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Topics - dullman

1
Script Requests / Tone To Color converter
June 07, 2015, 05:01:23 am
Hello i know there was short amount of time since my last request (still no one answered), so my current problem is how to transfer the value of tone in CCTS time sytem to Color value since i want to use CCTS in VX Ace (i convert script myself and for tone it works good, but i wanted to implement Lighting script and from what i understand from code it doesn't modify tone value only draw bitmap with specific color, and all light effects are drawn on that, I find tone value easy to modify (like i added solar eclipses and moon phases to game), so wanted to keep it in configuration of script and just instead of modify tone, convert tone value to color and draw bitmap)
2
Script Requests / Multiple Message Window for VXA
June 06, 2015, 04:34:53 am
Hello, it been a while since i last posted but is there a script for VX Ace similar to Multiple Message System for VXA basically i want a bubbles to show over actors on map(or events)?

Edit: Also if possible there is advanced time system + weather like CCTS made for VXA?? since i search and only find simple day/time script or weather script
3
Script Requests / About resolution scripts
September 06, 2014, 09:19:07 pm
Hi i search a resoulution script that:
- allow to change res to 1024x768
- there is no random problems with dll (that requires to restart game the one i currently use has that problem - GMRK)
- it supports the full screen in way that it scales up game to fit screen without blackborder (all scripts from this site have this problem that doesn't support this)
4
Hello i'm not sure if i post in right part of forum, but since it rather general question although it will be used by rpg maker (to be precise dll that is used by rpg maker).
So my question i have a standard height of characters equals 170 cm = 105 px, so i want to my characters have a different height depends on their heights, (so if i have a character of height 150 it will be 150/170 * 105 px, also it will be used to enlarger characters height if their height is more then 170). So i checked the wiki for standard ones algorithm with AA to scale them but all algorithms are used with integer values, so i want to know if there is an description for algorithm that scales images in such small scale (and float factor), Or they might be two algorithms one to scale down one to scale up.
5
General Discussion / What RPG Maker choose to use
September 01, 2014, 07:13:41 am
Hello it's me again, month ago i begun developing game, at first i wanted to make in rpg maker vx ace since it's newer and faster but i couldn't find any res script that allows me to use sprites with 105 px height, and decided i return to known to me rpg maker xp, but today i found that there exists script to make res bigger than 640x480, so i'm still on the verge if don't abandon xp engine to VXAce since i have only beginning of work (and dll can be called from both versions or am i wrong?? Also the custom made editor will should also work with VXAce since it probably use the same Marshall, and only thing is change files that are read, or am i wrong and custom editor made with xp as target platform won't work with VXAce). So I have a question for you which rpg maker you propose me to make a highly customizable game (means ABS, many custom build scripts, rewriting basics class, making it sim game genre, visible sprite depends on pose(jobs))?
6
Hello it's my question again, since i'm near the end of writing editor for game, i ask the basic question what ABS is the best i found two on internet that are popular XAS and Blizz-Abs but maybe there is another who will fit better for my projects here the criteria i want to be able to do in battle system:

- First general look (From screenes it's seems that XAS is better)
- Ability to summoning adittional creatures in fight (from what is written the XAS has also this ability)
- the team move in "squad" not catepillar (i really didn't like how catepillar looks)
- Ability to transform actor into beast/animal etc. with change in his skills etc. during fight for set time frame
- Compatibility with Time system (i want that one round last one minute in CCTS or more also scalable if user change flow of time to slower the time between attack takes longer)
- Ability to create large scale battles between two different factions (not counting player faction, the example is the arena when you can look for battle between two monsters, or attack on town where you are part of large defending forces (in this case it must be possbile to turn off all anti lag scripts since i want all characters fight on map not only those who are close to player)). From what i know the factions settings is available in Blizz-Abs
- when the map is loaded all enemies are created through script call Game_Enemy.new since i want to customize enemy class to have each instance og enemy have different bonuses, stats, loot etc.
- ability to change factions during fight (but it can be also use as state to attack friends, want to charm enemies)
- ability to call a script call to all enemies in a range (like every male who attack sexy female receives penalty to attack)
- ability to customize script by changing damage or how the hit is calculated.
- I want to use for semi-commecial game (crowdfunding will be used to finance animation for game so during developing phase only donators will have access to current version, free version will be released after completed game with source code and maybe some demo during developing phase). I know the blizz-abs has a term that are for non-commercial usage but if i decided to use blizz-abs i ask blizzard for permission and if rejected i go to second option
- Ability to use potions during fight
- And many more that will appear during developing phase

I appreaciate all opinions that will be said here, and if you know some other ABS write it.
7
Script Requests / Script that creates a random dungeon
August 16, 2014, 03:26:41 am
Yes i know it wasn't last even 24 hours from last question, but i search for script that will randomize dungeons that i have in game (by randomize i mean some will be randomized on game beginning and some will be random every time player clear them from monster, the only one i founded was a script translated from japanese which created a beautiful maps although it lack the ability to create an entries so only way to go is teleport option to some random place.

I want it to be also placeable enemies (or events in other words) that will adjust to existing passable area. What i asking is if you know any script that do it, or you might know any algorithm that are useable to create random dungeons in rpg maker?
8
Script Requests / Scaling Tileset to 64x64 Tiles
August 15, 2014, 08:50:08 am
Welcome, here my request for today, what i need is a script that makes tile size to 64x64 reason is simple i use 120 pixel height sprites so the world needs to be bigger. I know one thing that i need to have two tilesets one normal one for editor and one double size for game to get tiles for game (i saw on one forum script for rpg maker vx ace but didn't check it). So my question is simple is there any similar script on internets or is someone willing to make one or is someone willing to say in what places i need to write custom script to support this?
9
So what i want to create is a game which will contain a mature stuff like sex, but since i mostly dissatisfied with sex theme games (and i can say it's not only rpg maker but general), the only ones that i found fun was a sim games, so i decided to make my own sim game where sex will be one of theme, so i want to gather people who help with design, (maybe programming a little but i have enough skills to make anything besides ABS), writing (since i'm really bad with it), spriting, (i know the base, and have a skills to make 50+ sprites for another project that i helped to develop but it was all based on one template and hairs was modified from other sprites),  mapping and many more so i wanted to ask if okay for me to make a recruitment topic and maybe Add a topic with project itself (since the base of game will be totally re-write by me so it not like the only point in which it will have will be an adult content). So i will wait for answer, thanx for your attention.
10
Hello i have a problem, im in moment when i need to modify sprite (100 pixels height) with given colors by function, so i know the use of ruby is slow and would take forever, on other hand if i could create a dll which use win32api function it will resolve lags in game, but my problem is i can't find any tutorials on writing win32api dll's (or it's a question if i write a standard dll in c it will work??) I will be very grateful for fast answer.