Greetings!
Wondering how can one event having skills attached to certain equipment, so as an example if the character has certain accsesory equiped it shall learn "heal" if not equipped then forget heal, thus toggling the skill ON/OFF depending if the item is equipped. Very important to mention it should only make the skill "usable" during battles.
EDIT: I have already tried having a parallel event with a conditional branch if a certain item is equipped then learn some skill, if not equipped then forget skill, but it didnt work quite the way I wanted lol, liek it happened but it only triggered only after a battle has starter or finished, not immediatly after equiping or unequiping the item...so it is clear its a bit more sophisticated than my first guess...
Recommendations? thanks before hand for putting your time into this
Wondering how can one event having skills attached to certain equipment, so as an example if the character has certain accsesory equiped it shall learn "heal" if not equipped then forget heal, thus toggling the skill ON/OFF depending if the item is equipped. Very important to mention it should only make the skill "usable" during battles.
EDIT: I have already tried having a parallel event with a conditional branch if a certain item is equipped then learn some skill, if not equipped then forget skill, but it didnt work quite the way I wanted lol, liek it happened but it only triggered only after a battle has starter or finished, not immediatly after equiping or unequiping the item...so it is clear its a bit more sophisticated than my first guess...
Recommendations? thanks before hand for putting your time into this