Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AliveDrive

1
Chat / Re: Small favor
December 29, 2015, 09:22:43 pm
If you still need help with this let me know.
2
Chat / Locked!
December 29, 2015, 09:21:34 pm
One of my topics was just locked. I received an email letting me know and so I checked it out. I just wanna say thank you guys for the nostalgic good feels!  :haha:
3
Oh whoops, guess I missed this somehow lol

So is there a guide on how to get/what I need to play?

I heard about an english patch.
4
Video Games / Re: Favorite Games of All Time
February 02, 2014, 02:31:06 pm
Consider splitting topic?
5
Welcome! / Re: Goodbye
February 01, 2014, 07:53:05 pm
I'd just like to reach out and extend my support.

If you or anyone else needs to talk, I am here for you.
6
General Discussion / Re: Neko RMXP Player for Android
January 31, 2014, 04:57:46 pm
Yes, every time an error popped up I would go look at the line.

In most cases, I simply #'d that line and it would work, but maybe it would be better to upload the working edits.

I still have a weird bug where pushing the top right button with CCTS (maybe Zer0 CMS I forget) will cause a crash, but I'm holding out for the Neko devs to allow key mapping in the next few updates.
7
Video Games / Re: Favorite Games of All Time
January 31, 2014, 04:46:51 pm
I love the Mario RPGs.

Seven Stars was the first video game I bought (with my own allowence!) and my first favorite.

Clearly the genre inspired me.

EDIT:

Quote from: R.A.V.S.O.-Phantasy Star Online 2
(with the proper english patch, this game sometimes feels like a rather dynamic Monster Hunter, but with 12 hunters at the same time XD)


:o Wait, what!? I love MH.
8
General Discussion / Re: Neko RMXP Player for Android
January 31, 2014, 04:29:05 pm
Quote from: Ryex on January 31, 2014, 02:18:11 pm
I KNEW I'd seen that window skin before! It's the one I made for my demo of my collapsing cms! glad you like after all these years.


A long time ago when I was new to the forum I asked if anyone knew who made it because it was my favorite windowskin.

Still is! It's the default in all my projects but some of them have the option to change it later.

EDIT:

I got Zer0's CMS and the Touch Input working. The CMS looks beautiful with it's sliding menus on my phone! :)
9
Event Systems / Re: RMXP Level Barriers help
January 27, 2014, 06:06:32 pm
Spoiler: ShowHide


I would suggest a tutorial on Conditional Branches, and then possibly on the use of variables.

Huge Overview of All Things RMXP
10
General Discussion / Motivation
January 24, 2014, 08:29:52 pm
What helps you stay motivated when working on your game?
11
Script Troubleshooting / Re: [XP] Mode7 Crash
January 23, 2014, 11:24:31 am
I'm using the Neo Mode 7 script with the "+" add-on, and I'm having no issues.

Neo Mode 7
12
Well not to thread-jack, but since you asked.

I will probably try to implement a relationship system in my project, and I would like to use a sort of "Beastiary" to sort all of the characters.

So the variable would be the relationship level and the scene would be whichever Beastiary I use (but probably Blizzard's).
13
Ah, ok. Thank you KK20 for providing more context.

I only have limited knowledge of RGSS.

Could this be used with any variable in any scene?
14
First of all, I really like this menu's layout and color scheme. It looks nice! :)

And I'm not sure if this will work but I read that this is how you call the value of an in-game variable so it's worth a shot.

Spoiler: ShowHide
$game_variables[x]


Where X is your variable number.
15
RPG Maker Scripts / Re: Dynamic Lighting
January 20, 2014, 10:17:10 pm
I have seen other scripts that accomplish the same, but the colors are important to me.

I plan on using them as in the example.

Know any method that would allow that to happen?
16
So basically I'm finally gonna do it and make a game to completion. Hahaha!

Sorry, I like to start with a joke.

But anyways, I am working on a project again and we'll see how far I take it. I need input at the moment.

No-7: ShowHide


Mode-7: ShowHide


We all know what the default RTP looks like. Great.

My question is: Should I use mode-7 (INSTEAD of custom resolution, which I learned to my dismay is not compatible)?

And if so, what settings have you had good results with? I'm currently at 25 degrees tilt and 15 degrees rotation. More/Less/None? Go!
18
I know this was a few months ago, but I am interested in basic edits of the RTP to make a Summer/Fall/Winter version of the default Grassland(Gralssland xD) tileset.

I looked around on google for a few hours yesterday to no avail.

Can anyone tell me if something like that exists/how to do it myself using this "Buildset"?
19
RMXP Script Database / Re: [XP] Dynamic Gardening
January 20, 2014, 01:06:24 pm
Oh so it's based on rarity?

Is this a similar manner to say the method for breeding rare chocobos?



Not sure why I thought of this example but could you use this to "discover" new breeds of plant/seed?
20
RMXP Script Database / Re: [XP] Dynamic Gardening
January 20, 2014, 11:12:48 am
So, how does the single seed method work? How does the double seed method work? I read the post but I'm still a little unclear.

Is it like a genetic hybrid for the multiple seeds?

I assume the single seed works similar to Harvest Moon? (Plant one get one).