Hi,
Something that has been driving me nuts for a long time is how to implement a stealth attack system in Blizz ABS. I am using RPG Maker XP with Blizz ABS 2.84. I am using a custom event trigger that runs a common event to check if the player is sneaking and the enemy has not detected the player, if so, deal bonus damage. I set this to trigger only on Trigger:Weapon=1 which is a dagger. Ideally, I only want daggers and bows to deal bonus stealth damage.
The problem is that the enemy event just disappears, no item drop, no xp gain, no gold. How can I make this so the enemy dies normally with item, gold and xp gain? My suspicion is that it has something to do with the script call to change the enemy's HP I also tried enemy_deal_damage, same thing, no xp, gold or item drop. I think using these script calls to drop the enemy's health ignores the normal death stuff somehow.
Any assistance or advice on how to implement a stealth attack system will be greatly appreciated.
Here is a link to my project in github:
https://github.com/antlaw0/RMXP-Blizz-ABSThe latest commit should be the best example.
If you go to Testing room 2, sneak behind the enemy and hit it with the dagger. You might need to put \move in its name to stop it from moving to make it easier to sneak up on it.