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Topics - Metaron

1
Greetings all, I'm trying to create an interesting boss fight using Blizz-abs where you damage the boss to a certain amount of health and then he'll retreat onto a ledge and then cast a barrage of bombs (timed traps) that will set off and the player has to dodge them.

I checked in the handbook and it states that you can't force an enemy to use a skill.

The way I'm doing this at the moment is having each bomb as an enemy with a perception range of three squares and then setting up a conditional branch in a parallel process that if the player can be seen by the enemy the player will then receive damage. This option kinda works except sometimes it ignores the player all together.
The other option is to make so it so the bombs have a large perception range and are able to cast their own bombs, when the trap explodes the enemy goes along with it. This also seems to ignore the player quite a lot as well.

So, my question is that is there a more simple way of doing this? Any help would be greatly appreciated.
2
Troubleshooting / Help / Few questions on Blizz ABS
September 15, 2012, 07:25:55 pm
Hi there, I've had Blizz Abs for a while now and I've just started to playing around with summons, however I've come across a small issue.

I've made a summon for a dog companion that summons the actor, however in combat as soon as the dog is hit he'll no longer move and appear on each new map frozen. His HP is extremely high so I don't think it's the fact that he's dying, but it's quite creepy for dead dog to follow you through the game.

My second question is I've made world map skills, the type of skills that don't do any damage or a very little amount and are used to remove obstacles in the game, such as boulders and bushes. The other actors keep using these skills in combat, so is there any way to block npc actors from using certain moves?

Hopefully someone can answer these for me  :haha:

I'm also running the latest version of BABS.
3
Event System Requests / [Blizz ABS] Rest Skill
January 25, 2012, 11:11:29 am
Hi there, I'm trying to add a rest skill in my game as a common event used by a skill where first it will detect if there are any enemies left on the map, if there are then the event chain ends, if there isn't then it will then allow the user to rest and regain health.

Any help is greatly appreciated :)
4
Event System Troubleshooting / Terrain tags and events
February 01, 2010, 02:58:45 pm
Hey, is there anyway to stop NPC wandering events from walking on certain terrain tags? I'm trying to add swimming into my game and the NPCs walk over the water as well. :O.o: