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Messages - Rahvin

1
RMXP Script Database / Re: [XP] Localization
April 18, 2013, 05:29:28 pm
Unfortunately I'm facing another problem :(, perhaps you can help me once again.

I'd like to use this quest-log script: http://rmrk.net/index.php/topic,45127.0.html

You have do edit the quest-details in the script. Of course I need them localized, too.

I placed the quest-log-script under the localization script in the script editor and I have tried something like this in line 779 of the script:
q[:name]              = Localization.localize("quest_name")


Unfortunately the text shown in the quest_log is "quest_name" and not the localized text.
How can I call the localization script inside another script?
2
Hello :).

Is it possible to run a Common Event when an armor or a weapon is equiped or unequiped?

For example: I'd like to create an armor which gives the player some kind of night vision, when equiped (a common event simply places a green overlay over the screen).
Unfortunately you can not assign a Common Event to a weapon or an armor.

Any idea how to make this work? Perhaps a script that checkes if a certain armor is equiped and then run a Common Event via script?
Unfortunately I'm not skilled enough to write such a script, yet.

Any help is greatly appreciated :).

Edit:
I already found a script :):
http://www.rpgmakervxace.net/topic/6860-equip-events/
3
Thank you :)
4
RMXP Script Database / Re: [XP] Localization
April 16, 2013, 02:06:13 pm
Thanks you very very much :)! Works great!
5
Tutorials / [VX ACE] noob questions, best practices
April 16, 2013, 03:28:04 am
Hello, I have some beginner questions :).

1. What is the best way to mark a dialog as done?
    I want to make a dialog with a warden for the first time, the player passes. When the dialog is finished, the warden should stay but don't talk to the player anymore.

2. I have a very dialogue intense NPC who gives quests to the player. The event will become very large and confusing.
    Can I somehow split this large event in several smaller ones and call them via script?

3. What is the best way to store player progress? Should I store this in a global var or handel it in every single event?
6
RMXP Script Database / Re: [XP] Localization
April 15, 2013, 03:12:54 pm
One issue ;):

Linebreaks are not working as mentioned in the thread before.

Can anyone tell me how rpg maker handels linebreaks?

I'd like to try to write something as using <br> in my localization-files for linebreaks and
replace them in rpg maker with correct linebreaks.
Any idea how to do this?

By the way, this forum is really great. Thanks for your support :)!
7
RMXP Script Database / Re: [XP] Localization
April 15, 2013, 02:16:19 pm
@KK20:
Thanks a lot, the script works fine :). What exactly did you change?!

@Blizzard:
Thanks for the tip. At the moment I stick to manual localization ;).
8
ARC Reactor Engine / Re: Current Development Build
April 15, 2013, 08:58:33 am
It is an old PC from our company. The graphics drivers are up to date because the PC was freshly installed a few weeks ago.

I don't know the technical differences betwenn ARC and rpg maker vx ace. But the later one runs smoothly on this machine.

The credits from your demo runs fine and the splash screen right before the credits start is shown correctly as well.
9
ARC Reactor Engine / Re: Current Development Build
April 15, 2013, 08:19:54 am
Hello,

I did try the latest build 0.9.8.733 today, but the only thing I see are serious grafic errors ;) :
Spoiler: ShowHide

Spoiler: ShowHide




Edit:
My System:
Win XP
NVIDIA GeForce 7300 GS
10
RMXP Script Database / Re: [XP] Localization
April 15, 2013, 03:06:35 am
Yes, I'm afraid that this is the reason  :'(.

Unfortunately I did'nt find any other script for VX Ace.
Perhaps someone could take a look at the script and tell me what I have to modifiy to work under VX Ace. The script itself is not very large.

By the way, I did not find the definition of /loc[ID] in the script?
Where can I find the defintion of such commands in general?
11
RMXP Script Database / Re: [XP] Localization
April 14, 2013, 06:02:05 pm
Thanks for the reply.

I'm using \loc[id] in my script, it's just a typo in my thread.
12
RMXP Script Database / Re: [XP] Localization
April 14, 2013, 02:29:07 pm
Hi,

I'm new to rpg maker and I'm using VX Ace.

I really need a localization script but I do not get this one to work.
I created the localization files as mentioned in the script but the translation does not work.

The script itself seems to get called as the CurrentCulture.txt file is created automatically when testing the game.

Im using the script for example in a show_text event as following: /loc[test_item]. The output in the game is [test_item].

Can anyone please help me to get this run under VX Ace or point me to another working localization script?

Many thanks in advance!