ready for the upcoming DLC!
Greetings.
6
Projects / Re: [GameMaker] AlbatrosStorm
September 21, 2012, 06:55:53 pm
Came here to share a review. Is for the complete game (exists another one for the demo but it's only in spanish). Looks like we got a little bit ignored xD Anyway big changes are coming within the DLC (coming soon)

review
7
Projects / [GameMaker] AlbatrosStorm
July 23, 2012, 09:53:38 pm
Hello everyone,



-Technical info-
Game: AlbatrosStorm
Developed by: DYFSOFT
Genre: Arcade, Shooter

Minimum requirements:
OS: Windows XP, Vista y 7 (x86, x64)
DirectX 8-compatible graphics card with at least 128MB of video memory
Pentium or equivalent processor
DirectX 8-compatible sound card
512MB of memory or greater
1280x720 or greater screen resolution with 16-bit or 32-bit colors
250MB of free space on HDD

Recommended requirements:
OS: Windows 7 (x86, x64)
DirectX 8-compatible graphics card with at least 512MB of video memory
Pentium or equivalent processor
DirectX 8-compatible sound card
1GB  of memory or greater
1280x720 or greater screen resolution with 16-bit or 32-bit colors
250MB of free space on HDD

Platform of development: Gamemaker
Platform release: PC
Weight: 173Mb
Status: Completed
Languages: English & Spanish
Players: 1
Development: May 2012 - July 2012
Release date: Jul 21, 2012
Last updated: 1.0.0.4
Classification: All Ages
Price: 2.60$ (2€)

-Features-
The game contains:
-Competition mode:
10 stages
2 fuelling stages
And something more ...
-Stages selector
-3 extra modes
-connectionto the DYFSOFT Web
-Soundtrack with 24 songs

-Game system-

Make your way through space circuits destroying all the asteroids, enemies and obstacles of all kinds in your path.
To do so you will have at your disposal, in addition to your reflexes, more than 10 kinds of Mejoras, over 5 different types of weapons and a total of 6 Automejoras that you can unlock if you manage to win a stage.
You should try to finish each stage with the highest number of points possible, but watch out, time is running against you and the enemies will try to stop you at all cost.

-History-

-Scenario:
In the very distant future, mankind has colonized and / or explored much of the known universe today. But humans still act the same way.
The Intergalactic Federation, formed by leaders of the planets with more resources, rules in one way and another the fate of the universe.
On the other hand, a mysterious organization known as Escarlata Agency maintains a shadow war against the Federation to take the control of all the Sharkoonita fragments, the most powerful material, and even, more scarce in the universe.
The ordinary people, meanwhile, live their daily coexisting with the new beings that populate the universe and a new race, the Hume, beings half human, half machine that have been created to assist the humans in the most complex tasks of everyday life, like pilot models of spacecraft.
The most popular sport in the future, Intergalactic Race, a race of ships which takes place once a year and is sponsored by the Intergalactic Federation.
This phenomenon of masses moves huge amounts of money and offers generous rewards to the winners. Now the date is approaching, are you ready to participate?

-History:
Alex was one of the best racing drivers, until a tragic accident made ??him leave his successful career and live like a bum. One day two strangers appeared in front of him and using force and blackmail forced him to participate again in the Intergalactic Race which takes place this year.
At the controls of the AlbatrosStorm and accompanied by the Hume-art, Kuu, Alex will participate in a race that will make him face not only rivals but also his ghosts from the past.

-Characters-
These are the participants of the race:

         
    • Spaceship...........Pilot..........Hume

    •       
    • Albatrosstorm.......Alex............Kuu

    • FalconSade..........Lucian.........Kauneus

    • SeemeeuLug.........Ruptuur.......Mooi

    • WindSturmvögel....Schwer........Schlau

    • CraneRe...............Finok..........Bukur

    • OnnEmbesil...........Chasé.........Zeta

    • PagputokMaya......Karibal.........Kaibigan

    • ToucanMaavarin....Otsija.........Kooselek

    • DoveSolrig............Kamp..........Fred

    • VencejoCiclón.......Dan.............Fran




    -Media-

    Screens
    Spoiler: ShowHide













    Trailer
    Here

    Demo
    Here you can download a small demostration of the game.
    Link
    ** Demo link updated fixing a bug only present in the demo (not in the game). Btw don't fear to download it, it's free xD

    For more info about the game and about us visit our homepage. To buy the game click this Link

    All feedback is welcome.
    Thanks,
    regards.[/list]
    8
    RMXP Script Database / Re: [XP] Blizz-ABS
    January 12, 2011, 10:21:50 am
    Thank you. I completely forgot about that  :^_^':
    9
    RMXP Script Database / Re: [XP] Blizz-ABS
    January 12, 2011, 09:05:49 am
    Hey
    I got an error/glitch. When i put this in an event (or common event)

    After disposing everything the game just get freezed. Well it's more like the control get deactivated cuz the fps keeps in 40 and the idle animation keep playing.
    10
    RMXP Script Database / Re: [XP] RO Job/Skill System
    November 25, 2010, 07:19:27 am
    Forget about it.
    I was able to fix it myself.
    11
    RMXP Script Database / Re: [XP] RO Job/Skill System
    November 22, 2010, 02:11:25 pm
    -
    12
    RMXP Script Database / Re: [XP] RO Job/Skill System
    November 22, 2010, 08:39:38 am
    -
    13
    RMXP Script Database / Re: [XP] RO Job/Skill System
    November 21, 2010, 07:18:36 pm
    -
    14
    RMXP Script Database / Re: [XP] Perspective Sprites
    June 10, 2010, 07:52:57 pm
    updated to 1.1
    *Fixing a problem with some functions
    :)
    15
    RMXP Script Database / Re: [XP] RO Job/Skill System
    March 15, 2010, 11:02:22 am
    Hey  :haha:
    I noticed that when you set CLASS_SKILLS to true and you go and change your class, you forget the learned skills. But when you come back to that class you don't obtain the skills you learned before. So you just lost your JP.
    It's possible to make that when you return to any class where you already learned any skill, you obtain automatically that skill (with it's level)?
    Something similar to FFX-2 or FFXIII where you can learn skill from a class and then change to another one and develop that class then when you have it 100% developed you want to change to another and develop that one too without loosing the development made in any other class.
    16
    RMXP Script Database / Re: [XP] RO Job/Skill System
    February 14, 2010, 06:28:54 pm
    Sorry for double-posting
    but i really want to know.. any advancement on this? (i mean fixing the problem)
    thanks.
    17
    RMXP Script Database / Re: [XP] RO Job/Skill System
    January 30, 2010, 06:54:53 pm
    Roger that! ^^
    Thanks i'll be waiting for this :)
    18
    RMXP Script Database / Re: [XP] RO Job/Skill System
    January 28, 2010, 06:05:07 am
    yeah i know i was joking about the noob thing (but still i'm a noob lol). I know people make mistakes that's why before come to report an error i test at least five times everything to be sure that's an error and not a mistake made by me (that's why i used the default Heal skill that is configured already)
    19
    RMXP Script Database / Re: [XP] RO Job/Skill System
    January 27, 2010, 04:28:34 pm
    QuoteIf you can't use skills from the menu, then you haven't set the skills in RMXP to be usable from the menu.

    Please Blizzard try the demo i uploaded then say such a obvious thing :roll:. I know i'm a noob but not that much. The Heal skill from the database i think is configured already to use in the menu so...
    Besides if you set "ONLY_JOB" to "true" you get no problem using it in the menu. The problem is coming when using the skill system too.
    20
    RMXP Script Database / Re: [XP] RO Job/Skill System
    January 27, 2010, 08:33:08 am
    oh i see lol.
    It's easy to "repair" then?