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Messages - glad300

1
You have to delete a couple of lines in your MCES script :

in the MCES::Processor :
delete line 148 (check_player)
delete methods : 'check_terrain_tag', 'check_target', 'check_player'

then, delete MCES::PathRequesting class (from 'class PathRequesting' to the 'end' of the class)
delete Game_Player class

finally, delete :
'def pixel
   return 1
end'
at the end of the script to set your custom pixel movement in the Blizz ABS config

It is quite primitive but thats what i did and it works, I hope it helps

Now, does someone have an answer to my question ? (2 posts ago)  :roll:
2
Hello,
When im using the /msg[...] command on an event and try to save, an error window tells me :

                "no marshall_dump is defined for class MCES::Msg_Sprite" (Scene_Save, l.81)

I modified a very little bit the script but i dont think this is the origin of the error. So im asking your help.

3
I will try it as soon as i have access to rm. Thank you for your help :)
4
Actually, the problem is from the mouse controller script, not the enhancement :^_^':


When I press F12 :

"Script 'Mouse Controller' line 184: RGSSError occured. disposed sprite"
5
Well, thank you but now when I restart with F12, an error window tells me that the mouse sprite is disposed
6
Bug : "Stack level too deep" when pressing F12
7
Is there a way to change the cursor speed ? If there is not, it would be a good add in the future
8
Thats okay, thanks for your help
9
Hello, when I click on an ennemy a error window tells me that there is no mouse_in_area? method for Map_Enemy class... I tried to fix this myself but I can't so Im asking for your help  :roll:
10
An update to display extra slots of G777 Multislot script would be very nice  :^_^':
11
RMXP Script Database / Re: [XP] RMX-OS
August 22, 2013, 05:13:17 pm
That's right ... I didnt think about it... in fact my file .rb doesnt run directly with ruby, I must right click and open it manually with ruby each time and I thought the error came from here... whatever thanks for your very fast answer  :)
12
RMXP Script Database / Re: [XP] RMX-OS
August 22, 2013, 04:59:15 pm
I can't run the file RMX-OS.rb .... I installed Ruby 2.0.0-p247 (not the x64) but if I try to run rmx-os with ruby.exe, the console says : "Error : 'NAME' has not be defined properly in the configuration file." :o What the hell can i do to fix it ?? uninstall, reboot... i have already done it a billion times ... thank you for any help  :-*

ps: i am not english, if you don't understand something say it
13
Would it be possoble to make that script (more) compatible with the multi-slot script by guillaume777 ? Actually it is, but extra-slot armors are not displayed  :(  Thank you for your excellent work, this script is as amazing as the other  :)
14
RMXP Script Database / Re: [XP] Drago Inventory System
August 02, 2013, 05:37:50 am
hi, I think my question is idiot (and maybe already asked i didnt read all the post) but ... how to equip an armor or a weapon from the item menu ???? when i select one i can : conbine, transfer, discard... and not equip !  :???:
I didnt find my answer in the script or on the website.
Thanks
15
RMXP Script Database / Re: [XP] Continuous Maps
August 02, 2013, 05:14:44 am
Im using the last version of all the scripts
16
RMXP Script Database / Re: [XP] Continuous Maps
August 02, 2013, 05:00:39 am
Hi, I think i found an other bug: when using blizz abs with this script, ennemies can move from a map to an other one (if they are neighbor) but if you kill an ennemy wich is not on his map, sometimes you earn infinity experience and drop infinity items. You have to move to a nehibor map to stop it  :???:
any idea ?  :)
17
RMXP Script Database / Re: [XP] Continuous Maps
August 01, 2013, 12:33:21 pm
Nevermind, thanks for your help
18
RMXP Script Database / Re: [XP] Continuous Maps
August 01, 2013, 09:55:36 am
Would it be possible to connect maps with differents tilesets ?
19
RMXP Script Database / Re: [XP] Continuous Maps
May 12, 2013, 05:31:43 am
Thank you  :)
20
RMXP Script Database / Re: [XP] Continuous Maps
May 12, 2013, 04:16:32 am
Hi everyone,
The script works perfectly but there is a serious problem with the b-abs (v.2.84) : when you puts enemies on differents map, only ennemies in the map you spawn will be displayed. However, any other events doesn't have this problem. If i turn caterpillard or intelligent passability off, it doesn't change anything. How to fix that ??

Thanks to help me  :)

(ps: I'm not english so I perhaps made mistakes but i hope you'll be able to understand everything)