Equipment Stat Breaker
Authors: game_guy
Version: 1.0
Type: Misc Add-On
Key Term: Misc Add-On
IntroductionFirst I make actor stat breaker(with item max breaker and gold etc.), then the enemy stat breaker, now the Equipment Stat Breaker!
I'm prettu sure everything is self explanoitory but it allows you to break the equipments 999 max.
Features
- Bypass weapons stat 999 max
- Bypass Armors stat 999 max
Screenshots(http://i307.photobucket.com/albums/nn318/bahumat27/equip.jpg)
Demohttp://www.savefile.com/files/1981582 < Includes enemy stat breaker and max modifier
ScriptPost Above blizz's scripts
#==============================================================================#
# Game Guy's Equipment Stat Breaker #
#==============================================================================#
# This bypasses the editors equipment stats so you can make them go above
# 999.
#
# Just run $scene = EquipmentStatBreaker.new in a script command
#
# To edit weapons go to line # Edit Weapons Here and add a line below it
# containg this for a new weapons
# $data_weapons[x].y = z
# X = weapon id
# Y = stat str_plus, agi_plus, atk, pdef, mdef, int_plus, dex_plus
# Z = number
#
# Do the same for armor go to line # Edit Armor Here and add this below it
# $data_armors[x].y = z
# X = armor id
# Y = stat eva_plus, mdef_plus, pdef, int_plus, agi_plus, str_plus, dex_plus
# Z = number
# Please give proper credits to game_guy for making it
class EquipmentStatBreaker
def main
# Edit Weapons Here
$data_weapons[1].atk = 10000
$data_weapons[1].str_plus = 1500
# End Editing Weapons
# Edit Armor Here
$data_armors[1].eva = 1000
$data_armors[1].str_plus = 1500
# End Editing Armor
@sprite = Spriteset_Map.new
loop do
Graphics.update
Input.update
close
if $scene != self
break
end
end
Graphics.freeze
@sprite.dispose
end
def close
$scene = Scene_Map.new
end
end
InstructionsGo to # Edit Weapons Here and add a new line below it. Add this to is
$data_weapons
- .y = z
X = Weapon Id
Y = stat choices are atk, mdef, pdef, str_plus, int_plus, dex_plus, and agi_plus
Same for armors just go to line # Edit Armor Here add a new line and put this in it
$data_armors - .y = z
X = Armor ID
Y = Stat choices are mdef, pdef, eva, str_plus, dex_plus, int_plus, and _agi_plus
Compatibility
Not compatible with anything that modifies weapons stats.
Should work with Guilamme's Multi Slot Equipment
Credits and Thanks
- Game_guy for making it
- Enterbrain for default scripts
Author's Notes
Post any bugs and give proper credit
*bump*
I guess this script was more useless than I thought :O.o:
Actually there are scripts for that. xD It's just that it's rare to have so many equipment parts. i.e. In CP I have less than 100 weapons, around 160-170 armor parts and currently 367 skills. The skills shouldn't end up over 400 in the very end. And CP is quite a big game, it should have at least 20 hours of gameplay.
The scripts I made aren't for every single weapon/armor/skill/enemy. Its for the really powerful ones! You only configure the ones that need to go over the max.
LOL confused. Blizz, you sound like you think he made it so that he could CREATE more than 999 equipments. What he really did was change the STATS of the equipment to breach that threshold.
But that's what he said:
Quote from: game_guy on January 25, 2009, 10:43:21 pm
- Bypass weapons 999 max
- Bypass Armors 999 max
o_o; If it's for stats, then it's fine, lol! It's really useful if you have party members that have by default over 10k HP and stuff like that.
I'll modify that. LOL
Should say
Bypasses Weapon Stats 999 Max
"Bypasses Weapon Stats of maximum 999" sounds better. :)
I may use this in my game. Sounds intresting. And i´ll propably use the other breakers aswell
*power p*
glad you like it! At leaset I know it wont go to waste
Hey game_guy, just because a forum half-filled with scripters isn't raving over it doesn't mean that people outside this site aren't. :)
I never said the scripters weren't. I'm just glad it might get put to use. I don't expect every member on this site to use it.