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Messages - MOAL

41
Oops, I completely forgot to do that. Ha :) Thanks Blizz, it works now.
42
Whoops, tried that for myself at first but it didn't work. It works now. But there are several problems going on now:
Spoiler: ShowHide
if you don't mind taking a look, I don't want to annoy anyone.
43
Anyone know if there's a way to bypass the needing 2.85 version of BABS for now?

Edit: Saw this thread http://forum.chaos-project.com/index.php/topic,12815.0.html but it didn't really help, sadly.
44
Script Troubleshooting / Re: Blizz Abs Combat Help
January 18, 2013, 07:16:31 am
Quote from: KK20 on January 18, 2013, 07:12:17 am
You forgot to put an extra 'end'.

          elsif negative.include?(ai.target.ai.group) &&
              Math.hypot(char.real_x-ai.target.real_x,
              char.real_y-ai.target.real_y) < 384
            # delete movement commands
            char.force_move = []
            # back off from reference target
            if [1].include?(char.battler.id)
              char.move_away_random(ai.target, false, ai.act.range)
            end
          end



Ah, thanks! :P It works now. Thanks for the help.
45
Script Troubleshooting / Re: Blizz Abs Combat Help
January 18, 2013, 06:40:48 am
I can't post it here, because it exceeds the maximum 100000 character length for posts.
I uploaded it on pastebin instead: http://pastebin.com/d1rG3vpH
And yes, I made the edit on line 6295 like you said.
46
Script Troubleshooting / Re: Blizz Abs Combat Help
January 15, 2013, 05:06:09 am
Quote from: KK20 on January 05, 2013, 06:30:09 pm
The point was to make this new project have ONLY BlizzABS (a clean, uneditted one) in it. We don't care about the other scripts your project has.

If you changed that edit I made to what I recently posted, the only way you can configure what enemies retreat or not is by putting the enemy's ID in the brackets.

if [1].include?(char.battler.id)
  char.move_away_random(ai.target, false, ai.act.range)
end

As you see here, the enemy of ID 1 located in the database will retreat after attacking. If your gun-weilding bandits are ID 15, replace 1 with 15. If you have another enemy that fires projectiles and is of ID 23, then you do

if [15,23].include?(char.battler.id)
  char.move_away_random(ai.target, false, ai.act.range)
end

Any enemy IDs not represented in the brackets (i.e. your zombies) will not retreat after attacking.


I get a syntax error if I do that to part two of BABS, did I do something wrong? I wanted to test it for myself because I was wondering the same thing for a while.
47
Strange, I'm pretty sure that they are hitting the actor.

Edit: Whoops, I had only forgotten to make the enemy attack. I removed it for testing purposes.  :^_^': My bad..
48
I was wondering if there's a way to set damage numbers dealt by an enemy to the actor to be visible, like how when the actor deals damage to the enemy, it pops up. But, with enemies, I've noticed that they don't show the damage that they have dealt to you. Is there a way to make this?

P.S; Forgive my english.
49
Thanks so much, mate! :D I went for the first solution you provided, works like a charm.
50
I'm using Blizz-ABS along with Moghunter's HP/SP/EXP bar script, and I'm having a slight problem. Blizz-ABS has a feature where you switch between members of your party via the O key by default, but when I use it, the HP/SP/EXP bar doesn't update to the new leaders stats. But, it does update when I open the menu or enter another map. Can anybody help me out with this? :P

I know, it's "perhaps" simple to fix. But, I'm not a scripter and most of the stuff in my game is evented.
51
I'm not sure what is meant by "have the events on other maps check that time." Either way, thanks a bunch, I'll try it out. :D
52
Can anyone make or find a script for keeping an event to run(it's a parallel process) even when player is on a different map? Even though this seems like an impossible thing. :^_^': I'm not even sure if it can be evented, but I know what you're thinking; "Why not just add the event to the other map?" Well, the thing is, my event is supposed to be a flower in a set location that's supposed to grow as time passes. But it seems to "freeze in time" when the player is on a different map and then it resumes where it left off when the player comes back to the map it's on. What I want is for it to grow no matter where the player is. Anyone mind helping me? I really appreciate it. :)
53
Whoops. Anyway, I got it figured out now. Thanks anyway mate! :D
54
Hey, I was wondering if anyone could possibly make or find this kind of script. Where you can drop items onto the ground or an item is dropped upon a certain action or task, as well as monsters dropping items upon defeat. Thanks a lot for any help.  :^_^':
55
@Blizzard - It worked, thanks a load, mate! Sorry if it caused you any trouble.  :^_^':
56
I'm having a hard time making the visual equipment show up, I name them accordingly and everything, along with the prefix. Is there anything else that needs to be done? I'm not getting any errors, just this issue. Can someone help me out?
57
RMXP Script Database / Re: [XP] RMX-OS
April 23, 2012, 02:21:18 pm
@Blizzard - I updated to 1.18 of RMX-OS, allowed incoming connections, and rearranged everything accordingly. But the error remains, same old "Server did not respond." and everything. I searched google on these errors but I can't seem to find any working solutions. I've also tried switching out the mySQL databases in hopes that it was the problem, though my provider for mySQL is up and running just fine.
58
RMXP Script Database / Re: [XP] RMX-OS
April 23, 2012, 02:55:18 am
Thanks, this solved my other problems to an extent. But, instead, I now seem to be getting this error along with "Server did not respond.": http://i44.tinypic.com/10onsau.png

Sorry to annoy you all with my problems.  :wacko:
59
RMXP Script Database / Re: [XP] RMX-OS
April 22, 2012, 08:09:13 pm
I apparently have another problem, I'm using Hamachi for the IP and a MySQL database. I can launch the server successfully ( it even says so ), but when I try to log in, I get an error that says "Server did not respond." My hamachi is working just fine, it's on and everything. My firewall is off and not blocking anything. What could be the problem? Here's what I get on the server log, if it helps any: http://i42.tinypic.com/24cbko2.png Edit: and another error... http://i40.tinypic.com/18p5ab.png they both happen when I try to log in, only the second one that I just added, only says "MySQL server has gone away."

I've tried this with two MySQL providers and both gets only one of these.
60
RMXP Script Database / Re: [XP] RMX-OS
April 22, 2012, 05:00:59 pm
Edit: Nevermind, I got it. :)