Hey there,
As you know, we are all restricted to the 32px Tile Movement. The Problem ist, that Movement can look very blocky und feel a bit "unnatural", specially when you developing with a Zelda like Action Battle System in Mind. Though, there are plenty Scripts out there which allows Pixel Movement. Pixel Movement is fine by it self, but personally i don't like it in RPG Maker Games and in many cases you have to use a "Collision Map". Furthermore, i think it is an unnecessary Step. A "half-step" Movement like 16px instead of 32px is already fine in my oppinion and it could be made more precise when reduced to 8px. Anyway .. you run into Problems when you're a Fan of Heretics Scripts.
I guess many People around here know the famous Heretic's Collection of Art and 100% Compatible Scripts, specially the Heart of it, Modular Passable Script. If you don't know it, well then get to know it .. it is awesome!
Modular Passable - > http://forum.chaos-project.com/index.php/topic,14986.msg191610.html#msg191610
Collection - > http://forum.chaos-project.com/index.php/topic,13682.0.html
It allows many advanced things like Collision Optimizer, NPC on Event Tiles and the new added Moving Platforms. Things, that should have been in the original Release of XP Maker. If you ask me, i don't want to abandon that Scripts anymore, they offer so much. Sadly, like already said, if you're a Fan of Custom Movement, you have a Problem. In the Modular Passable Script it is stated:
I'm here to ask a capable Scripter (or more than one) if someone could take a glance on it and develop a fine Script, based on Modular Passable, which:
- gives you the Possibilty to alter the standard 32px Movement to 16px/8px/4px.
For my personal Taste, 16px would be already enough but i can imagine there are many out there with the desire for finer Movement. Also this would provide more customization
- relies on the standard Collision & Passability Detection
no nasty "Collision Maps"
If it helps, i've already got a fine Movement Scripts through which you can customize the Movement down to 16px/8px and so on. Since i plan to use Heretics Scripts, i can't use it anymore. If it helps, i can post it here so we do not need to make a fresh start and "only" need to make it compatible.
greetz
As you know, we are all restricted to the 32px Tile Movement. The Problem ist, that Movement can look very blocky und feel a bit "unnatural", specially when you developing with a Zelda like Action Battle System in Mind. Though, there are plenty Scripts out there which allows Pixel Movement. Pixel Movement is fine by it self, but personally i don't like it in RPG Maker Games and in many cases you have to use a "Collision Map". Furthermore, i think it is an unnecessary Step. A "half-step" Movement like 16px instead of 32px is already fine in my oppinion and it could be made more precise when reduced to 8px. Anyway .. you run into Problems when you're a Fan of Heretics Scripts.
I guess many People around here know the famous Heretic's Collection of Art and 100% Compatible Scripts, specially the Heart of it, Modular Passable Script. If you don't know it, well then get to know it .. it is awesome!
Modular Passable - > http://forum.chaos-project.com/index.php/topic,14986.msg191610.html#msg191610
Collection - > http://forum.chaos-project.com/index.php/topic,13682.0.html
It allows many advanced things like Collision Optimizer, NPC on Event Tiles and the new added Moving Platforms. Things, that should have been in the original Release of XP Maker. If you ask me, i don't want to abandon that Scripts anymore, they offer so much. Sadly, like already said, if you're a Fan of Custom Movement, you have a Problem. In the Modular Passable Script it is stated:
Quote# ----- Compatability -----
#
# This script will NOT be compatible with any other script that replaces
# either Game_Map Passable or Game_Character Passable. If a script replaces
# Game_Event Refresh, that can be fixed by putting the entire Game_Event class
# below the conflicting script, but leave Game_Map and Game_Character classes
# in this script above other user created scripts, except the SDK.
#
# If the nature of other scripts is extremely different, expect problems. So
# other scripts like Pixel Movement Scripts most likely will be too foreign
# for this script to offer any compatability. Bananas and Screwdrivers.
#
# This is intended for making the Default Movements more Modular only.
I'm here to ask a capable Scripter (or more than one) if someone could take a glance on it and develop a fine Script, based on Modular Passable, which:
- gives you the Possibilty to alter the standard 32px Movement to 16px/8px/4px.
For my personal Taste, 16px would be already enough but i can imagine there are many out there with the desire for finer Movement. Also this would provide more customization
- relies on the standard Collision & Passability Detection
no nasty "Collision Maps"
If it helps, i've already got a fine Movement Scripts through which you can customize the Movement down to 16px/8px and so on. Since i plan to use Heretics Scripts, i can't use it anymore. If it helps, i can post it here so we do not need to make a fresh start and "only" need to make it compatible.
greetz