Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: LiTTleDRAgo on February 11, 2014, 06:37:45 am

Title: [XP][VXA] Drago - Tilemap Effect
Post by: LiTTleDRAgo on February 11, 2014, 06:37:45 am
Drago - Tilemap Effect
Authors: LiTTleDRAgo
Version: 1.00
Type: Tilemap Enhancement
Key Term: Game Utility



Introduction

Screenshot tells everything


Features




Screenshots

(http://4.bp.blogspot.com/-T5P7RLC6M4Y/UvoIIaVkHEI/AAAAAAAAAaI/nhIqk-vmcWw/s72-c/tilemap+effect.JPG) (http://4.bp.blogspot.com/-T5P7RLC6M4Y/UvoIIaVkHEI/AAAAAAAAAaI/nhIqk-vmcWw/s1600/tilemap+effect.JPG)


Script

Click (http://littledrago.blogspot.com/2014/02/rgss-drago-tilemap-effect.html)


Instructions

In the blog


Compatibility

Not compatible with RMVX


Credits and Thanks




Author's Notes

Enjoy~
Title: Re: [XP][VXA] Drago - Tilemap Effect
Post by: Wecoc on February 11, 2014, 10:33:47 am
Can I suggest to add something like the $game_screen.start_tone_change(tone, frames) but with the tilemap hue?
I did a similar script some time ago (only the hue part) but I did not implement this either. I think this could be interesting, I mean hue changes allow you to do more accurate ambientations in parallel with the tone change, but I don't know if this generates lag.
Title: Re: [XP][VXA] Drago - Tilemap Effect
Post by: LiTTleDRAgo on February 11, 2014, 11:12:04 am
yes, it will generate lags, especially at the map with huge tileset image.

every time the script tried to create a cache, the game will froze for a while,
so animated effect change is practically out of question unless you use a tilemap rewrite.

if you looking for tilemap tone change, you can look at >>this<< (http://forum.chaos-project.com/index.php/topic,13819.0.html) instead.
it's using F0's tilemap rewrite in Custom Resolution.
Title: Re: [XP][VXA] Drago - Tilemap Effect
Post by: bigace on February 21, 2014, 02:04:06 am
Nice script but you'll have to rewrite the invert and Grayscaling into a dll file to get rid of the lag. At least that is what I did 2 months ago. All I know is RPG Maker was never designed for all these graphical stuff which is why it lags so much.
Title: Re: [XP][VXA] Drago - Tilemap Effect
Post by: LiTTleDRAgo on February 21, 2014, 03:46:36 am
you can insert Whiteflute's Bitmap-EX (http://www.whiteflute.org/wfrgss/?vrp=1,24) above Drago - Core Engine to avoid lags for invert & grayscale
Title: Re: [XP][VXA] Drago - Tilemap Effect
Post by: bigace on February 21, 2014, 07:33:36 am
Oh, okay then you can do that too lol.  :P