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Messages - MOAL

21
RMXP Script Database / Re: [XP] ACE Status System
February 16, 2013, 02:51:03 pm
No worries :) I understand
22
RMXP Script Database / Re: [XP] ACE Status System
February 16, 2013, 09:45:54 am
Yeah, that's what I mean.
23
RMXP Script Database / Re: [XP] RMX-OS Login Messages
February 16, 2013, 05:46:35 am
Oh! You're right. The messages don't seem to follow with new messages, but yes, it does say both have logged in. But, about the chat doing that, is there a way to fix that?
24
RMXP Script Database / Re: [XP] ACE Status System
February 15, 2013, 10:52:30 am
I mean like this part of the Blizz-ABS script, but I think that would probably be tedious :P
Spoiler: ShowHide
 
 #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 # BlizzABS::Control
 #----------------------------------------------------------------------------
 #  This module provides in-game control configurations.
 #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
 module Control
   
   CUSTOM_CONTROLS = true
   DISABLE_DEFAULT = false
   UP = "Key['W'], Key['Arrow Up']"
   LEFT = "Key['A'], Key['Arrow Left']"
   DOWN = "Key['S'], Key['Arrow Down']"
   RIGHT = "Key['D'], Key['Arrow Right']"
   PREVPAGE = "Key['Q']"
   NEXTPAGE = "Key['E']"
   CONFIRM = "Key['H']"
   CANCEL = "Key['F']"
   ATTACK = "Key['K']"
   DEFEND = "Key['L']"
   SKILL = "Key['J']"
   ITEM = "Key['I']"
   SELECT = "Key['O']"
   HUD = "Key['Z']"
   HOTKEY = "Key['X']"
   MINIMAP = "Key['C']"
   RUN = "Key['M']"
   SNEAK = "Key['.']"
   JUMP = "Key[',']"
   TURN = "Key['U']"
   
 end


25
RMXP Script Database / Re: [XP] RMX-OS Login Messages
February 15, 2013, 06:30:40 am
I basically have two clients open then log one in, and then the other, but it only said that client in specific has logged in. I don't know if it's because I'm using one computer or what, but here's what I'm talking about, the green names are the one who is logged into that client. Username2 is on the left client while Username1 is on the right client:
Spoiler: ShowHide
26
RMXP Script Database / Re: [XP] RMX-OS Login Messages
February 14, 2013, 04:53:05 am
Tested and running without any problems, except the only "Username has logged in." that shows up in the chat is when yourself logs in and nobody else. Otherwise, good job. :) *levels up*
27
1. Find this line in RMX-OS, edit the 15 to the size of your liking(it will be a different number because I edited mine to 15, I think it was 24 default), this is for how big the username text is. Around line 3409
Spoiler: ShowHide
     @name_sprite.bitmap.font.size = 15
     # calculate width of name
     w = @name_sprite.bitmap.text_size(username).width + 4
     # set offsets
     @name_sprite.ox = w / 2
     @name_sprite.oy = self.bitmap.height / 4 + 23
     @name_sprite.bitmap = Bitmap.new(w, 23)
     @name_sprite.bitmap.font.size = 15
     # if this player
     if usergroup == nil
       # self color
       @name_sprite.bitmap.font.color = RMXOS::Data::COLORS['self']
     # if group color exists
     elsif RMXOS::Data::COLORS.has_key?(usergroup)
       # get group color
       @name_sprite.bitmap.font.color = RMXOS::Data::COLORS[usergroup]
     end
     # draw name
     @name_sprite.bitmap.draw_text_full(1, 1, w, 15, username, 1)
   end
   # if sprite exists
   if @name_sprite != nil
     # make sure name sprite is at the proper position
     @name_sprite.x, @name_sprite.y, @name_sprite.z = self.x, self.y, self.z
   end
 end
The username color depends on which user group the user is in, but if you want to change the colors of the user groups, find this portion of the script around line 195
Spoiler: ShowHide
 COLORS = {}
   COLORS['self']         = Color.new(0, 255, 0)
   COLORS[GROUP_ADMIN]    = Color.new(64, 192, 255)
   COLORS[GROUP_2NDADMIN] = Color.new(128, 192, 255)
   COLORS[GROUP_MOD]      = Color.new(255, 255, 0)
   COLORS[GROUP_PLAYER]   = Color.new(255, 255, 255)
   
 end


2. Hm, not sure if I can answer that question. But good luck on getting it answered. It would likely require an extension I'd think.
28
RMXP Script Database / Re: [XP] ACE Status System
February 10, 2013, 06:47:20 am
I think it would be nice if it had a button configuration area within the script like in Blizz-ABS. But good job on the script, it's pretty good. :) Oh, by the way, that link you gave leads to your Option Scene instead of the Status Screen.
29
RMXP Script Database / Re: [RMXP] Window_InputNumber Edit
February 07, 2013, 12:26:48 am
Awesome, never seen a script like this anywhere before. It'll be very useful. :) *levels up*
30
I'm sorry, I deleted the quotes off my replies. Back to the topic, try clearing your database? That's as far as I can help...
31
What is the length of the password that you're trying to use? I set the length to 50 in the script... Try lowering it.
32
No, that wouldn't. As long as you're not deleting the folders.
33
Quote from: Xolitude on February 02, 2013, 08:02:34 pm
Quote from: MOAL on February 02, 2013, 07:45:32 pm
Let me set a demo for you containing both the client and the server, that way you can see if that one works instead. Here it is, try this one: http://www.mediafire.com/?2uim5jtsw5pk4r5 It contains Blizz-ABS already set up in it.

I've tested these myself and they work just fine.

Edit: Had to re-upload.


"This project is from an old version of RPG Maker and cannot be loaded." :/ You have an older version?


Strange, not that I recall. I have the one I got from Enterbrain's website. Replace the Game.exe, Game.rxproj, and Game.ini with the ones from your project.
34
Let me set a demo for you containing both the client and the server, that way you can see if that one works instead. Here it is, try this one: http://www.mediafire.com/?2uim5jtsw5pk4r5 It contains Blizz-ABS already set up in it.

I've tested these myself and they work just fine.

Edit: Had to re-upload.
35
You don't have to bump things, it'll be read eventually. Many people here are busy with other things after all. Anyway, are you sure that you made the extension an .rb file? Because from the looks of it, it seems like it can't detect it.
36
You didn't edit the parameters in the RMX-OS script, did you? Or are you using the unedited script?
37
Quote from: Xolitude on February 01, 2013, 07:07:32 pm
Quote from: Blizzard on January 31, 2013, 05:07:05 am
You haven't added the actual Blizz-ABS script.

Refer to this topic to make sure you add your scripts in the right order: http://forum.chaos-project.com/index.php/topic,23.0.html

Ok how does this look?



Also, when I still start the game, I get the error that it requires blizz-abs 2.85 or higher


You need to look in the Blizz-ABS Controller for RMX-OS inside your game project on line 76, edit the 2.85 to 2.84.
38
RMXP Script Database / Re: [XP] RMX-OS
February 01, 2013, 04:08:21 am
Just a heads up, if you use the Mouse Controller with RMX-OS, the login menu works fine. But if you add Blizz-ABS, you cannot click on any of the buttons on the login. Not sure if anyone knows about it or what.
39
Ah, I see. Thanks for the information and reply anyway. :)
40
Is there a way to make games not pause when they're out of focus? I'm wondering because I'm trying to test several games at once, and it's annoying that the others just stay paused when I need them to keep running. I have no idea how to go about it myself.

I've tried searching for this on google and other places as well, but I can't find anything besides scripts that let you pause the game via keyboard shortcut or other unrelated things.