Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: JellalFerd on May 10, 2011, 02:06:06 am

Title: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: JellalFerd on May 10, 2011, 02:06:06 am
Blizz-ABS Scene_Hotkeys New Interface
Authors: JellalFerd
Version: 1
Type: Blizz-ABS Plugin
Key Term: Blizz-ABS Plugin



Introduction
This script adds a new interface to Scene_Hotkeys


Features




Screenshots

Spoiler: ShowHide
(http://img832.imageshack.us/img832/6886/scenehotkeys.png)



Demo

Download (http://www.sendspace.com/file/k5gpsh)


Script
Spoiler: ShowHide

#==============================================================================
# Scene_Hotkeys
#------------------------------------------------------------------------------
#  This class handles the skill/item hotkey processing.
#==============================================================================

class Scene_Hotkeys
  alias scene_hotkeys_main_later main
  def main
    #Draw background fog
    @fundo6 = Plane.new
    @fundo6.bitmap = RPG::Cache.fog("Fog01",0)
    @fundo6.blend_type = 1
    @fundo6.z = 1
    @fundo6.opacity = 200 
    #Draw Background images
    if $blizzabs_z_hud != nil
    #Draw Background images
    @hotkey = Sprite.new
    @hotkey.bitmap = RPG::Cache.picture("Z_hud_Hotkeys")
    @hotkey.z = 2000
    @hotkey.x = 75
    @hotkey.y = 75
    @hotkey.opacity = 180
    else
    @hotkey = Sprite.new
    @hotkey.bitmap = RPG::Cache.picture("hotkeys")
    @hotkey.z = 2000
    @hotkey.x = 15
    @hotkey.y = 75
    @hotkey.opacity = 180
    end
    scene_hotkeys_main_later
    if $scene != self
      @hotkey.dispose
      @fundo6.dispose
    end
  end
  #----------------------------------------------------------------------------
  # update
  #  The update processing method.
  #----------------------------------------------------------------------------
  alias original_update update
  def update
    @fundo6.ox += 1
    @fundo6.oy += 1   
    original_update
    @item_window.opacity = 0
    @skill_window.opacity = 0
  end
end


Place below Blizz-ABS and Z-HUD if Z-HUD is being used.


Instructions
Put this image inside your Fog folder, and name it "Fog01"
Spoiler: ShowHide
(http://img822.imageshack.us/img822/9121/fog01.jpg)

Now, put this image inside your Pictures folder, and name it "hotkeys"
Spoiler: ShowHide
(http://img861.imageshack.us/img861/2473/hotkeys.png)

If using Z-Hud, use this in the place of hotkeys, except name it "Z_hud_Hotkeys"
Spoiler: ShowHide
(http://imageshack.us/m/21/6412/zhudhotkeys.png)

Compatibility



Credits and Thanks

Author's Notes
I wasn't fond of the Scene_Hotkeys apperance, so I decided to change it myself. Anyways, this is my first script.
Script meaning edit of a script, of course. :<_<:
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: Blizzard on May 10, 2011, 02:22:38 am
HURRRRRR, nice work. *moves*
Also, you don't have to credit me and winkio here IMO. You made this edit after all.
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: Melvin on May 10, 2011, 03:36:41 am
Good.. But I have one problem.. Arrows are unevenly for Blizz-ABS FE CMS... :'(
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: karldaylo on May 10, 2011, 07:14:36 am
awesome... is this workin well with mouse controller?

or its the same as the old hotkey selection...

anyways... this will be  better if compatible with z HUD

for that we cancall it the "ULTIMATE BLIZZ ABS GRAPHIX INTERFACE"

and photoshop will be a really good help with this
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: JellalFerd on May 10, 2011, 04:23:29 pm
Quote from: Blizzard on May 10, 2011, 02:22:38 am
HURRRRRR, nice work. *moves*
Also, you don't have to credit me and winkio here IMO. You made this edit after all.

Yeah, but all I honestly did was make the script show a few images. Yes, bright pictures are nice and all, but without a function, that's all they'll ever be, bright pictures.
:^_^':
Quote from: Melvin on May 10, 2011, 03:36:41 am
Good.. But I have one problem.. Arrows are unevenly for Blizz-ABS FE CMS... :'(

Never heard of the script. Mind providing a link to it so I can check out any problems?
Quote from: karldaylo on May 10, 2011, 07:14:36 am
awesome... is this workin well with mouse controller?

or its the same as the old hotkey selection...

anyways... this will be  better if compatible with z HUD

for that we cancall it the "ULTIMATE BLIZZ ABS GRAPHIX INTERFACE"

and photoshop will be a really good help with this

Anything that worked with the default hotkey display should work with this.

And yeah, Z-Hud will work with this in the next release.
The only honest-to-goodness problem is the vertical hotkey display with Z-Hud.
Spoiler: ShowHide
(http://img703.imageshack.us/img703/1232/zhudwithit.png)

But yeah, that won't take me too long to fix.
EDIT:
Well, I can promise the Z-Hud compatible version will be out tomorrow.
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: JellalFerd on May 12, 2011, 12:26:23 am
Z-Hud version's out. Now I'm going to work on making the images align better with the skills and items.
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: karldaylo on May 13, 2011, 01:53:33 am
awesome segrain, ill try to use this after im done with other elses in my game  :naughty:
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: Zexion on May 14, 2011, 05:23:02 pm
Wow seriously thanks for this it was the only part of the main menu for my game that I just COULD NOT make lol.
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: JellalFerd on June 17, 2011, 07:19:05 am
Updated.
I removed a lot of unnecessary codes I had in there, making it substantially shorter. It now auto-detects for Z-Hud.
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: edmondedi on December 14, 2014, 09:13:14 am
Broken links  :'(
Title: Re: [XP] Blizz-ABS Scene_Hotkeys New Interface
Post by: Xim on January 30, 2015, 01:13:04 am
Quote from: edmondedi on December 14, 2014, 09:13:14 am
Broken links  :'(


Anybody have the demo for this? Or at least the graphics that came with it?

(I feel bad for necrobumping, I feel like there should be a separate thread for re-upload requests. There's a forum for Doom mods that I used to frequent that has one, it's pretty handy.)