Chaos Project

RPG Maker => Projects / Games => New Projects => Topic started by: mroedesigns on January 07, 2011, 06:30:19 am

Title: [XP] Bloodlines - Online RPG
Post by: mroedesigns on January 07, 2011, 06:30:19 am

(http://2.bp.blogspot.com/-qhrosJprluU/TvQxaFHPniI/AAAAAAAAABc/jzs8QLZJ1cc/s1600/bloodlines.png)
An online RPG in development by MRoe Designs (http://bloodlinesgame.blogspot.com/)
(Click image to go to the development blog)

Introduction
Spoiler: ShowHide
This game is still very much under development. Right now, schedule-wise we are looking at beginning alpha/beat tests sometime around April or May. With that being said, any and all information in this thread is subject to change at any point. What you see here may not be final.






Credits

Spoiler: ShowHide

Blizzard - Scripts, scripts, and a couple more scripts.
GameGuy - Quest Log script
Incompetech - Parts of the soundtrack
The Inquisitor - Tilesets
Leon_Westbrooke - Passive skills script
LiTTleDRAgo - Blizz ABS Enemy HP Meter
Markchapman10 - Mapping & Eventing
Nathmatt - Blizz ABS Addon - Battle Music
Ryex - Mouse Window APIs
Winkio - Blizz ABS Addon - Action Recharge Times
Wizered67 - Custom Mouse Windows


Anyone and everyone else who has helped me through the design and development of Bloodlines.

If I'm using something of yours and somehow forgot to give you credit for it, PLEASE do not hesitate to remind me. The last thing I want to do is not give appreciation where it's deserved.


Team

Spoiler: ShowHide

MRoeDesigns (http://forum.chaos-project.com/index.php?action=profile;u=1328) - Lead Designer / Lead Eventer

Markchapman10 (http://forum.chaos-project.com/index.php?action=profile;u=1179) - Mapper & Eventer

You - Writer? Scripter? Mapper? Artist? Check this post (http://forum.chaos-project.com/index.php/topic,9711.0.html) out.





World & Story

World Map
Spoiler: ShowHide
(http://mroedesigns.webs.com/dat/final.png)


World Info
Spoiler: ShowHide

   The world in which the players reside, known as Serran, is largely unexplored. Though recorded history goes back at least 1100 years, the people have stuck mainly to their native continent, now known as Serran. Tales are told in hush whispers about what lies beyond the oceans, but few have dared to find out, and even less have ever returned. Though the majority of the population is human, the cultures have very distinct differences.

       The Terrivian tribes of the northeast are the oldest known society. Their culture is very close, and family oriented. Much of the worlds wisdom of sciences and magic have come from Terrivian elders and seers. They are a very spiritual people, and believe in multiple Gods and Goddesses. They live in small tribes and villages.

   Pyrburn, found to the west of Terriva, is a thriving military city. Its residents are mostly upper class citizens, who look down on anyone who isn't practically swimming in money. Though the citizens there are known to be quite rude, it is the biggest city in Serran, due to the military forces who also reside in the city. Those forces ended up there after the first war. Originally stationed in Newmill, they were driven back by Belro's forces.

   The Newmill Barrens stand as a desolate reminder of war. It was destroyed by King Belro in a show of power against King Simeon's military, and it was never rebuilt. Of the population who survived the attack, most were forced into Simeon's army, or left to their own ends.

   The monks of Blackwyn are a mysterious people. They descend from Terrivian ancestors who traveled further south-west of their homelands. There, they adopted a new style of living, which focused mainly on self-reflection and improvement. The majority of these people, who call them selves 'Anchorites' ('anchori' meaning knowledge in Terrivian), are mostly born into the circle, though it is possible for an outsider to join.

   Alton is a mining village at the base of the mountains where Blackwyn is located. These people are the only natives to Serran other than the Terrivians. A tough, hardworking people who don't mind doing the dirty work nobody else will. A lot of the older citizens are surviving veterans of Simeons army from the first war.

   New Brasetol is a small fishing town. Settlers from the south, they claimed parts of the territories previously unpopulated when their native island to the south was sunken due to a massive earthquake. The natives of these island now occupy most of southern Serran, including Baywick and Draccrest.

   Baywick is a trading capital between Alton, and New Brasetol. The population is a melting pot of the rest of the lands. People from all parts of the continent come here to trade and conduct business

   Draccrest is a small city, and is where Belro Avery was born and raised. He and his private military forces still reside there to this day. The civilians of this city have mostly been forced into labor by Belro, and those who haven't are still under his rule.




Storyline
Spoiler: ShowHide

       King Simeon Whyte ruled over the lands of Serran for 33 years before he was struck down. Third in his lineage, his family was well known for being great warriors, and even better leaders. They cared about their people, each and every one of them. But that's not the way it is any longer.

   When King Simeon was killed, everything changed. Belro Avery was a well known villain, having desolated New Mill Haven but 4 years prior. But nobody thought he would ever dare challenge the King, nor His army. When Belro stormed the gates of the castle, there was something different about his army. Something dark in the eyes, the souls even, of the soldiers.

   They slaughtered anyone and everyone in their path, showing mercy not to child nor mother. When they finally got to King Whyte, his royal guard was tossed aside as if they were untrained rookies. To this day, Belro keeps with him the dagger that ended the life and reign of the Whyte family.






Screenshots

Servers up!
Spoiler: ShowHide
(http://mroedesigns.webs.com/dat/screenie.bmp)


In Combat
Spoiler: ShowHide
(http://mroedesigns.webs.com/dat/ss1.png)


Menu System
Spoiler: ShowHide
(http://mroedesigns.webs.com/dat/ss2.png)






Unique Features

Character Backgrounds

   Instead of having specific classes, players instead choose backgrounds for their characters when first creating them. These character background choices influence the characters beginning stats, as well as what skills the character starts with. This acts as a good  way to still tweak your character to your personal style (ie choosing to be an anchorite for a spell caster, starting your player off with a higher intelligence rating than others. )









Skills

       Unlike most RPGs, in Bloodlines every character has the ability to learn every skill. The skills simply have certain level and stat requirements (ie Fireball may require level 5 and 8 intelligence), as well as certain prerequisites (skills you must know before learning other spells, ie Healing 1 > Healing 2). Players are given a certain number of skill points each time they gain a level, and they can go to librarians to purchase skill books to train. This system is simple, and easy to understand, while still allowing players a very high level of character characterisation.




Religion
Spoiler: ShowHide

Blackwyn Monks
   The monks in the monastery at the top of Mount Blackwyn are the most prominent point of religion in Bloodlines. They somewhat resemble Buddhism in that they strive for knowledge and inner peace more than following the will of their God. They do believe in a supreme    creator, though they feel that it does not control what happens to the people of the world, and    that it does not enforce any consequences. These monks believe that when you die, your physical body is left as a shell, and that your spirit moves on to a separate plane of existence. Where you go depends not necessarily upon your actions in relevance to others, but the level of peace you attained before you died. Their religion has no official name, nor do they have any hierarchy of priests or pastors.

Darji
   Darji is the only other religion mentioned in Bloodlines. Followers of Darji are often assumed to be involved with necromancy and the summoning of demons.  The demons are said     to come from a lower plane of existence, where souls who weren't at unrest go when they die. There they regret for eternity what they did, and eventually go mad. The souls will then make deals with dark magi in order to return to the physical plane temporarily. Due to this, demons are often known for betraying or even killing the people who summon them, and running rampant until the eventually return to the lower planes due to the binding rights wearing off.





General Magic
Spoiler: ShowHide

Magic is, as with anything else, a trained skill. The people of Bloodlines believe that everybody has the ability to preform magic, it just depends on how dedicated a person is. Magic doesn't tie specifically to any certain religion or deity, nor does it necessarily require any special items.    
   


Magic & Religion
Spoiler: ShowHide

Magic and religion are not necessarily tied, in that none of the world religions speak specifically on the use or knowledge of magic. However, certain religions are known for going hand in hand with certain types of magic. For instance followers of Darji are often assumed to be involved with necromancy and the summoning of demons. The Blackwyn Monks do not practice magic as part of their religion, though some of the monks do use it.
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 07, 2011, 08:34:25 am
Wow! Im really liking this, as soon as it releases, Im in!

Need staff?

Hows the port going?
Title: Re: [XP] Bloodlines - ORPG
Post by: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 07, 2011, 01:12:50 pm
Quote from: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.


Then with 2, we are,.
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 07, 2011, 01:51:49 pm
Quote from: Futendra on January 07, 2011, 08:34:25 am
Wow! Im really liking this, as soon as it releases, Im in!

Thank you! :D

Quote from: Futendra on January 07, 2011, 08:34:25 am
Need staff?

Hows the port going?

I could use a scripter or two, as well as some artists if anyone is interested :]
and the port is coming along. I think my ISP blocks certain ports or something because I got it to work with 3306, but no other ports.. idk yet what's going on with that;

Quote from: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.

Thank you! Right now I'm shooting for alpha/beta testing around May-ish, maybe sooner.
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 07, 2011, 02:32:34 pm
Quote from: mroedesigns on January 07, 2011, 01:51:49 pm
Quote from: Futendra on January 07, 2011, 08:34:25 am
Wow! Im really liking this, as soon as it releases, Im in!

Thank you! :D

Quote from: Futendra on January 07, 2011, 08:34:25 am
Need staff?

Hows the port going?

I could use a scripter or two, as well as some artists if anyone is interested :]
and the port is coming along. I think my ISP blocks certain ports or something because I got it to work with 3306, but no other ports.. idk yet what's going on with that;

Quote from: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.

Thank you! Right now I'm shooting for alpha/beta testing around May-ish, maybe sooner.


What do you want for artist?

I mioght get in for that :D
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 07, 2011, 02:48:22 pm
Quote from: Futendra on January 07, 2011, 02:32:34 pm
What do you want for artist?

I mioght get in for that :D


The biggest project we have as far art is concerned is making the paper-dolling graphics for the visual equipment system. That's whats going to take the most amount of time. Other things include various sprites / tile sets.
Title: Re: [XP] Bloodlines - ORPG
Post by: Wizered67 on January 07, 2011, 03:10:50 pm
Good luck with this project. It looks really cool. Also, if you want pre-made visual equipment check http://www.hbgames.tk/resources/Sprites/list.php?start=0 (http://www.hbgames.tk/resources/Sprites/list.php?start=0). There's various visual equipment things up to page 14 scattered on each page. I'm using them for my mmo.
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 07, 2011, 03:15:16 pm
Quote from: Wizered67 on January 07, 2011, 03:10:50 pm
Good luck with this project. It looks really cool. Also, if you want pre-made visual equipment check http://www.hbgames.tk/resources/Sprites/list.php?start=0 (http://www.hbgames.tk/resources/Sprites/list.php?start=0). There's various visual equipment things up to page 14 scattered on each page. I'm using them for my mmo.


Awesome, thank you for the resources! :D
Title: Re: [XP] Bloodlines - ORPG
Post by: Wizered67 on January 07, 2011, 03:18:46 pm
No problem, and good luck again! I'll probably play this when it is released.
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 07, 2011, 03:24:32 pm
Quote from: Wizered67 on January 07, 2011, 03:18:46 pm
No problem, and good luck again! I'll probably play this when it is released.


Wow! Im glad that people are actually interested ^.^

Thanks, guys.
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 07, 2011, 03:47:53 pm
Quote from: mroedesigns on January 07, 2011, 03:24:32 pm
Quote from: Wizered67 on January 07, 2011, 03:18:46 pm
No problem, and good luck again! I'll probably play this when it is released.


Wow! Im glad that people are actually interested ^.^

Thanks, guys.


I can do some hand drawn stuff, to a lil photoshop. I can also make some kind of website, but Im not to HTML too much anymore, since I stopped the webdesign classes, All I can do is doing the stuff, not putting it all in the layout...

I can make some stuff, and just help when Its released as a mod or something
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 07, 2011, 03:49:06 pm
Quote from: Futendra on January 07, 2011, 03:47:53 pm
I can do some hand drawn stuff, to a lil photoshop. I can also make some kind of website, but Im not to HTML too much anymore, since I stopped the webdesign classes, All I can do is doing the stuff, not putting it all in the layout...

I can make some stuff, and just help when Its released as a mod or something


Alright, well I'll let you know :]
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 08, 2011, 05:18:21 am
Are the class levels all looking the same? or is the higher level, the more awesome your character looks?
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 08, 2011, 05:27:22 am
Quote from: Futendra on January 08, 2011, 05:18:21 am
Are the class levels all looking the same? or is the higher level, the more awesome your character looks?


By class I assume you mean the origins? Origins don't change your characters looks, nor do you gain any levels in any 'class'. Basically when you create a character, you chose an origin or background for your character. This decides your characters starting bonuses, what skills you start with, and where you begin when you first play. Other than that, every character in Bloodlines has the opportunity to learn any and every skill in the game, giving a very highly-customizable character and play experience.
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 08, 2011, 06:00:41 am
Quote from: mroedesigns on January 08, 2011, 05:27:22 am
Quote from: Futendra on January 08, 2011, 05:18:21 am
Are the class levels all looking the same? or is the higher level, the more awesome your character looks?


By class I assume you mean the origins? Origins don't change your characters looks, nor do you gain any levels in any 'class'. Basically when you create a character, you chose an origin or background for your character. This decides your characters starting bonuses, what skills you start with, and where you begin when you first play. Other than that, every character in Bloodlines has the opportunity to learn any and every skill in the game, giving a very highly-customizable character and play experience.


Well, so every single person looks exactly the same? hmm... maybe make it sot hey dont? :D Just so everyone is a little bit more unique, and so the game doesnt look like a copy paste game XD
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 08, 2011, 06:29:46 am
Quote from: Futendra on January 08, 2011, 06:00:41 am
Well, so every single person looks exactly the same? hmm... maybe make it sot hey dont? :D Just so everyone is a little bit more unique, and so the game doesnt look like a copy paste game XD


For now they all look like one of 4 premade sprites, with a bit of paperdolling (visual equipment). So no, they don't all look the same, but they do look very similar. For reasons mainly of resources, there aren't different races, just origins. Think of it this way, if you're using a visual equipment system then you have to make a spritesheet for every weapon/armor/ect in the game. Now think if I had other races that were different sizes (ie a human compared to a short dwarf). Now I have to have two spirtesheets made for every thing, one to fit Humans, and one to fit Dwarves. When you're working on a project that's basically single-man, you want the least amount of work possible outside of standard development if that makes sense.

But down the road I plan to add more character customization, even if I don't add races (ie hair style and color, facial details, and maybe a few other things), and maybe even races. Like I said, right now it's a matter of managing my workload.
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 08, 2011, 07:03:04 am
Quote from: mroedesigns on January 08, 2011, 06:29:46 am
Quote from: Futendra on January 08, 2011, 06:00:41 am
Well, so every single person looks exactly the same? hmm... maybe make it sot hey dont? :D Just so everyone is a little bit more unique, and so the game doesnt look like a copy paste game XD


For now they all look like one of 4 premade sprites, with a bit of paperdolling (visual equipment). So no, they don't all look the same, but they do look very similar. For reasons mainly of resources, there aren't different races, just origins. Think of it this way, if you're using a visual equipment system then you have to make a spritesheet for every weapon/armor/ect in the game. Now think if I had other races that were different sizes (ie a human compared to a short dwarf). Now I have to have two spirtesheets made for every thing, one to fit Humans, and one to fit Dwarves. When you're working on a project that's basically single-man, you want the least amount of work possible outside of standard development if that makes sense.

But down the road I plan to add more character customization, even if I don't add races (ie hair style and color, facial details, and maybe a few other things), and maybe even races. Like I said, right now it's a matter of managing my workload.


There you go mate! http://untamed.wild-refuge.net/rmxpresources.php?characters
Free to use, and they are great!
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 08, 2011, 07:30:51 am
Quote from: Futendra on January 08, 2011, 07:03:04 am
There you go mate! http://untamed.wild-refuge.net/rmxpresources.php?characters
Free to use, and they are great!


Thanks, those are some nice character sets. But that doesn't change what I was talking about :p
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 08, 2011, 07:44:51 am
Quote from: mroedesigns on January 08, 2011, 07:30:51 am
Quote from: Futendra on January 08, 2011, 07:03:04 am
There you go mate! http://untamed.wild-refuge.net/rmxpresources.php?characters
Free to use, and they are great!


Thanks, those are some nice character sets. But that doesn't change what I was talking about :p


You dont need to use different sizes, that is insanely much work, you can add elves like the charactersets i gave you now.
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 08, 2011, 07:48:21 am
Quote from: Futendra on January 08, 2011, 07:44:51 am
You dont need to use different sizes, that is insanely much work, you can add elves like the charactersets i gave you now.


True. The only thing is that if I'm going to have multiple races, I would want at least four or five.

Sorry if it seems like I'm shooting your ideas down, I'm not trying to. And I'm glad you're this interested in the project, it gives me more motivation ^.^
I'm just super picky about how things are set up, which can be a good thing but can also make things a hassle sometimes :p
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 08, 2011, 08:02:29 am
Quote from: mroedesigns on January 08, 2011, 07:48:21 am
Quote from: Futendra on January 08, 2011, 07:44:51 am
You dont need to use different sizes, that is insanely much work, you can add elves like the charactersets i gave you now.


True. The only thing is that if I'm going to have multiple races, I would want at least four or five.

Sorry if it seems like I'm shooting your ideas down, I'm not trying to. And I'm glad you're this interested in the project, it gives me more motivation ^.^
I'm just super picky about how things are set up, which can be a good thing but can also make things a hassle sometimes :p


I see...

Well, whatever, I was trying to help, because you know otherwise it might get runescape like...

whatev-a :D
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on January 08, 2011, 08:07:14 am
Quote from: Futendra on January 08, 2011, 08:02:29 am
I see...

Well, whatever, I was trying to help, because you know otherwise it might get runescape like...

whatev-a :D


I know, and I appreciate the help. Like I said, those character sets are very nicely done. It's just a matter of me being anal about it.

Spoiler: ShowHide
 :evil: LOLHESAIDANAL. /offtopic
Title: Re: [XP] Bloodlines - ORPG
Post by: Futendra on January 08, 2011, 08:09:25 am
Quote from: mroedesigns on January 08, 2011, 08:07:14 am
Quote from: Futendra on January 08, 2011, 08:02:29 am
I see...

Well, whatever, I was trying to help, because you know otherwise it might get runescape like...

whatev-a :D


I know, and I appreciate the help. Like I said, those character sets are very nicely done. It's just a matter of me being anal about it.

Spoiler: ShowHide
 :evil: LOLHESAIDANAL. /offtopic



I completely understand

Well, I'm not aloud to "hijack a topic"

So ill do it compeltely right:

Spoiler: ShowHide
 Check out my storyline etc.
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on February 25, 2011, 06:05:54 pm
Recently had my laptop stolen, so development is slow at the moment. Read about it at my blog if you'd like. http://bloodlinesrpg.blogspot.com/

That's also why I've been so inactive lately, sorry guys!
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on May 20, 2011, 08:34:11 pm
I'm still interested in finding writers and artists if anybody else is interested. Or if you know of where some resources like VES and paperdolling are available, that would be a great help as well.

Thanks!
Title: Re: [XP] Bloodlines - ORPG
Post by: mroedesigns on June 11, 2011, 01:05:46 am
Finally got the storyline posted up  :^_^':
Very sorry that it took me that long, let me know what you think!
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on June 17, 2011, 10:32:27 pm
Big update! Added a lot about how magic works, the religions in Bloodlines, and how the two interact. Just more detail and background info on the world. General info about the cultures and history is coming soon, it's still being worked out. Let me know what you think!
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on September 15, 2011, 03:31:55 am
Added more detail on the cities and residents of the world.  :naughty:
Title: Re: [XP] Bloodlines - Online RPG
Post by: Blizzard on September 15, 2011, 03:52:59 am
*waits for screenshots* ._.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on September 15, 2011, 04:14:32 am
Quote from: Blizzard on September 15, 2011, 03:52:59 am
*waits for screenshots* ._.


Sorry, I'll get some up here in a few minutes.

EDIT::

Sorry for the doublepost.
Added 3 screenshots
Title: Re: [XP] Bloodlines - Online RPG
Post by: Blizzard on September 15, 2011, 05:05:03 am
Ah, interesting. I remember that one map from the mapping thread. xD
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on September 15, 2011, 05:18:58 am
Yup. The third one I believe is the north-east corner of that mountain map.

I was also wondering if I could ask you a question? I'm looking for a way to make it so that the game doesnt pause when the player opens the menus or is in conversation with an NPC. Any ideas?
Title: Re: [XP] Bloodlines - Online RPG
Post by: Blizzard on September 15, 2011, 05:28:52 am
You have to use an on-map menu script for that. Either get somebody to change your ring menu script or get one that works on the map.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on September 15, 2011, 05:39:51 am
Will do, thanks!
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 19, 2011, 03:43:09 pm
So Ive been thinking about releasing a private alpha server for a few of you guys to check out if anyone is interested? Itd be probably about 10 maps with 3 or 4 basic quests, just enough to give you an idea of whats going on, and maybe find some bugs I didnt know about.

Anyone?
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 19, 2011, 04:02:32 pm
I'd love to help test this out. Sounds very interesting. I'll be available this week if that's when your planning on the alpha.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 19, 2011, 05:26:40 pm
That would work. Ill need a day or two though, theres still a few bugs I need to work out. Like that pesky bug with my character creation Dx thats the only major one really, a few little things here and there.

Mind you the alpha test will not have all of the features planned, nor will it likely be relevant to the storyline.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 19, 2011, 05:35:42 pm
Sounds good. I'll be looking forward to it.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 04:41:13 am
Testing the updater as of now, and as soon as thats confirmed working I'll post a link to the client. :naughty:
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 22, 2011, 09:53:16 pm
Yay! Unfortunately, I'll be gone for a week starting tomorrow so I won't be able to test it too much. Sorry :(
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 10:16:26 pm
Well, here it is! It's far, far from finished of course. Far from beta testing, even. But regardless here it is. Expect lots of updates. If they don't come, remind me here, most likely means I just forgot to update the server :p

http://www.mediafire.com/?4h82469zdww4ony

tell me any and all bugs you run into, anything weird you notice, or anything else. Ill start keeping a change log now that its public, as well as a list of known bugs.

Spoiler: ShowHide
Also, can this not be a new project anymore?  :haha:
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 22, 2011, 10:18:35 pm
Downloading Now! I'll try it now while I have the chance.

edit: It shows the server is offline. Did you configure it right? And did you make the project not encrypted on purpose?
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 10:26:59 pm
Really? Im connected. It's of course got a new weird bug now that I've uploaded a download link  :facepalm: stuck on the character creation screen.

Like I said, be expecting updates often :p
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 22, 2011, 10:28:23 pm
When it tries to connect, the game stops responding for a few seconds and then shows the server is offline. Did you port forward btw?
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 10:34:17 pm
Yes, ive been connecting on my other laptops for days, im connected right now on my netbook and on the server computer.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 22, 2011, 10:59:08 pm
Still not working. I think maybe since you have only connected on laptops, if they were in your house, you would not have needed to port forward for them to connect. That could be it, but I'm not sure. Did you definitely port forward correctly?
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 11:00:57 pm
Yup, I did. Ports are open, I'm positive. Let me try to connect from my laptop, on a different network and see if that works.

Edit ::

Hmm. I'm not sure why it's not working, but it isn't.

http://canyouseeme.org/ says :
Spoiler: ShowHide
Quote from: Open Port Check ToolSuccess: I can see your service on 67.3.97.100 on port (54269)
Your ISP is not blocking port 54269


And like I said, I can connect on my own network fine.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 22, 2011, 11:12:29 pm
In the client config, I see you put the IP as 192.168.0.5. I think that may be your internal IP, although I am not positive on that, and if that is the case, I'm 99% sure it needs to be your external IP. The internal IP is the one your supposed to put in the server config if I remember correctly.

edit: And I know this is only a demo, but you should get some RMX-OS scripts such as:
http://forum.chaos-project.com/index.php?topic=6132.0 (http://forum.chaos-project.com/index.php?topic=6132.0) by Nathmatt or pretty much any of the RMX-OS scripts I made.  ;)

Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 11:26:25 pm
 :facepalm: give me a minute, Ill fix 'er up.

edit :: Now for some reason my ports arent working.. Messed something up in my router settings. Of course this has to happen right after I put up the download.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 22, 2011, 11:53:43 pm
I don't mean to rush you, but unless you get this working in about the next 2 hours, I won't be able to test this at all for a week. :(
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 22, 2011, 11:56:04 pm
Trying to figure out what my routers doing.. reset it to defaults and reconfigured the ports, but no luck. I'll keep trying though, don't you worry.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 23, 2011, 12:47:50 am
*pokes* Making any progress on that router? Sorry if I seem impatient, I just wanted to try this before I left for a week so that I could give you some feedback.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 23, 2011, 12:52:55 am
I'm getting rather impatient myself.. I've reset the router to factory default twice now, restarted both computers, and reconfigured the port multiple times. Even using different ports, I haven't been able to get it to work. And I can't figure out a reason why. Dx
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 23, 2011, 12:54:19 am
That sucks :( Hopefully you can get it working. Also, I MAY be interested in helping with this if you have any positions you need filled.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 23, 2011, 01:29:06 am
Spoiler: ShowHide
(http://img705.imageshack.us/img705/1847/70778709.png)

:???:


And yes, I'd love to have some help. Let me know
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 23, 2011, 01:52:52 am
Sorry, I'm kind of confused. What are you showing me in these screenshots?

edit: btw, did you fix the server config?

edit2: Well, I don't think I'll be able to check this anymore. See you in a week! Hopefully you can get everything sorted out by then.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 23, 2011, 02:44:18 am
Its the setup of the port forwarding, and yes I did. Not that it matters, until I fix this stupid port it won't start the server.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Futendra on December 24, 2011, 07:18:47 am
I saw this topic was updated and I clicked this in 0,34 seconds! Downloading ^^
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 24, 2011, 10:02:35 pm
modem is still acting up, so for now the servers down D; so saddening. I cant figure out for the life of me what's causing it, either.

On a side note, does anyone know how I could make an active server online/offline image for the main post? I wouldn't imagine it'd be too hard, but I wouldn't know where to start.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Futendra on December 25, 2011, 07:38:22 am
Quote from: mroedesigns on December 24, 2011, 10:02:35 pm
modem is still acting up, so for now the servers down D; so saddening. I cant figure out for the life of me what's causing it, either.

On a side note, does anyone know how I could make an active server online/offline image for the main post? I wouldn't imagine it'd be too hard, but I wouldn't know where to start.


Can't you make an offline-play 127.0.0.1 server?
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 25, 2011, 11:03:59 am
Yeah, but you still wouldn't be able to play until I fix the problem
Title: Re: [XP] Bloodlines - Online RPG
Post by: Futendra on December 25, 2011, 11:14:06 am
Quote from: mroedesigns on December 25, 2011, 11:03:59 am
Yeah, but you still wouldn't be able to play until I fix the problem
Is it essential to have other players?
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 27, 2011, 02:49:27 am
Not for me to test, no. But it just made me look like an idiot considering I was trying to do an alpha release.  :facepalm:
Title: Re: [XP] Bloodlines - Online RPG
Post by: Futendra on December 27, 2011, 07:17:10 am
Quote from: mroedesigns on December 27, 2011, 02:49:27 am
Not for me to test, no. But it just made me look like an idiot considering I was trying to do an alpha release.  :facepalm:


It doesn't matter!
You can write me down to test ;)
From the start on I liked this project!
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 27, 2011, 04:56:09 pm
Well, thanks :D Hopefully I'll figure this out soon.. starting to think I might have to get a new modem  :O.o:
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on December 28, 2011, 06:41:37 pm
Talked to the techies at actiontec and they cant figure out why its not working either  :O.o:
They're sending the issue to an engineer so I'm just waiting now. Figured I'd let everyone know.
Title: Re: [XP] Bloodlines - Online RPG
Post by: Wizered67 on December 31, 2011, 01:04:51 pm
I'm back now! I hope you can get your problems sorted out. I saw that you were looking for a server status checker, and I found http://status.blackout-gaming.net/ (http://status.blackout-gaming.net/), but I haven't tested it and don't know if it works. Also, freemmorpgmaker.com has one that I'm almost positive works. http://freemmorpgmaker.com/status/status.php?ip=YOURIPHERE&port=54269 (http://freemmorpgmaker.com/status/status.php?ip=YOURIPHERE&port=54269)
That will give you an image showing online or offline.
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on January 01, 2012, 02:36:17 am
Awesome, thanks! And yeah, I hope it gets fixed too  :O.o: Just waiting to hear back from them.
Title: Re: [XP] Bloodlines - Online RPG
Post by: G_G on January 01, 2012, 12:45:03 pm
I made one myself too. Its as simple as it gets.
[img]http://decisive-media.net/server.php?host=your_ip_here&port=your_port_here[/img]
Title: Re: [XP] Bloodlines - Online RPG
Post by: zottel89 on June 18, 2012, 08:54:59 am
Nothing new regarding this project ?!   Online-play still not working
and/or no more interest of the creator ?! 
Title: Re: [XP] Bloodlines - Online RPG
Post by: mroedesigns on July 05, 2012, 04:09:38 am
Unfortunately not, nothing new. I've still got all the stuff for this project but I'm kind of on a pause right now. Mainly waiting for ARC to be stable enough to work in, and/or for some more help.