Hey there! Decided to give it a quick shot.
There's a lot of traits here that show you're kind of starting things out. And it's not bad with that! I mean, my first few things were horrendous, so it's pleasant to see yours be much cooler. However, I sort of felt wayward throughout the game. The intro didn't give me much, other than some sudden transitioning and message boxes. Eventually, you'd want to make a cool introductory scene to get ourselves into the game - whenever you have the chance to, of course! I mean, there's some more important things to finish first, right?
Now, on that wayward bit... I simply stumbled into a few houses to find out where I was going next. I didn't have a clear direction on where to go, and, perhaps it's just the headache talking, but it was just me exploring every nook and cranny. That can just be a telltale sign that I was on the verge of being lost - and I was, sort of, after receiving my equipment. Probably didn't listen as well as I needed to.
Here's a few specific things I noticed, in no particular order.
- When mapping, the larger tiles, such as wall tiles and whatnot, don't need to be repeated. You can extend the middle tile out for as long as you like, creating long walls and not repetitive, weird ones like in your demo. I mean, in real life, we don't make walls of a limited width - we make the walls as long as we need to!
- Another mapping thing... In the inn, those autotiles are for the ceiling. That means that you can't have these autotiles hanging, and you need a wall underneath it to compensate for that.
- The house tiles aren't meant to be placed as is. You're supposed to use the bright tiles for the house the whole way - those darker tiles are there just in case you want to have a house that's shaded or something.
- I can walk through a middle counter-top tile. In particular, check out the upper floor of House 2.
- I'm pressing the backspace button, yet I can't access the menus. Are you using a custom control configuration?
- This is more of a silly comment, but it's kind of funny that they're going to give the village defender, the great and mighty defender of the village, their cheapest equipment. Because when the village is in jeopardy, entrust everything with a guy in shoddy equipment! On a game level, this makes sense because you're giving out starter equipment anyway, but it's an amusing thought.
- Your Custom Message System didn't really work in this situation - /nm[]Dark Mountain Route. Perhaps you meant \nm[] or something? This was the sign in the Plaza.
- I guess the Route to Rome isn't done yet...
And you already know about those typo errors. There was a lot more of them than I expected. It might be a pain for you to do a whole proofread once you complete stuff, since you have to go back to every event and inspect.
Otherwise, keep it going! Keep it going!