Hello guys
I'm pretty new in this about "RPG Maker games"
and i've having a bit of "difficult" in some mechanics that i want to implement to my games
some of those mechanics i made it work with "Common Events" and Variables, etc.
So, i wanted a object that, if you used 3 times (for example), you'll get a state,
but, the problem was that the states in RPG Maker (XP specifically) are aplicated for someone in particular (Actor 1 or 2, etc.) and i want that state was put it for that one actor that used it.
So, i hope i've explained of the best way possible.
Do you know about a Script or a Command inside RPG Maker XP that can help with this?
Good Night, Sleep Sweet
First, add this script:
class Scene_Battle
attr_reader :active_battler
end
class Interpreter
def used_by?(battler)
battler == $scene.active_battler
end
end
Now you can use the following Conditional Branch script call, for example:
used_by?($game_actors[1])
Make your item call a Common Event using the above conditional. Increment a variable that counts how many times the item was used. If the count reaches 3, add the state.
Just remember to reset that variable's count to 0 at the start/end of every battle.
KK20, It works perfectly!, this will be so helpful as with object as with skills that i'll implement, but, i only have one more question. What about if that object/skill can be use it in the map (no in battle only)?
I hope you can see this and help me with this.
Good Night, sleep sweet.
You can do an additional check for the scene.
$scene.is_a?(Scene_Battle)
KK20, I've trying of testing about that code that you given me "$scene.is_a?(Scene_Battle)"
But, i cannot get a good result of i'm looking for, i think that i didn't explain it well (My mistake)
The object/skill that i use in battle works Perfectly, but, i want that object/skill we can use it in menu too
I apologies if i didn't explain myself well before.
Is there an option I can apply in this situation?
Good Night, sleep sweet.
So what is the end-goal? Are you saying if you use the item outside of battle that it doesn't apply the state after 3 uses? Then modify the common event logic to check the scene first, and then check the actor who used it.
When in battle, $scene.is_a?(Scene_Battle) returns true. If the item is used from the map, then it returns false, so the common event shouldn't continue processing the rest of the logic.
Well, technically, i wanted that, as in Battle as Map you can use that object/skill, and then, use it 3 times
and get the state. Anyway, if the mechanic that i wanted to implement can't be possible, it doesn't matter
only i put in "Use only in Battle" and problem fixed.
Anyway, Thanks for this information, See ya
Good Night, sleep sweet
I'm telling you it is possible.
What part do you not understand?
(https://i.imgur.com/sfeuMv4.png)