Greetings all, I'm trying to create an interesting boss fight using Blizz-abs where you damage the boss to a certain amount of health and then he'll retreat onto a ledge and then cast a barrage of bombs (timed traps) that will set off and the player has to dodge them.
I checked in the handbook and it states that you can't force an enemy to use a skill.
The way I'm doing this at the moment is having each bomb as an enemy with a perception range of three squares and then setting up a conditional branch in a parallel process that if the player can be seen by the enemy the player will then receive damage. This option kinda works except sometimes it ignores the player all together.
The other option is to make so it so the bombs have a large perception range and are able to cast their own bombs, when the trap explodes the enemy goes along with it. This also seems to ignore the player quite a lot as well.
So, my question is that is there a more simple way of doing this? Any help would be greatly appreciated.
I checked in the handbook and it states that you can't force an enemy to use a skill.
The way I'm doing this at the moment is having each bomb as an enemy with a perception range of three squares and then setting up a conditional branch in a parallel process that if the player can be seen by the enemy the player will then receive damage. This option kinda works except sometimes it ignores the player all together.
The other option is to make so it so the bombs have a large perception range and are able to cast their own bombs, when the trap explodes the enemy goes along with it. This also seems to ignore the player quite a lot as well.
So, my question is that is there a more simple way of doing this? Any help would be greatly appreciated.