[XP] Blizz ABS Active Action Info

Started by LiTTleDRAgo, December 07, 2010, 07:12:21 am

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megaman30796

QuoteAnd any ideas why *sometimes* is stays on the screen for awhile afterwards, or is that just a normal side effect?

EDIT: Also, when it stays on the screen and I open the menu the item name disappears but the "Action" image stays


That's exactly my problem but its a minor one
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LiTTleDRAgo

Quote from: m3rcurymorbid on January 28, 2011, 07:17:32 pm
This is probably a stupid question.. but I simply cannot figure out what to change in the settings to fix it. But if I have an item with a name like "High Potion" it works fine.. but something longer like "Clean Harpy Feather" is cut off like so:

Spoiler: ShowHide


And any ideas why *sometimes* is stays on the screen for awhile afterwards, or is that just a normal side effect?

EDIT: Also, when it stays on the screen and I open the menu the item name disappears but the "Action" image stays


sorry, my head kinda hurt after exam
I didn't want to think much right now

I'll update this into 1.50b
just try changing the font type and size

elmangakac

Awesome script.... thank you so much....Well i have a little problem in line 78 No Method Error

Undefined Method [] for Nil:CLass

Anyone know something???


Thank you to all!!!

LiTTleDRAgo

what script that you used?
could you upload a sample with the error?

LiTTleDRAgo

update 1.5.2

changes =
only party leader's skill shown into active action
improvement coding

RPGManiac3030

I'm getting this error when I turn the switch on:



Official Gio website:
gioadventures.freehostingcloud.com (under construction)

LiTTleDRAgo

that's mistake on my part,
change draw_hemming_text to draw_text

RPGManiac3030



Official Gio website:
gioadventures.freehostingcloud.com (under construction)

Sylphe

Pictures links are broken could anyone reupload it :S
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Sylphe, descendant of Zoldik Family.
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mobiusclimber

I'm getting an error from line 202: "no implicit conversion from nil to integer."

KK20

Seems like, at the time, Drago forgot Arrays are 0-indexed. How this went unnoticed for years is beyond me.
For the sake of keeping the fix easy, find this around line 38 and make sure it looks like this
def mpit() @mpit ||= [nil, 0, 0, 1, 1, 0, 0] end


@Drago: Problem lines are

# Scene_Map#main
@mpit.visible, @mpit.contents_opacity = true, $game_system.mpit[6]

# Scene_Map#update
@mpit.contents_opacity, @mpit.visible= $game_system.mpit[6], true
$game_system.mpit[6] -= 3

The mpit variable was only an array of 6 elements, hence mpit[6] returned nil.

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mobiusclimber

Awesome, thanks! Not getting the error anymore!