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Messages - ForeverZer0

41
Script Requests / Re: H-Mode 7[1.4.4] + Blizz ABS[2.87]
September 29, 2015, 05:33:40 am
I thought this was already asked and answered before. Might be wrong.
42
Welcome! / Re: An apology and hello
September 29, 2015, 05:27:12 am
:welcome:
43
Development Tools / Re: [C#] Moment (Engine/Editor)
September 24, 2015, 07:25:19 pm
Couple questions :

Open source?
Approximate time until beta?
44
Chat / Re: Prototypes and scratch projects
September 23, 2015, 07:39:58 pm
I think the main issue is that making a game is a much larger project than what a beginner of RPG Maker might think. There are many more components to it than is first realized, and if you want any type of originality, the default resources just aren't enough. On another note, most people tend to gravitate towards only a few aspects of the project. I myself am obviously scripting and I did enjoy mapping, but my skill for making graphics, music, and especially storyline are very limited, so I don't even attempt them. There are tons of great resources to be found, but my point is that all in all, making a game is very difficult to by oneself. It is most easily achieved with a team, where each member has their own skillset, and it is an equally enjoyable experience for everyone. Herein is another issue, assembling a team where every member has the time and commitment to invest in the project. On an amateur level, this is difficult. Since we are all mostly just doing this as a hobby, finding a team where each is equally invested is quite hard.
45
Chat / Re: Prototypes and scratch projects
September 22, 2015, 05:46:12 am
I agree, when I first started using rmxp, I had full intentions of creating a game, but as I delved into it, I realized what a giant and overwhelming task it was, at least to do correctly as I envisioned. I realized that I didn't even possess all the necessary skills to pull it off the way I wanted. I then just abandoned the whole idea, and focused on scripting, which is what I enjoyed most, and forgot about the other elements such as storyline, music, graphics, etc. But even as far as scripts go, I have a handful of scripts that I began but got burned out on, and never even completed after many hours of hard work.
46
General Discussion / Re: More than 1000 events?
September 21, 2015, 06:36:30 pm
Honestly, you are far more ahead to change your mapping style. Done correctly, there is little situations where you would require events at all, let alone that many. Every event creates a sprite, which needs updated. Having that many can seriously lag your game.
47
Welcome! / Re: Another RPG fan joins!
September 19, 2015, 09:21:52 pm
:welcome:

Check out the script database, I am sure you can find lots of useful scripts for your project.
48
General Discussion / Re: RPG Maker VX Ace Portable
September 19, 2015, 09:19:02 pm
What exactly are the issues you are having using the above mentioned apps?
49
Welcome! / Re: Back again
September 05, 2015, 11:47:42 pm
I just realized you changed the image in your avatar and signature.... I have never see that!

Anyways, welcome back!
50
RMXP Script Database / Re: [XP] Self-Variables
August 30, 2015, 12:48:15 pm
The condition should use 2 equal signs.
@self_variables[1]==0
51
Place the first bracket of the parentheses on the first line. That should fix it.
52
Would you be able to post a screen of your script call as it is written in your event page?
53
Welcome! / Re: Hello
June 29, 2015, 03:52:18 pm
:welcome:
54
I have always personally used Win32API to read the .ini file to get the path to the script file. Although practically this would never be different, you never know, so it ensures full compatibility.
55
Script Requests / Re: [XP] HP/MP Absorb
June 06, 2015, 10:54:11 pm
You are definitely going to have to let people know what battle system you are using then....
56
New Projects / Re: Between Realities
June 04, 2015, 11:31:37 am
As I said, you need to fix up the post to generate some interest. It is basic advertisement, you have a product you want people to try, so make it look enticing. Think of any commercial you have seen for a video game. It is not just text that says "Play this game", it is full of great screenshots, reviews, and key elements that make the game stand out.
57
Doing a rewite that allows more priorities is not a difficult issue, it's just that you are always still held back by the limitations of the editor. This is the whole point that for so many things that would be great to have in RMXP, the need for a new program, like ARC is required.
58
New Projects / Re: Between Realities
May 28, 2015, 06:02:48 pm
If you want to generate more interest, I would strongly recommend fixing up your post and make it more appealing. Additional explanation of the story, game play, systems used, etc, etc. Screenshots are also a very important thing, which you have none. These things are also a requirement if you would like it moved to the projects section. This is just some friendly advice, I wish you luck on completing your game. Take a look at some other projects posted by members for some examples and inspiration on making it look better.
59
Could just rewrite how animations work with a script, but then you would still need to load from a separate file. It would allow for things out of range, but add some clunkiness to the whwhole thing. Depends on how important it is to use more than 16.
60
Script Troubleshooting / Re: Script Syntaxerror
May 05, 2015, 05:19:39 pm
The translation just isn't working for me.