Chaos Project

RPG Maker => Event Systems => Event System Database => Topic started by: Sase on October 23, 2008, 09:19:33 am

Title: 2003 - Event Minisystems
Post by: Sase on October 23, 2008, 09:19:33 am
Rm2003 Minisystems
Version: Final
Type: Stealing, Blue Magic and more



Introduction

This is a series of small event systems that will add features for your game.


Features




Demo

Blue Magic: http://rpgf.org/files/Blue%20Magics%20Tutorial.rar (http://rpgf.org/files/Blue%20Magics%20Tutorial.rar)
Stealing: http://rpgf.org/files/Stealingsystem.rar (http://rpgf.org/files/Stealingsystem.rar)
Map name with button: http://rpgf.org/files/Mapname.rar (http://rpgf.org/files/Mapname.rar)
In-Game Map: N/A



Instructions

Blue Magic:
Spoiler: ShowHide
Skill applyes a switch, which opens a variable in-fight. The Variable scans the battle and starts learning skills from monsters. Wether you succeed or not, its shown on a message (Failed, Succeeded or Already Learned that Skill)


Stealing:
Spoiler: ShowHide
There is a duplicate "Attack/Fight" command named as "Steal". When "Steal" is activated, character will attempt to perfom an attack (normal), and an even adds a status that prevents that (though the command is still executed). Stealing is done by events (If Command STEAL is used -> If Attack Target is Monster ***). The status itself removes itself after 0 turns (so it doesn't do anything but prevent the attack). Juicy :>


Mapname with button:
Spoiler: ShowHide
A Parallel checks if Shift is pressed. If that applies, an image shows the name of the map. When the map is on, pressing shift again will turn it off (obivously).


In-Game map:
Spoiler: ShowHide
1. Make a map from ready map (screenshot and resize) and change it to 256 colours. Make changes you want (like Sepia colours for more alike maps)
2. Make a common event to get on when switch X is on. The following common event has:
Halt All Movement
Message: Press OK when you are done.
Show picture 1: Kartta-Map001 (jos koko on ruutu eli 320x140 = 160x120)
Wait Until Key Is Pressed
Erase Picture 1
Proceed With Movement
Switch Z Off


Or for bigger map:

Halt All Movement
Label: Y (number)
Show Choices: RTP Town Plains, RTP Town, RTP Town Sewers, Done

--If RTP Town Plains
Message: Press OK when you are done.
Show picture 1: Map-RTPPlain
Wait Until Key Is Pressed
Erase Picture 1
Jump to Label: Y

--If RTP Town
Message: Press OK when you are done.
Show picture 1: Map-RTPTown
Wait Until Key Is Pressed
Erase Picture 1
Jump to Label: Y

--If RTP Town Sewer
Message: Press OK when you are done.
Show picture 1: Map-RTPSewer
Wait Until Key Is Pressed
Erase Picture 1
Jump to Label: Y

--If Done
Proceed With Movement
Switch Z Off


3. Make item to switch on the corresponding common event for each map.




Credits and Thanks




Author's Notes

The demos are done long time ago, and they might be in Finnish. If you find some words you cannot understand, please tell me so I can translate it.

More is coming when I feel like it (I have work-in-progress ABS if anyone is interested, ask me to finish it).
Title: Re: [RM2003] Blue Magic, Steal, Mapname, in-game map
Post by: Blizzard on October 23, 2008, 10:44:30 am
If you apply the template, I'll move this topic into Event System Database.
http://forum.chaos-project.com/index.php?topic=1429.0
Title: Re: 2003 - Event Minisystems
Post by: Sase on October 24, 2008, 08:14:34 am
Now it should be up to date.