Recent posts

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Script Requests / Re: [XP] - Animated Panorama?
Last post by KK20 - July 19, 2024, 03:29:57 pm
Can you be more specific? The script calls to change the panorama sx and sy ARE your speed variables.
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Script Requests / Re: [XP] - Animated Panorama?
Last post by goblinhoney - July 19, 2024, 03:46:08 am
Does anyone have an idea on how to add a speed variable or function to the fantastic script Zer0 posted? I was poking around trying to copy stuff from the GameMap class that had speed for fog scroll, but I just kept breaking things.
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Scripting School / Re: Scripting School Student S...
Last post by KK20 - July 17, 2024, 02:45:31 pm
Last post 2011.

And in case you haven't noticed, these forums are dead.
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Scripting School / Re: Scripting School Student S...
Last post by Jokokit123 - July 17, 2024, 10:55:06 am
um are there any plans for continuing this? I'd love to learn if here if there is ongoing
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Script Requests / Counter Evade Based Custom sta...
Last post by Jokokit123 - July 16, 2024, 06:36:40 am
Hello! I'm new to the place XD I've gotten the hang of event use in RPG maker but there are some custom things I'd like that are only possible (i think) through scripting, so here's what I was planning to do and what I'd like to see a script for:

I'd like a script for a status I made that is counter attack based, where the status gives the owner a 25% chance to dodge an attack (would be great if the number configuration is made easy to access and change for balancing and change) and it makes the owner counter with a normal attack/basic attack with the weapon upon a successful dodge.

I've already made a spot for the status in the data base, so I'd like the script to work by using it's respective status_ID.

(Optional) it would be so cool if the counter was also ID based so that I can easily change whether the counter attack is just a normal attack or a skill easily.

thank you so much!!! ^^
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Projects / Games / Re: (XP) BlueSkies 2 - Complet...
Last post by Starmage - July 16, 2024, 01:44:01 am
Here's the new official BlueSkies 2 cover art I just made! Hope you guys like it! ^^

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New Projects / Re: A Sun-Kissed Fantasy (Haro...
Last post by Starmage - July 14, 2024, 12:12:09 pm
A Sun-Kissed Fantasy placed 9th on overall ratings of the Harold Jam! It's been so fun working on this! ^^

I just made this Thank You art for the Harold Jam 2024! Thank you so much for the wonderful hosts of this jam, and for the amazing people who played/tested my entry and gave their feedback! Thank you to the streamers, and of course, the very talented devs who joined and made such enjoyable entries! Congrats again to the winners and to everyone!

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RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by KK20 - July 10, 2024, 06:47:13 pm
You're talking about this?
#   WEAPON_RANDOM - add any weapon IDs here and separate them with commas to
#                   make those specific weapons attack another random target
#                   for each other hit than the first
#   SKILL_RANDOM  - add any skill IDs here and separate them with commas to
#                   make those specific skills attack another random target
#                   for each other hit than the first
#   ITEM_RANDOM   - add any item IDs here and separate them with commas to
#                   make those specific items attack another random target
#                   for each other hit than the first
#   ENEMY_RANDOM  - add any enemy IDs here and separate them with commas to
#                   make those specific enemies attack another random target
#                   for each other hit than the first
That's if you want attacks to randomly hit a different target. If you want all the attacks to hit the same target, you don't put anything in those arrays.

I also believe you're referring to this post regarding multi-hit, but that's actually a completely different script. Wraith was using "DerVVulfman Multi-Strike", not Multi-Hit in Tons of Add-ons.

With that said, I don't think I've ever tried using multi-hit and absorb together, but knowing Blizz I can't imagine them being incompatible.
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RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by RhineQueen - July 10, 2024, 06:01:49 pm
So it looks like I'm not the first person to hit this point, but I had a question about Multi-Hit that was asked a while ago, but no clear answer was given.

What is the syntax to make successive hits target the same monster? It says to separate with commas to make them hit different targets, but I don't know what to use otherwise since other punctuation throws a syntax error. Still kinda new to Ruby but I thought it only accepted commas to separate array items so I'm a bit lost.

Also, I was wondering if there was any way to make Absorb Skills and Multi-Hit play nicely? KK20 said it didn't seem like it, but that was 2017 and I know it's a long shot, but I'm nothing if not an optimist and maybe there's been a change or update since then.
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Script Requests / AI script building
Last post by Birdman - July 09, 2024, 11:16:38 am
Although it would be nice to incorporate certain desired features into UltraMode 7, it would seem the better way given the advances in AI for writing code for RPG Maker scripts to work with UM7 instead. Short of going through all the posts are there any thoughts on the subject?  Specifically, I am attempting to use UM7 with the flying vehicle to adjust the elevation by changing parameters while flying and not just changing the map. I have seen plugins that do this on a 2d scrolling map that makes a mini-game that allows the vehicle to rise and fall while shooting at enemies in bullet-storm fashion. So,  is the AI approach feasible, or does anyone know of a plugin or method to make the flying vehicle altitude flyable?
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