(http://2.bp.blogspot.com/-qhrosJprluU/TvQxaFHPniI/AAAAAAAAABc/jzs8QLZJ1cc/s1600/bloodlines.png)
An online RPG in development by MRoe Designs (http://bloodlinesgame.blogspot.com/)
(Click image to go to the development blog)IntroductionThis game is still very much under development. Right now, schedule-wise we are looking at beginning alpha/beat tests sometime around April or May. With that being said, any and all information in this thread is subject to change at any point. What you see here may not be final.
Credits
Blizzard - Scripts, scripts, and a couple more scripts.
GameGuy - Quest Log script
Incompetech - Parts of the soundtrack
The Inquisitor - Tilesets
Leon_Westbrooke - Passive skills script
LiTTleDRAgo - Blizz ABS Enemy HP Meter
Markchapman10 - Mapping & Eventing
Nathmatt - Blizz ABS Addon - Battle Music
Ryex - Mouse Window APIs
Winkio - Blizz ABS Addon - Action Recharge Times
Wizered67 - Custom Mouse Windows
Anyone and everyone else who has helped me through the design and development of Bloodlines.
If I'm using something of yours and somehow forgot to give you credit for it, PLEASE do not hesitate to remind me. The last thing I want to do is not give appreciation where it's deserved.
Team
MRoeDesigns (http://forum.chaos-project.com/index.php?action=profile;u=1328) - Lead Designer / Lead Eventer
Markchapman10 (http://forum.chaos-project.com/index.php?action=profile;u=1179) - Mapper & Eventer
You - Writer? Scripter? Mapper? Artist? Check this post (http://forum.chaos-project.com/index.php/topic,9711.0.html) out.
World & StoryWorld Map(http://mroedesigns.webs.com/dat/final.png)
World Info
The world in which the players reside, known as Serran, is largely unexplored. Though recorded history goes back at least 1100 years, the people have stuck mainly to their native continent, now known as Serran. Tales are told in hush whispers about what lies beyond the oceans, but few have dared to find out, and even less have ever returned. Though the majority of the population is human, the cultures have very distinct differences.
The Terrivian tribes of the northeast are the oldest known society. Their culture is very close, and family oriented. Much of the worlds wisdom of sciences and magic have come from Terrivian elders and seers. They are a very spiritual people, and believe in multiple Gods and Goddesses. They live in small tribes and villages.
Pyrburn, found to the west of Terriva, is a thriving military city. Its residents are mostly upper class citizens, who look down on anyone who isn't practically swimming in money. Though the citizens there are known to be quite rude, it is the biggest city in Serran, due to the military forces who also reside in the city. Those forces ended up there after the first war. Originally stationed in Newmill, they were driven back by Belro's forces.
The Newmill Barrens stand as a desolate reminder of war. It was destroyed by King Belro in a show of power against King Simeon's military, and it was never rebuilt. Of the population who survived the attack, most were forced into Simeon's army, or left to their own ends.
The monks of Blackwyn are a mysterious people. They descend from Terrivian ancestors who traveled further south-west of their homelands. There, they adopted a new style of living, which focused mainly on self-reflection and improvement. The majority of these people, who call them selves 'Anchorites' ('anchori' meaning knowledge in Terrivian), are mostly born into the circle, though it is possible for an outsider to join.
Alton is a mining village at the base of the mountains where Blackwyn is located. These people are the only natives to Serran other than the Terrivians. A tough, hardworking people who don't mind doing the dirty work nobody else will. A lot of the older citizens are surviving veterans of Simeons army from the first war.
New Brasetol is a small fishing town. Settlers from the south, they claimed parts of the territories previously unpopulated when their native island to the south was sunken due to a massive earthquake. The natives of these island now occupy most of southern Serran, including Baywick and Draccrest.
Baywick is a trading capital between Alton, and New Brasetol. The population is a melting pot of the rest of the lands. People from all parts of the continent come here to trade and conduct business
Draccrest is a small city, and is where Belro Avery was born and raised. He and his private military forces still reside there to this day. The civilians of this city have mostly been forced into labor by Belro, and those who haven't are still under his rule.
Storyline
King Simeon Whyte ruled over the lands of Serran for 33 years before he was struck down. Third in his lineage, his family was well known for being great warriors, and even better leaders. They cared about their people, each and every one of them. But that's not the way it is any longer.
When King Simeon was killed, everything changed. Belro Avery was a well known villain, having desolated New Mill Haven but 4 years prior. But nobody thought he would ever dare challenge the King, nor His army. When Belro stormed the gates of the castle, there was something different about his army. Something dark in the eyes, the souls even, of the soldiers.
They slaughtered anyone and everyone in their path, showing mercy not to child nor mother. When they finally got to King Whyte, his royal guard was tossed aside as if they were untrained rookies. To this day, Belro keeps with him the dagger that ended the life and reign of the Whyte family.
ScreenshotsServers up!
(http://mroedesigns.webs.com/dat/screenie.bmp)
In Combat
(http://mroedesigns.webs.com/dat/ss1.png)
Menu System
(http://mroedesigns.webs.com/dat/ss2.png)
Unique FeaturesCharacter Backgrounds Instead of having specific classes, players instead choose backgrounds for their characters when first creating them. These character background choices influence the characters beginning stats, as well as what skills the character starts with. This acts as a good way to still tweak your character to your personal style (ie choosing to be an anchorite for a spell caster, starting your player off with a higher intelligence rating than others. )
- Anchorite
Raised in a monastery in the top of Mount Blackwyn, you spent the majority of your childhood in contemplation, reflection, and study. Through academic works and meditation, you honed your passion for knowledge in the fire of your will. Through firm discipline and determination, you constantly push yourself to unlock lore, whether it's hidden in ancient texts, or revealed through constant meditative practice.
Bonus Stats :: +3 Intelligence, -2 Strength
Starting Skills :: (2 offensive spells, read arcane, willpower)
- Charlatan
You spent your entire life on the road, moving from town to town. You get by taking odd jobs where you can find them, or other measures if the need arises. People are your stock in trade; your keen understanding of their attitudes, behaviors and desires keeps you alive and safe the majority of the time. Survival has always been your first priority, and you have become quite good at it.
Bonus Stats :: +3 Charisma, -2 Intelligence
Starting Skills :: Survival, Tracking, Persuasion, Archery
- Ruffian
Born into poverty, you grew up on the streets. When other children went home to their parents, you slept in back alleys and dilapidated abandoned buildings, getting food from where you could and making friends and family out of those in similar straits. Those with roofs over their heads and doors to close against the night looked down upon you, calling you a worthless, no-good street urchin. They didn't understand the kind of skills you possessed, skills that allowed you to find what you needed to survive, whether that was food, drinkable water, or a safe place to sleep.
Bonus Stats :: +4 Agility, -1 Strength
Starting Skills :: Pick lock, pick pocket, thrown weapons
- Terrivian
You were born into one of the Terrivian tribes of the north-east. You were raised by the members of your extended family, all of who participated in your life to one extent or another. Your mother taught you took gather food and cook, your father taught you to hunt and fish. Your grandfather taught you to treat hides and make weapons, and your grandmother taught you the history of your people. Everyone had his or her place at home, and you experienced times of both great joy and sorrow with all your kin.
Bonus Stats :: +1 Agility, +1 Strength, -1 Charisma
Starting Skills :: Hunters Advantage, Archery, Thrown Weapons
Skills Unlike most RPGs, in Bloodlines every character has the ability to learn every skill. The skills simply have certain level and stat requirements (ie Fireball may require level 5 and 8 intelligence), as well as certain prerequisites (skills you must know before learning other spells, ie Healing 1 > Healing 2). Players are given a certain number of skill points each time they gain a level, and they can go to librarians to purchase skill books to train. This system is simple, and easy to understand, while still allowing players a very high level of character characterisation.
Religion
Blackwyn Monks
The monks in the monastery at the top of Mount Blackwyn are the most prominent point of religion in Bloodlines. They somewhat resemble Buddhism in that they strive for knowledge and inner peace more than following the will of their God. They do believe in a supreme creator, though they feel that it does not control what happens to the people of the world, and that it does not enforce any consequences. These monks believe that when you die, your physical body is left as a shell, and that your spirit moves on to a separate plane of existence. Where you go depends not necessarily upon your actions in relevance to others, but the level of peace you attained before you died. Their religion has no official name, nor do they have any hierarchy of priests or pastors.
Darji
Darji is the only other religion mentioned in Bloodlines. Followers of Darji are often assumed to be involved with necromancy and the summoning of demons. The demons are said to come from a lower plane of existence, where souls who weren't at unrest go when they die. There they regret for eternity what they did, and eventually go mad. The souls will then make deals with dark magi in order to return to the physical plane temporarily. Due to this, demons are often known for betraying or even killing the people who summon them, and running rampant until the eventually return to the lower planes due to the binding rights wearing off.
General Magic
Magic is, as with anything else, a trained skill. The people of Bloodlines believe that everybody has the ability to preform magic, it just depends on how dedicated a person is. Magic doesn't tie specifically to any certain religion or deity, nor does it necessarily require any special items.
Magic & Religion
Magic and religion are not necessarily tied, in that none of the world religions speak specifically on the use or knowledge of magic. However, certain religions are known for going hand in hand with certain types of magic. For instance followers of Darji are often assumed to be involved with necromancy and the summoning of demons. The Blackwyn Monks do not practice magic as part of their religion, though some of the monks do use it.
Wow! Im really liking this, as soon as it releases, Im in!
Need staff?
Hows the port going?
This sounds promising. I'll be sure to give the demo a try once it's available.
Quote from: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.
Then with 2, we are,.
Quote from: Futendra on January 07, 2011, 08:34:25 am
Wow! Im really liking this, as soon as it releases, Im in!
Thank you! :D
Quote from: Futendra on January 07, 2011, 08:34:25 am
Need staff?
Hows the port going?
I could use a scripter or two, as well as some artists if anyone is interested :]
and the port is coming along. I think my ISP blocks certain ports or something because I got it to work with 3306, but no other ports.. idk yet what's going on with that;
Quote from: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.
Thank you! Right now I'm shooting for alpha/beta testing around May-ish, maybe sooner.
Quote from: mroedesigns on January 07, 2011, 01:51:49 pm
Quote from: Futendra on January 07, 2011, 08:34:25 am
Wow! Im really liking this, as soon as it releases, Im in!
Thank you! :D
Quote from: Futendra on January 07, 2011, 08:34:25 am
Need staff?
Hows the port going?
I could use a scripter or two, as well as some artists if anyone is interested :]
and the port is coming along. I think my ISP blocks certain ports or something because I got it to work with 3306, but no other ports.. idk yet what's going on with that;
Quote from: WhiteRose on January 07, 2011, 10:43:48 am
This sounds promising. I'll be sure to give the demo a try once it's available.
Thank you! Right now I'm shooting for alpha/beta testing around May-ish, maybe sooner.
What do you want for artist?
I mioght get in for that :D
Quote from: Futendra on January 07, 2011, 02:32:34 pm
What do you want for artist?
I mioght get in for that :D
The biggest project we have as far art is concerned is making the paper-dolling graphics for the visual equipment system. That's whats going to take the most amount of time. Other things include various sprites / tile sets.
Good luck with this project. It looks really cool. Also, if you want pre-made visual equipment check http://www.hbgames.tk/resources/Sprites/list.php?start=0 (http://www.hbgames.tk/resources/Sprites/list.php?start=0). There's various visual equipment things up to page 14 scattered on each page. I'm using them for my mmo.
Quote from: Wizered67 on January 07, 2011, 03:10:50 pm
Good luck with this project. It looks really cool. Also, if you want pre-made visual equipment check http://www.hbgames.tk/resources/Sprites/list.php?start=0 (http://www.hbgames.tk/resources/Sprites/list.php?start=0). There's various visual equipment things up to page 14 scattered on each page. I'm using them for my mmo.
Awesome, thank you for the resources! :D
No problem, and good luck again! I'll probably play this when it is released.
Quote from: Wizered67 on January 07, 2011, 03:18:46 pm
No problem, and good luck again! I'll probably play this when it is released.
Wow! Im glad that people are actually interested ^.^
Thanks, guys.
Quote from: mroedesigns on January 07, 2011, 03:24:32 pm
Quote from: Wizered67 on January 07, 2011, 03:18:46 pm
No problem, and good luck again! I'll probably play this when it is released.
Wow! Im glad that people are actually interested ^.^
Thanks, guys.
I can do some hand drawn stuff, to a lil photoshop. I can also make some kind of website, but Im not to HTML too much anymore, since I stopped the webdesign classes, All I can do is doing the stuff, not putting it all in the layout...
I can make some stuff, and just help when Its released as a mod or something
Quote from: Futendra on January 07, 2011, 03:47:53 pm
I can do some hand drawn stuff, to a lil photoshop. I can also make some kind of website, but Im not to HTML too much anymore, since I stopped the webdesign classes, All I can do is doing the stuff, not putting it all in the layout...
I can make some stuff, and just help when Its released as a mod or something
Alright, well I'll let you know :]
Are the class levels all looking the same? or is the higher level, the more awesome your character looks?
Quote from: Futendra on January 08, 2011, 05:18:21 am
Are the class levels all looking the same? or is the higher level, the more awesome your character looks?
By class I assume you mean the origins? Origins don't change your characters looks, nor do you gain any levels in any 'class'. Basically when you create a character, you chose an origin or background for your character. This decides your characters starting bonuses, what skills you start with, and where you begin when you first play. Other than that, every character in Bloodlines has the opportunity to learn any and every skill in the game, giving a very highly-customizable character and play experience.
Quote from: mroedesigns on January 08, 2011, 05:27:22 am
Quote from: Futendra on January 08, 2011, 05:18:21 am
Are the class levels all looking the same? or is the higher level, the more awesome your character looks?
By class I assume you mean the origins? Origins don't change your characters looks, nor do you gain any levels in any 'class'. Basically when you create a character, you chose an origin or background for your character. This decides your characters starting bonuses, what skills you start with, and where you begin when you first play. Other than that, every character in Bloodlines has the opportunity to learn any and every skill in the game, giving a very highly-customizable character and play experience.
Well, so every single person looks exactly the same? hmm... maybe make it sot hey dont? :D Just so everyone is a little bit more unique, and so the game doesnt look like a copy paste game XD
Quote from: Futendra on January 08, 2011, 06:00:41 am
Well, so every single person looks exactly the same? hmm... maybe make it sot hey dont? :D Just so everyone is a little bit more unique, and so the game doesnt look like a copy paste game XD
For now they all look like one of 4 premade sprites, with a bit of paperdolling (visual equipment). So no, they don't all look the same, but they do look very similar. For reasons mainly of resources, there aren't different races, just origins. Think of it this way, if you're using a visual equipment system then you have to make a spritesheet for every weapon/armor/ect in the game. Now think if I had other races that were different sizes (ie a human compared to a short dwarf). Now I have to have two spirtesheets made for every thing, one to fit Humans, and one to fit Dwarves. When you're working on a project that's basically single-man, you want the least amount of work possible outside of standard development if that makes sense.
But down the road I plan to add more character customization, even if I don't add races (ie hair style and color, facial details, and maybe a few other things), and maybe even races. Like I said, right now it's a matter of managing my workload.
Quote from: mroedesigns on January 08, 2011, 06:29:46 am
Quote from: Futendra on January 08, 2011, 06:00:41 am
Well, so every single person looks exactly the same? hmm... maybe make it sot hey dont? :D Just so everyone is a little bit more unique, and so the game doesnt look like a copy paste game XD
For now they all look like one of 4 premade sprites, with a bit of paperdolling (visual equipment). So no, they don't all look the same, but they do look very similar. For reasons mainly of resources, there aren't different races, just origins. Think of it this way, if you're using a visual equipment system then you have to make a spritesheet for every weapon/armor/ect in the game. Now think if I had other races that were different sizes (ie a human compared to a short dwarf). Now I have to have two spirtesheets made for every thing, one to fit Humans, and one to fit Dwarves. When you're working on a project that's basically single-man, you want the least amount of work possible outside of standard development if that makes sense.
But down the road I plan to add more character customization, even if I don't add races (ie hair style and color, facial details, and maybe a few other things), and maybe even races. Like I said, right now it's a matter of managing my workload.
There you go mate! http://untamed.wild-refuge.net/rmxpresources.php?characters
Free to use, and they are great!
Quote from: Futendra on January 08, 2011, 07:03:04 am
There you go mate! http://untamed.wild-refuge.net/rmxpresources.php?characters
Free to use, and they are great!
Thanks, those are some nice character sets. But that doesn't change what I was talking about :p
Quote from: mroedesigns on January 08, 2011, 07:30:51 am
Quote from: Futendra on January 08, 2011, 07:03:04 am
There you go mate! http://untamed.wild-refuge.net/rmxpresources.php?characters
Free to use, and they are great!
Thanks, those are some nice character sets. But that doesn't change what I was talking about :p
You dont need to use different sizes, that is insanely much work, you can add elves like the charactersets i gave you now.
Quote from: Futendra on January 08, 2011, 07:44:51 am
You dont need to use different sizes, that is insanely much work, you can add elves like the charactersets i gave you now.
True. The only thing is that if I'm going to have multiple races, I would want at least four or five.
Sorry if it seems like I'm shooting your ideas down, I'm not trying to. And I'm glad you're this interested in the project, it gives me more motivation ^.^
I'm just super picky about how things are set up, which can be a good thing but can also make things a hassle sometimes :p
Quote from: mroedesigns on January 08, 2011, 07:48:21 am
Quote from: Futendra on January 08, 2011, 07:44:51 am
You dont need to use different sizes, that is insanely much work, you can add elves like the charactersets i gave you now.
True. The only thing is that if I'm going to have multiple races, I would want at least four or five.
Sorry if it seems like I'm shooting your ideas down, I'm not trying to. And I'm glad you're this interested in the project, it gives me more motivation ^.^
I'm just super picky about how things are set up, which can be a good thing but can also make things a hassle sometimes :p
I see...
Well, whatever, I was trying to help, because you know otherwise it might get runescape like...
whatev-a :D
Quote from: Futendra on January 08, 2011, 08:02:29 am
I see...
Well, whatever, I was trying to help, because you know otherwise it might get runescape like...
whatev-a :D
I know, and I appreciate the help. Like I said, those character sets are very nicely done. It's just a matter of me being anal about it.
LOLHESAIDANAL. /offtopic
Quote from: mroedesigns on January 08, 2011, 08:07:14 am
Quote from: Futendra on January 08, 2011, 08:02:29 am
I see...
Well, whatever, I was trying to help, because you know otherwise it might get runescape like...
whatev-a :D
I know, and I appreciate the help. Like I said, those character sets are very nicely done. It's just a matter of me being anal about it.
LOLHESAIDANAL. /offtopic
I completely understand
Well, I'm not aloud to "hijack a topic"
So ill do it compeltely right:
Check out my storyline etc.
Recently had my laptop stolen, so development is slow at the moment. Read about it at my blog if you'd like. http://bloodlinesrpg.blogspot.com/
That's also why I've been so inactive lately, sorry guys!
I'm still interested in finding writers and artists if anybody else is interested. Or if you know of where some resources like VES and paperdolling are available, that would be a great help as well.
Thanks!
Finally got the storyline posted up :^_^':
Very sorry that it took me that long, let me know what you think!
Big update! Added a lot about how magic works, the religions in Bloodlines, and how the two interact. Just more detail and background info on the world. General info about the cultures and history is coming soon, it's still being worked out. Let me know what you think!
Added more detail on the cities and residents of the world. :naughty:
*waits for screenshots* ._.
Quote from: Blizzard on September 15, 2011, 03:52:59 am
*waits for screenshots* ._.
Sorry, I'll get some up here in a few minutes.
EDIT::
Sorry for the doublepost.
Added 3 screenshots
Ah, interesting. I remember that one map from the mapping thread. xD
Yup. The third one I believe is the north-east corner of that mountain map.
I was also wondering if I could ask you a question? I'm looking for a way to make it so that the game doesnt pause when the player opens the menus or is in conversation with an NPC. Any ideas?
You have to use an on-map menu script for that. Either get somebody to change your ring menu script or get one that works on the map.
Will do, thanks!
So Ive been thinking about releasing a private alpha server for a few of you guys to check out if anyone is interested? Itd be probably about 10 maps with 3 or 4 basic quests, just enough to give you an idea of whats going on, and maybe find some bugs I didnt know about.
Anyone?
I'd love to help test this out. Sounds very interesting. I'll be available this week if that's when your planning on the alpha.
That would work. Ill need a day or two though, theres still a few bugs I need to work out. Like that pesky bug with my character creation Dx thats the only major one really, a few little things here and there.
Mind you the alpha test will not have all of the features planned, nor will it likely be relevant to the storyline.
Sounds good. I'll be looking forward to it.
Testing the updater as of now, and as soon as thats confirmed working I'll post a link to the client. :naughty:
Yay! Unfortunately, I'll be gone for a week starting tomorrow so I won't be able to test it too much. Sorry :(
Well, here it is! It's far, far from finished of course. Far from beta testing, even. But regardless here it is. Expect lots of updates. If they don't come, remind me here, most likely means I just forgot to update the server :p
http://www.mediafire.com/?4h82469zdww4ony
tell me any and all bugs you run into, anything weird you notice, or anything else. Ill start keeping a change log now that its public, as well as a list of known bugs.
Also, can this not be a new project anymore?
Downloading Now! I'll try it now while I have the chance.
edit: It shows the server is offline. Did you configure it right? And did you make the project not encrypted on purpose?
Really? Im connected. It's of course got a new weird bug now that I've uploaded a download link :facepalm: stuck on the character creation screen.
Like I said, be expecting updates often :p
When it tries to connect, the game stops responding for a few seconds and then shows the server is offline. Did you port forward btw?
Yes, ive been connecting on my other laptops for days, im connected right now on my netbook and on the server computer.
Still not working. I think maybe since you have only connected on laptops, if they were in your house, you would not have needed to port forward for them to connect. That could be it, but I'm not sure. Did you definitely port forward correctly?
Yup, I did. Ports are open, I'm positive. Let me try to connect from my laptop, on a different network and see if that works.
Edit ::
Hmm. I'm not sure why it's not working, but it isn't.
http://canyouseeme.org/ says :
Quote from: Open Port Check ToolSuccess: I can see your service on 67.3.97.100 on port (54269)
Your ISP is not blocking port 54269
And like I said, I can connect on my own network fine.
In the client config, I see you put the IP as 192.168.0.5. I think that may be your internal IP, although I am not positive on that, and if that is the case, I'm 99% sure it needs to be your external IP. The internal IP is the one your supposed to put in the server config if I remember correctly.
edit: And I know this is only a demo, but you should get some RMX-OS scripts such as:
http://forum.chaos-project.com/index.php?topic=6132.0 (http://forum.chaos-project.com/index.php?topic=6132.0) by Nathmatt or pretty much any of the RMX-OS scripts I made. ;)
:facepalm: give me a minute, Ill fix 'er up.
edit :: Now for some reason my ports arent working.. Messed something up in my router settings. Of course this has to happen right after I put up the download.
I don't mean to rush you, but unless you get this working in about the next 2 hours, I won't be able to test this at all for a week. :(
Trying to figure out what my routers doing.. reset it to defaults and reconfigured the ports, but no luck. I'll keep trying though, don't you worry.
*pokes* Making any progress on that router? Sorry if I seem impatient, I just wanted to try this before I left for a week so that I could give you some feedback.
I'm getting rather impatient myself.. I've reset the router to factory default twice now, restarted both computers, and reconfigured the port multiple times. Even using different ports, I haven't been able to get it to work. And I can't figure out a reason why. Dx
That sucks :( Hopefully you can get it working. Also, I MAY be interested in helping with this if you have any positions you need filled.
(http://img705.imageshack.us/img705/1847/70778709.png)
:???:
And yes, I'd love to have some help. Let me know
Sorry, I'm kind of confused. What are you showing me in these screenshots?
edit: btw, did you fix the server config?
edit2: Well, I don't think I'll be able to check this anymore. See you in a week! Hopefully you can get everything sorted out by then.
Its the setup of the port forwarding, and yes I did. Not that it matters, until I fix this stupid port it won't start the server.
I saw this topic was updated and I clicked this in 0,34 seconds! Downloading ^^
modem is still acting up, so for now the servers down D; so saddening. I cant figure out for the life of me what's causing it, either.
On a side note, does anyone know how I could make an active server online/offline image for the main post? I wouldn't imagine it'd be too hard, but I wouldn't know where to start.
Quote from: mroedesigns on December 24, 2011, 10:02:35 pm
modem is still acting up, so for now the servers down D; so saddening. I cant figure out for the life of me what's causing it, either.
On a side note, does anyone know how I could make an active server online/offline image for the main post? I wouldn't imagine it'd be too hard, but I wouldn't know where to start.
Can't you make an offline-play 127.0.0.1 server?
Yeah, but you still wouldn't be able to play until I fix the problem
Quote from: mroedesigns on December 25, 2011, 11:03:59 am
Yeah, but you still wouldn't be able to play until I fix the problem
Is it essential to have other players?
Not for me to test, no. But it just made me look like an idiot considering I was trying to do an alpha release. :facepalm:
Quote from: mroedesigns on December 27, 2011, 02:49:27 am
Not for me to test, no. But it just made me look like an idiot considering I was trying to do an alpha release. :facepalm:
It doesn't matter!
You can write me down to test ;)
From the start on I liked this project!
Well, thanks :D Hopefully I'll figure this out soon.. starting to think I might have to get a new modem :O.o:
Talked to the techies at actiontec and they cant figure out why its not working either :O.o:
They're sending the issue to an engineer so I'm just waiting now. Figured I'd let everyone know.
I'm back now! I hope you can get your problems sorted out. I saw that you were looking for a server status checker, and I found http://status.blackout-gaming.net/ (http://status.blackout-gaming.net/), but I haven't tested it and don't know if it works. Also, freemmorpgmaker.com has one that I'm almost positive works. http://freemmorpgmaker.com/status/status.php?ip=YOURIPHERE&port=54269 (http://freemmorpgmaker.com/status/status.php?ip=YOURIPHERE&port=54269)
That will give you an image showing online or offline.
Awesome, thanks! And yeah, I hope it gets fixed too :O.o: Just waiting to hear back from them.
I made one myself too. Its as simple as it gets.
[img]http://decisive-media.net/server.php?host=your_ip_here&port=your_port_here[/img]
Nothing new regarding this project ?! Online-play still not working
and/or no more interest of the creator ?!
Unfortunately not, nothing new. I've still got all the stuff for this project but I'm kind of on a pause right now. Mainly waiting for ARC to be stable enough to work in, and/or for some more help.