Sorry for the late reply dude. It's a pretty generic error, but I'm thinking that something is missing either in the level, or a graphic. Make sure you have the lum event on each scene and have it set to parallel process.
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class Scene_Load < Scene_File
alias dynamic_light_fix_read_save_data read_save_data
def read_save_data(file)
characters = Marshal.load(file)
Graphics.frame_count = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
if $game_system.magic_number != $data_system.magic_number
# マップをリロード
$game_map.setup($game_map.map_id)
wallpaper_night
lum(0)
$game_map.update
$game_player.center($game_player.x, $game_player.y)
end
$game_party.refresh
end
end
class Game_Actor < Game_Battler
alias blah_make_exp_list make_exp_list
def make_exp_list
actor = $data_actors[@actor_id]
actor.exp_basis = 250
blah_make_exp_list
end
end