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72
General Discussion / Doom Script
Last post by Drak - October 22, 2023, 01:52:22 pm
I would like to know if there is a script for a skill like doom in FF games. Basicly, the skill starts a countdown, and the character dies when it comes to 0. Is there something like this?
73
Script Troubleshooting / Re: [XP]Multiple Message Windo...
Last post by KK20 - October 22, 2023, 01:38:24 pm
I had to setup a project to see this for myself. As it turns out, MMW changes the behavior of $game_temp.message_text to be an Array rather than a String, which ends up breaking the Localization script.

What we need to do is make an add-on for MMW by aliasing the replace_basic_code method and call upon Localization.localize's logic:
class Window_Message < Window_Selectable
  alias f0_localize_rbc replace_basic_code
  def replace_basic_code
    @text.gsub!(/\\[Kk]\[(.+)\]/) { Localization.read($1) }
    f0_localize_rbc
  end
end
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Script Troubleshooting / Re: [XP]Multiple Message Windo...
Last post by largam - October 21, 2023, 11:15:03 pm
To be more specific, it's like this
-When only localization scripts are used
-When only multi-window messages are used
Both work well without any issues.

However, for some reason, if you use two scripts at the same time,
Reserved words in localization scripts seem to be ignored.

I just realized from your answer that L and LOC can be confused, and changed the corresponding part in the localization script.
       return string.gsub(/\\[Kk]\[(.+)\]/) { self.read($1) }
I changed it to and printed the message.

However, the output result was "\k[n]" and was not processed at all.
I tried running it again with only the localization script.
This time, the results were exactly what I wanted.

So I'm just guessing that maybe something in the multiwindow script is overriding the reserved words part of the localization script.
Or even if it has been processed, I think it is being overwritten again.
75
Script Troubleshooting / Re: [XP]Multiple Message Windo...
Last post by KK20 - October 21, 2023, 12:56:58 pm
Can you describe in more detail what exactly is not working? Demos for the two scripts no longer exist so I don't want to go through the effort of trying to setup a project.

Something I noticed is that, if you try to use \Loc[] in your text boxes, it might be conflicting with MMW because \L is letter-by-letter mode. So use \loc[] instead.
76
Script Troubleshooting / [XP]Multiple Message Windows E...
Last post by largam - October 20, 2023, 11:28:07 pm
*oh i confused the thread..
Sorry, I'll repost it here.
Please understand that English is not my native language.


[Multiple Message Windows Ex]
https://forum.chaos-project.com/index.php/topic,11299.0.html
[Localization]
https://forum.chaos-project.com/index.php/topic,12164.0.html

Hello, this is my first time on this forum!
Originally, I was looking for a script related to localization, but after looking around, I found a very attractive script.
So, I tried to use both scripts, but when I apply both,
Localization script not working.

The Ruby language is so new to me that I don't know where to start and how to put it together.
Can anyone help me?
77
RMXP Script Database / Re: [XP] Blacksmith System (Ne...
Last post by Drak - October 12, 2023, 09:51:10 pm
Thank you a lot!
78
RMXP Script Database / Re: [XP] Blacksmith System (Ne...
Last post by KK20 - October 12, 2023, 04:55:25 pm
Answer to your question has already been answered, like 10 posts back.

https://forum.chaos-project.com/index.php?msg=183283
79
RMXP Script Database / Re: [XP] Blacksmith System (Ne...
Last post by Drak - October 11, 2023, 03:16:47 pm
Hello!
I can't use this script. When I call it into the map, I receive a warning saying: unitialized constant interpreter, Scene_BlackSmith.
I'm not a programmer and just like to play with RPGM.
Can you give me some help to fix it?

Thanks!
80
New Projects / Re: Stellar Bewitching αΩ (Rem...
Last post by Starmage - September 30, 2023, 08:03:18 pm
Hi everyone! Alright, so how's progress with Stellar Bewitching Remaster? Well, Berry B, the amazing artist of this remaster, has some wonderful updates to share with us in the form of a trailer! A showcase for the new boss characters that will be present in one of this remaster's new side-contents. ^^ <3

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